--- title: Mummy Lord description: The mummy creature for OSR gaming. date_pub: 2023-10-26T23:15:49.000-04:00 section: bestiary subsection: mummies content_type: feature short_code: bmm1 hd: 10 --- A powerful, preserved, undead humanoid, often found wrapped in funerary bandages.
| | | | --------------- | ------------------------------------ | | **Hit Dice** | 10\*\* (45 hp) | | **Armor Class** | 17 | | **Movement** | 40' | | **Attacks** | 1 (+8) @ rot (touch, 2d10 + disease) | | **Alignment** | Chaotic | | **Save** | 6 (10) | | **Morale** | 12 |
!!!include(bestiary/mummies/base-info.md)!!! - Has [advantage](/rules/basics.html#advantage-and-disadvantage) on saves vs spells and other magical effects. - When destroyed, if heart remains intact, will reform body (with full HP) 1d4 days later. ### Spellcasting - Can cast spells as a 10th level [priest](/classes/priest/). !!!include(bestiary/mummies/disease.md)!!! !!!include(bestiary/mummies/paralyzing-fear.md)!!! ### Shapeshift Can change into Cloud of Sand at will. - Each change takes 1 round. - Can take humanoid form or Cloud of Sand. - Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form. #### Cloud of Sand | | | | --------------- | --------------------- | | **Hit Dice** | 7\*\* (31 hp) | | **Armor Class** | 17 | | **Movement** | 60' flying | | **Attacks** | None | | **Save** | D8 W9 P10 B10 S12 (7) | | **Morale** | 12 | - Immune to all weapons while in this form. - Unable to attack while in this form. - Any creature that becomes adjacent to this form must **Save vs Blasts** or be [blinded](/rules/adventuring.html#blinded) until for one combat round (their next attack). !!!include(bestiary/undead.md)!!!