pvgttm-web/src/pages/bestiary/nonhuman-modifiers.md
2024-11-10 22:45:09 -05:00

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Modifiers and Abilities for Non-humans Suggested modifiers and abilities for class-based, nonhuman NPCs. 2023-04-23T19:05:00-04:00 bestiary feature bnh

Most of the class-based NPCs listed in the bestiary are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats.

Automaton

  • +1 AC
  • +2 to save vs poisons
  • No need to eat, drink, breathe, or sleep.
  • Immunity to sleep spells and disease.

Bugbear

  • +2 to saves vs poison, spells, and wielded items.
  • 60' infravision
  • Can wield any two-handed melee weapon with only one hand.

Dracokin

  • Draconic ancestry
  • Breath Weapon: All creatures in area must Save vs Blasts and take damage equal to 1/2 of the dracokin's current hp on a fail or half-damage on a success.
  • +2 to all saves vs Blasts of the same type as breath weapon.

!!!include(races/dracokin-ancestry-table.md)!!!

Drow

Dwarf

  • +2 to saves vs poison, spells, and wielded items.
  • +1 AC
  • 60' infravision
  • Can't use longbows or 2-handed weapons.

Elekin

  • +2 bonus to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Trunk can be used for unarmed attack or for simple object manipulation.

Elf

Elfaye

Felinar

  • +1d2 damage on unarmed attacks from claws.
  • +1 AC
  • 60' infravision

Firfolk

  • +2 bonus to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Can cast glamour from 2nd level and invisibility from 4th level (once each per day).

Giantkin

  • +2 to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.

Gnome

  • +2 to saves vs spells and wielded items.
  • 60' infravision
  • Can't use longbows or 2-handed weapons.
  • 30% have burrowing mammal pet (badger, mole, etc.)

Halfling

  • Can reroll a missed attack or failed saving up to twice per day.
  • +1 AC

Mimikin

  • May be pretending to be another race.

Ogre

  • +2 to saves vs poison, spells, and wielded items.
  • 60' infravision
  • Can wield any two-handed melee weapon with only one hand.

Rhinokin

  • +2 bonus to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Horn can be used for attack as mace (1d6 blunt).

Stral

  • 60' infravision
  • Each carries at least one magical weapon or item with an elemental bound to it.

Tortokin

  • +1d2 damage on unarmed attacks from claws.
  • AC based on HD / Level:
HD Armor Class
1-4 13
5-8 15
9+ 17

[Tortokin Armor Class]