1.1 KiB
1.1 KiB
title, description, date_pub, section, content_type, short_code, status
title | description | date_pub | section | content_type | short_code | status |
---|---|---|---|---|---|---|
Wand of Desparking | A magic wand for arcane spellcasters that can temporarily disable an automaton. | 2024-02-25T19:25:22.000-04:00 | magic items | feature | m1wd | hidden |
A simple, 16" steel shaft with a small yellow crystal at one end.
- As long as at least one charge remains, the crystal glows slightly.
Activation
When waved at an automaton within 50', a charge is used as a small yellow bolt shoots out of the crystal, zapping the automaton.
- The targeted automaton is disabled: it's still conscious and capable of seeing and hearing, but unable to move or attack.
- Disabling effect lasts for 1d6+6 turns.
Usage Die
- Starts at d10.
- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, it becomes inert.