--- title: Modifiers and Abilities for Non-humans description: Suggested modifiers and abilities for class-based, nonhuman NPCs. date_pub: 2023-04-23T19:05:00-04:00 section: bestiary content_type: feature short_code: bnh --- Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats. ### Automaton - +1 AC - +2 to save vs poisons - No need to eat, drink, breathe, or sleep. - Immunity to sleep spells and disease. ### Bugbear - +2 to saves vs poison, spells, and wielded items. - 60' [infravision](/rules/adventuring.html#infravision) - Can wield any two-handed melee weapon with only one hand. ### Dracokin - Draconic ancestry - Breath Weapon: All creatures in area must Save vs Blasts and take damage equal to 1/2 of the dracokin's current hp on a fail or half-damage on a success. - +2 to all saves vs Blasts of the same type as breath weapon. !!!include(races/dracokin-ancestry-table.md)!!! ### Drow - 60' [infravision](/rules/adventuring.html#infravision) - -2 to attacks and -1 AC in bright light (daylight, [Continual Light](/spells/continual-light.html), etc). - HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day. - HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day ### Dwarf - +2 to saves vs poison, spells, and wielded items. - +1 AC - 60' [infravision](/rules/adventuring.html#infravision) - Can't use longbows or 2-handed weapons. ### Elekin - +2 bonus to saves vs poison, spells, and wielded items. - Can wield any two-handed melee weapon with only one hand. - Trunk can be used for unarmed attack or for simple object manipulation. ### Elf - 60' [infravision](/rules/adventuring.html#infravision) - HD 2+ can cast [Light](/spells/light.html) once per day. - HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day. ### Elfaye - 60' [infravision](/rules/adventuring.html#infravision) - HD 2+ can cast [Hidden Step](/spells/hiddenlight.html) once per day. - HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day. ### Felinar - +1d2 damage on unarmed attacks from claws. - +1 AC - 60' [infravision](/rules/adventuring.html#infravision) ### Firfolk - +2 bonus to saves vs poison, spells, and wielded items. - Can wield any two-handed melee weapon with only one hand. - Can cast [glamour](/spells/glamour.html) from 2nd level and [invisibility](/spells/invisibility.html) from 4th level (once each per day). ### Giantkin - +2 to saves vs poison, spells, and wielded items. - Can wield any two-handed melee weapon with only one hand. ### Gnome - +2 to saves vs spells and wielded items. - 60' [infravision](/rules/adventuring.html#infravision) - Can't use longbows or 2-handed weapons. - 30% have burrowing mammal pet (badger, mole, etc.) ### Halfling - Can reroll a missed attack or failed saving up to twice per day. - +1 AC ### Mimikin - May be pretending to be another race. ### Ogre - +2 to saves vs poison, spells, and wielded items. - 60' [infravision](/rules/adventuring.html#infravision) - Can wield any two-handed melee weapon with only one hand. ### Rhinokin - +2 bonus to saves vs poison, spells, and wielded items. - Can wield any two-handed melee weapon with only one hand. - Horn can be used for attack as mace (1d6 blunt). ### Stral - 60' [infravision](/rules/adventuring.html#infravision) - Each carries at least one magical weapon or item with an elemental bound to it. ### Tortokin - +1d2 damage on unarmed attacks from claws. - AC based on HD / Level: