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title, description, date_pub, section, content_type, short_code, status
title description date_pub section content_type short_code status
Champion 2023-04-26T23:18:00-04:00 classes feature cch draft

Knights who wield weapons of pure arcane magic.

Requirement Minimum CHA 9
Hit Dice 1d10
Maximum Level 14
Armor Any (including shields)
Weapons Any
Languages Alignment, Common

Aestheticism

  • Own minimal possessions
  • Can only keep one magical weapon, one magical shield, and one magical suit of armor
  • Must give at least 10% of income to religious order

Arcane Magic

  • Can cast prepared spells.
  • Carries a spell book (or equivalent) with known spells in it.
  • Number of prepared spells per day shown on Level Advancement table.
  • Can conduct magical research.
  • Arcane Spell List

Blindsight

  • After 5th level, may perceive surrounding environment in a 10' radius, even in total (magical) darkness.

Channel Magic

  • Begins each day with a number of channel points equal to level x 2.
  • Can spend a channel point to temporarily gain a +1 bonus to one of the following:
    • Attack and damage,
    • AC and saving throws, or
    • Any single ability score.
  • Only one type of bonus may be activated in a round.
  • The maximum number of points that can be used for a single bonus is equal to level / 3, rounded down (minimum 1).

Conjured Weapon

  • Can spend a channel point to conjure a weapon of pure arcane energy.
  • Weapon can be any type that the conjurer may use.
  • The weapon must be purely mechanically powered (ex: sword, axe, bow, crossbow, sling).
  • If the conjured weapon is ranged and uses ammunition, it is automatically conjured along with the weapon.
  • Once conjured, the weapon remains for 1d6 turns.
  • Starting at 2nd level, gains a bonus to attack and damage based on level.
Min Level Bonus
2 +1
6 +2
10 +3

Conjure Light Weapon

Arcane Spellcasting

Lay on Hands

  • Heal 2 HP / level once per day
  • After 5th level, may cure disease once per week

Stronghold

  • After 9th level, can establish or build a stronghold (at half price, if in good favor with deity).
  • Once established, attracts loyal followers (5d6 x 10 fighters of level 12), who never check morale.

Turn Undead

Roll 2d6 and consult table below:

| Level | Monster Hit Dice ||||||||||||||||

^^ 1 2 2* 3 4 5 6 7-8 9-10 11-12 13-14 15-16 17-18 19-20 21-22 23-24
3 7 9 11 -- -- -- -- -- -- -- -- -- -- -- -- --
4 T 7 9 11 -- -- -- -- -- -- -- -- -- -- -- --
5 T T 7 9 11 -- -- -- -- -- -- -- -- -- -- --
6 D T T 7 9 11 -- -- -- -- -- -- -- -- -- --
7 D D T T 7 9 11 -- -- -- -- -- -- -- -- --
8 D D D T T 7 9 11 -- -- -- -- -- -- -- --
9 D D D D T T 7 9 11 -- -- -- -- -- -- --
10 D D D D D T T 7 9 11 -- -- -- -- -- --
11 D D D D D D T T 7 9 11 -- -- -- -- --
12 D D D D D D D T T 7 9 11 -- -- -- --
13 D D D D D D D D T T 7 9 11 -- -- --
14 D D D D D D D D D T T 7 9 11 -- --

[Turn Undead Result]

Results

  • Dash (--): Turn attempt fails
  • Number: If roll is equal or higher than this number, turn succeeds
  • T: Turn succeeds
  • D: Turn succeeds, monsters destroyed

Successful Turn

  • Roll 2d6 to determine total number of HD affected.
  • Turned undead move away from cleric in full retreat until attacked.
  • Lowest HD undead are affected first.

Warhorse

  • After 4th level, may summon a holy warhorse (HD 5+5, AC 14, MV 60').
  • If lost, can't get another for at least a year.

Advancement

| Level | XP | HD | Atk
Mod | Saving Throws ||||| Spells |||||

^^ ^^ ^^ ^^ D1 W1 P1 B1 S1 1 2 3
1 0 1d10 0 10 11 12 13 14 - - -
2 2,750 2d10 0 10 11 12 13 14 - - -
3 5,500 3d10 0 10 11 12 13 14 - - -
4 12,000 4d10 +2 8 9 10 11 12 - - -
5 24,000 5d10 +2 8 9 10 11 12 - - -
6 45,000 6d10 +2 8 9 10 11 12 - - -
7 95,000 7d10 +5 6 7 8 8 10 - - -
8 175,000 8d10 +5 6 7 8 8 10 - - -
9 350,000 9d10 +5 6 7 8 8 10 1 - -
10 500,000 9d10+1 +7 4 5 6 6 8 2 - -
11 650,000 9d10+2 +7 4 5 6 6 8 2 1 -
12 800,000 9d10+3 +7 4 5 6 6 8 2 2 -
13 950,000 9d10+4 +9 2 3 4 3 6 2 2 1
14 1,100,000 9d10+5 +9 2 3 4 3 6 3 2 1

[Level Advancement]


  1. D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells ↩︎