3.8 KiB
3.8 KiB
title | description | date_pub | section | content_type | short_code |
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Modifiers and Abilities for Non-humans | Suggested modifiers and abilities for class-based, nonhuman NPCs. | 2023-04-23T19:05:00-04:00 | bestiary | feature | bnh |
Most of the class-based NPCs listed in the bestiary are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats.
Automaton
- +1 AC
- +2 to save vs poisons
- No need to eat, drink, breathe, or sleep.
- Immunity to sleep spells and disease.
Bugbear
- +2 to saves vs poison, spells, and wielded items.
- 60' infravision
- Can wield any two-handed melee weapon with only one hand.
Dracokin
- Draconic ancestry
- Breath Weapon: All creatures in area must Save vs Blasts and take damage equal to 1/2 of the dracokin's current hp on a fail or half-damage on a success.
- +2 to all saves vs Blasts of the same type as breath weapon.
!!!include(races/dracokin-ancestry-table.md)!!!
Drow
- 60' infravision
- -2 to attacks and -1 AC in bright light (daylight, Continual Light, etc).
- HD 2+ can cast Darkness once per day.
- HD 4+ can cast Detect Magic once per day
Dwarf
- +2 to saves vs poison, spells, and wielded items.
- +1 AC
- 60' infravision
- Can't use longbows or 2-handed weapons.
Elekin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Trunk can be used for unarmed attack or for simple object manipulation.
Elf
- 60' infravision
- HD 2+ can cast Light once per day.
- HD 4+ can cast Detect Magic once per day.
Elfaye
- 60' infravision
- HD 2+ can cast Hidden Step once per day.
- HD 4+ can cast Detect Magic once per day.
Felinar
- +1d2 damage on unarmed attacks from claws.
- +1 AC
- 60' infravision
Firfolk
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Can cast glamour from 2nd level and invisibility from 4th level (once each per day).
Giantkin
- +2 to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
Gnome
- +2 to saves vs spells and wielded items.
- 60' infravision
- Can't use longbows or 2-handed weapons.
- 30% have burrowing mammal pet (badger, mole, etc.)
Halfling
- Can reroll a missed attack or failed saving up to twice per day.
- +1 AC
Mimikin
- May be pretending to be another race.
Ogre
- +2 to saves vs poison, spells, and wielded items.
- 60' infravision
- Can wield any two-handed melee weapon with only one hand.
Rhinokin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Horn can be used for attack as mace (1d6 blunt).
Stral
- 60' infravision
- Each carries at least one magical weapon or item with an elemental bound to it.
Tortokin
- +1d2 damage on unarmed attacks from claws.
- AC based on HD / Level:
HD | Armor Class |
---|---|
1-4 | 13 |
5-8 | 15 |
9+ | 17 |
[Tortokin Armor Class]