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Wand of Desparking A magic wand for arcane spellcasters that can temporarily disable an automaton. 2024-02-25T19:25:22.000-04:00 magic items feature m1wd hidden

A Wand of Desparking, created with Copilot, released under a CC0 license.

A simple, 16" steel shaft with a small yellow crystal at one end.

  • As long as at least one charge remains, the crystal glows slightly.

Activation

When waved at an automaton within 50', a charge is used as a small yellow bolt shoots out of the crystal, zapping the automaton.

  • The targeted automaton is disabled: it's still conscious and capable of seeing and hearing, but unable to move or attack.
  • Disabling effect lasts for 1d6+6 turns.

Usage Die

  • Starts at d10.
  • After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
  • When no more charges are left, it becomes inert.