--- title: Wand of Desparking description: A magic wand for arcane spellcasters that can temporarily disable an automaton. date_pub: 2024-02-25T19:25:22.000-04:00 section: magic items content_type: feature short_code: m1wd status: hidden ---
![A Wand of Desparking, created with [Copilot](https://copilot.microsoft.com/), released under a [CC0](/licenses/cc0/) license.](/images/magic-items/wand-of-desparking.jpg 'A wand of desparking')
A simple, 16" steel shaft with a small yellow crystal at one end. - As long as at least one charge remains, the crystal glows slightly. ### Activation When waved at an automaton within 50', a charge is used as a small yellow bolt shoots out of the crystal, zapping the automaton. - The targeted automaton is disabled: it's still conscious and capable of seeing and hearing, but unable to move or attack. - Disabling effect lasts for 1d6+6 turns. ### Usage Die - Starts at d10. - After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer. - When no more charges are left, it becomes inert.