2.1 KiB
2.1 KiB
title, description, date_pub, section, subsection, content_type, short_code, hd
| title | description | date_pub | section | subsection | content_type | short_code | hd |
|---|---|---|---|---|---|---|---|
| Mummy Lord | The mummy creature for OSR gaming. | 2023-10-26T23:15:49.000-04:00 | bestiary | mummies | feature | bmm1 | 10 |
A powerful, preserved, undead humanoid, often found wrapped in funerary bandages.
| Hit Dice | 10** (45 hp) |
| Armor Class | 17 |
| Movement | 40' |
| Attacks | 1 (+8) @ rot (touch, 2d10 + disease) |
| Alignment | Chaotic |
| Save | 6 (10) |
| Morale | 12 |
!!!include(bestiary/mummies/base-info.md)!!!
- Has advantage on saves vs spells and other magical effects.
- When destroyed, if heart remains intact, will reform body (with full HP) 1d4 days later.
Spellcasting
- Can cast spells as a 10th level priest.
!!!include(bestiary/mummies/disease.md)!!!
!!!include(bestiary/mummies/paralyzing-fear.md)!!!
Shapeshift
Can change into Cloud of Sand at will.
- Each change takes 1 round.
- Can take humanoid form or Cloud of Sand.
- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
Cloud of Sand
| Hit Dice | 7** (31 hp) |
| Armor Class | 17 |
| Movement | 60' flying |
| Attacks | None |
| Save | D8 W9 P10 B10 S12 (7) |
| Morale | 12 |
- Immune to all weapons while in this form.
- Unable to attack while in this form.
- Any creature that becomes adjacent to this form must Save vs Blasts or be blinded until for one combat round (their next attack).
!!!include(bestiary/undead.md)!!!