--- title: Champion description: date_pub: 2023-04-26T23:18:00-04:00 section: classes content_type: feature short_code: cch status: draft --- Knights who wield weapons of pure arcane magic.
| | | | ----------------- | ----------------------- | | **Requirement** | Minimum CHA 9 | | **Hit Dice** | 1d10 | | **Maximum Level** | 14 | | **Armor** | Any (including shields) | | **Weapons** | Any | | **Languages** | Alignment, Common |
### Aestheticism - Own minimal possessions - Can only keep one magical weapon, one magical shield, and one magical suit of armor - Must give at least 10% of income to religious order ### Arcane Magic - Can cast prepared spells. - Carries a spell book (or equivalent) with known spells in it. - Number of prepared spells per day shown on [Level Advancement table](#advancement). - Can conduct magical research. - [Arcane Spell List](./arcane-spellcasters/known-arcane-spells.html) ### Blindsight - After 5th level, may perceive surrounding environment in a 10' radius, even in total (magical) darkness. ### Channel Magic - Begins each day with a number of channel points equal to level x 2. - Can spend a channel point to temporarily gain a +1 bonus to one of the following: - Attack and damage, - AC and saving throws, or - Any single ability score. - Only one type of bonus may be activated in a round. - The maximum number of points that can be used for a single bonus is equal to level / 3, rounded down (minimum 1). ### Conjured Weapon - Can spend a channel point to conjure a weapon of pure arcane energy. - Weapon can be any type that the conjurer may use. - The weapon must be purely mechanically powered (ex: sword, axe, bow, crossbow, sling). - If the conjured weapon is ranged and uses ammunition, it is automatically conjured along with the weapon. - Once conjured, the weapon remains for 1d6 turns. - Starting at 2nd level, gains a bonus to attack and damage based on level.
| Min Level | Bonus | | :-------: | :---: | | 2 | +1 | | 6 | +2 | | 10 | +3 |
Conjure Light Weapon Arcane Spellcasting ### Lay on Hands - Heal 2 HP / level once per day - After 5th level, may cure disease once per week ### Stronghold - After 9th level, can establish or build a stronghold (at half price, if in good favor with deity). - Once established, attracts loyal followers (5d6 x 10 fighters of level 1–2), who never check morale. ### Turn Undead Roll 2d6 and consult table below:
| Level | Monster Hit Dice |||||||||||||||| | ^^ | 1 | 2 | 2\* | 3 | 4 | 5 | 6 | 7-8 | 9-10 | 11-12 | 13-14 | 15-16 | 17-18 | 19-20 | 21-22 | 23-24 | | :-----:|:-:|:-:|:--:|:--:|:--:|:--:|:--:|:---:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| | 3 | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | --| | 4 | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | --| | 5 | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | --| | 6 | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | -- | --| | 7 | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | -- | --| | 8 | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | -- | --| | 9 | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | -- | --| | 10 | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | -- | --| | 11| D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | --| | 12 | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | -- | | 13 | D | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | -- | | 14 | D | D | D | D | D | D | D | D | D | T | T | 7 | 9 | 11 | -- | -- | [Turn Undead Result]
#### Results - **Dash (--)**: Turn attempt fails - **_Number_**: If roll is equal or higher than this number, turn succeeds - **T**: Turn succeeds - **D**: Turn succeeds, monsters destroyed #### Successful Turn - Roll 2d6 to determine total number of HD affected. - Turned undead move away from cleric in full retreat until attacked. - Lowest HD undead are affected first. ### Warhorse - After 4th level, may summon a holy warhorse (HD 5+5, AC 14, MV 60'). - If lost, can't get another for at least a year. ### Advancement
| Level | XP | HD | Atk
Mod | Saving Throws ||||| Spells ||||| | ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | 1 | 2 | 3 | | :---: | :-----: | :--------: | :-----: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | 1 | 0 | 1d10 | 0 | 10 | 11 | 12 | 13 | 14 | - | - | - | | 2 | 2,750 | 2d10 | 0 | 10 | 11 | 12 | 13 | 14 | - | - | - | | 3 | 5,500 | 3d10 | 0 | 10 | 11 | 12 | 13 | 14 | - | - | - | | 4 | 12,000 | 4d10 | +2 | 8 | 9 | 10 | 11 | 12 | - | - | - | | 5 | 24,000 | 5d10 | +2 | 8 | 9 | 10 | 11 | 12 | - | - | - | | 6 | 45,000 | 6d10 | +2 | 8 | 9 | 10 | 11 | 12 | - | - | - | | 7 | 95,000 | 7d10 | +5 | 6 | 7 | 8 | 8 | 10 | - | - | - | | 8 | 175,000 | 8d10 | +5 | 6 | 7 | 8 | 8 | 10 | - | - | - | | 9 | 350,000 | 9d10 | +5 | 6 | 7 | 8 | 8 | 10 | 1 | - | - | | 10 | 500,000 | 9d10+1 | +7 | 4 | 5 | 6 | 6 | 8 | 2 | - | - | | 11 | 650,000 | 9d10+2 | +7 | 4 | 5 | 6 | 6 | 8 | 2 | 1 | - | | 12 | 800,000 | 9d10+3 | +7 | 4 | 5 | 6 | 6 | 8 | 2 | 2 | - | | 13 | 950,000 | 9d10+4 | +9 | 2 | 3 | 4 | 3 | 6 | 2 | 2 | 1 | | 14 | 1,100,000 | 9d10+5 | +9 | 2 | 3 | 4 | 3 | 6 | 3 | 2 | 1 | [Level Advancement] [^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells