---
title: Mummy Lord
description: The mummy creature for OSR gaming.
date_pub: 2023-10-26T23:15:49.000-04:00
section: bestiary
subsection: mummies
content_type: feature
short_code: bmm1
hd: 10
---
A powerful, preserved, undead humanoid, often found wrapped in funerary bandages.
| | |
| --------------- | ------------------------------------ |
| **Hit Dice** | 10\*\* (45 hp) |
| **Armor Class** | 17 |
| **Movement** | 40' |
| **Attacks** | 1 (+8) @ rot (touch, 2d10 + disease) |
| **Alignment** | Chaotic |
| **Save** | 6 (10) |
| **Morale** | 12 |
!!!include(bestiary/mummies/base-info.md)!!!
- Has [advantage](/rules/basics.html#advantage-and-disadvantage) on saves vs spells and other magical effects.
- When destroyed, if heart remains intact, will reform body (with full HP) 1d4 days later.
### Spellcasting
- Can cast spells as a 10th level [priest](/classes/priest/).
!!!include(bestiary/mummies/disease.md)!!!
!!!include(bestiary/mummies/paralyzing-fear.md)!!!
### Shapeshift
Can change into Cloud of Sand at will.
- Each change takes 1 round.
- Can take humanoid form or Cloud of Sand.
- Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.
#### Cloud of Sand
| | |
| --------------- | --------------------- |
| **Hit Dice** | 7\*\* (31 hp) |
| **Armor Class** | 17 |
| **Movement** | 60' flying |
| **Attacks** | None |
| **Save** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 12 |
- Immune to all weapons while in this form.
- Unable to attack while in this form.
- Any creature that becomes adjacent to this form must **Save vs Blasts** or be [blinded](/rules/adventuring.html#blinded) until for one combat round (their next attack).
!!!include(bestiary/undead.md)!!!