pvgttm-web/src/pages/astral/xynohpus-cove.md
2025-04-05 19:47:36 -04:00

9.6 KiB

title description date_pub section content_type short_code status
Xynohpus Cove TBD 2023-10-01T17:23:45-04:00 campaign feature axc hidden

A relatively small port on the outer rim of the Astral Trade Zone, Xynohpus Cove is a collection of small wooden buildings on a carved fragment from the earth plane, complete with its own magic shop, blacksmith, guard house, and a single, two-story warehouse.

  • Located on a oblong fragment of earth, about 200' across by 50' around.
  • 20' diameter portal to the warehouse district of the aptly named Portown, a city on the material plane.
  • A large magical clock above the portal shows the current time both on the astral plane and in Portown.
  • Usually has 1-2 ships in dock.
  • Founded almost 100 years ago by the wizard Xynohpus.
  • Controlled by the Portown government.
    • Portown city guards have a special detail assigned here, in the guard house (complete with a holding cell).
  • Generally aligned with Trade Union and

NPCs

  • Lord Stengar Muziv

    • Human noble harbormaster (Level 0)
      • Harbormaster of Xynohpus Cove
      • Tradelord in the Astral Trade Union
    • Dresses in fine purple silks
    • Appointed by (and reports directly to) the lord mayor of Portown.
    • Hopes to use his title to gain favor with the ruling houses of Portown.
  • Fenwick C. Fizzlebell

    • Gnomish male
    • Assistant to Lord Stengar Muziv
    • Fussy gnome dressed all in yellow
    • Always appears to be in over his head
  • Zohar, Keeper of the Obelisk

    • Half-elven male cleric of Phoris.
    • Chatty and personable, he tries to be helpful when he can.
  • Amaryllis (Amary), the Alchemist

    • Owns and ran Amary's Emporium
    • Polite and pretty (but bored) human female
      • Smarter than she appears.
    • Wears long, dark-colored dresses.
    • Close ties with the Grand Consortium.
      • Daughter of the wizard Lord Xynohpus, but doesn't like to talk about it.
  • Rocky

    • Fenwick's liviing statue / bodyguard
    • Idyllic human male shape
    • Made of magical marble
    • Apparently mute
  • Unkhlar Thildison

    • Dwarven blacksmith
    • Thin and kinda shifty, with short copper hair and green eyes.
    • Had a pet spider named Therva that occasionally hangs out on his shoulder.
  • Zoviar of the Black Tower

    • Spindly human male wizard with a thin mustache.
    • Dresses in black silken robes.
    • Snide, insinuating, and all-around unpleasant to deal with.

Former NPCs

Locations

1 - Unkhlar's Ironworks

  • A fairly-modest blacksmith's workshop, small, dingy, with several globes of flame stacked in the corner.
  • Run by Unkhlar Thildison, a thin dwarven male with short copper hair and green eyes.
  • Sells custom-made light globes and dwarven unitools, along with weapons and armor.

Stock

  • 2x Dwarven Unitools ()
  • 2x Regular Light Globes ()
  • 2x Improved Light Globes ()
  • 1x suit of plate armor ()
  • 1x suit of chainmail ()
  • 2x shields ()
  • 2x longswords ()

2 - The Armory

  • Strong, 2-story, half-timbered building, that serves as the headquarters of the town guard when stationed at the cove.
  • Bottom story is a large, divided cage which is used to detain thieves and scofflaws, usually holds prisoners temporarily before shipping them back to Portown.
  • Always at least 1 guard in the armory, in addition to the 2 making the rounds, and the 2 guarding the gateway.

3 - Sapphire Shark

  • Long bar runs along most of the back wall.
  • People standing and sitting at perpendicular gravities to each other.
  • Tables and chairs clustered in the center of each wall (and the ceiling), with people freely standing about.
  • Everyone's drinks are served in small globes with straw-like protrusions.
  • Bartender is an apparently exasperated (and sweaty) large human male.
  • Most 2nd shifts, a waitress () is also workingan athletic felinar female

Menu

Drinks

  • Natural Spring Water - 2 sp
  • Coffee - 1 sp
  • Dragonberry juice - 3 sp
  • Bloo Milk - 1 sp

Wine

  • Bloodwine - 3 sp
  • Evermead - 2 sp
  • Fire Wine - 5 sp
  • Glowfie - 4 sp
  • Topaz - 3 sp
  • Westgate Ruby - 2 sp
  • Wizard's Choice - 5 sp

Liquor

  • Cherry Fire - 1 sp
  • Death Wish - 3 sp
  • Elverquis - 2 sp
  • Seawin - 1 sp
  • Whiskey - 2 sp

Ale

  • Bleak Stout - 1 sp
  • Dragon's Breath - 3 sp
  • Golden Sands Ale - 2 sp
  • Halfling's Best - 3 sp
  • Purple Noble - 2 sp
  • Shadowdark Ale - 4 sp

Food

  • Bloodhawk Breast from Krynn - 1 gp
  • Sea Serpent Sushi Roll - 3 gp
  • Mimic Tongue in Sauce - 2 gp
  • Owlbear Steak & Eggs - 4 gp
  • Tarrasque Ribeye - 5 gp

4 - Warehouse

  • 2 storey, multiple (locked) entrances on the bottom floor (and a large locked trap door on the top)

5 - Amary's Emporium

  • Run by Amaryllis the Alchemist
  • Appears to be bigger on the inside.
  • Lots of books, hints of "other services".
    • She buys live animals and rare creature bits.
  • Potions / Supplies
    • healing - 100 gp
    • 1gp for mystery potion
    • 10gp for orbs of light
    • Also carries "Sorcerer: The Summoning"

Emporium Stock

Potions

  • Clairvoyance - 250 gp
  • Control Giant - 350 gp
  • Delusion - 250 gp
  • Diminution - 100 gp
  • Divination - 500 gp
  • ESP - 100 gp
  • Flying - 200 gp
  • Gaseous Form - 150 gp
  • Growth - 100 gp
  • Healing (1d6+1) - 50 gp
  • Healing, Greater (2d6+2) - 125 gp
  • Healing, Supreme (3d8+3) - 300 gp
  • Invisibility - 300 gp
  • Invulnerability - 300 gp
  • Levitation - 150 gp
  • Poison - 100 gp
  • Polymorph Self - 300 gp
  • Raise Dead - 2500 gp
  • Remove Curse - 200 gp
  • Speak with Dead - 200 gp
  • Random Potion - 2 gp

Equipment

  • Acid (vial) - 1 gp
  • Alchemist's Fire (flask) - 5 gp
  • Antitoxin - 1 gp
  • Bottle (glass) - 2 gp
  • Flask or Tankard - 5 sp
  • Elemental Fire Globe - 200 gp
  • Elemental Water Globe - 200 gp
  • Ink (1 ounce bottle) - 1 gp
  • Ink, Gold (1 spell level) - 100 gp
  • Jug or Pitcher - 5 sp
  • Light Orb - 10 gp
  • Oil (flask) - 2 gp
  • Paper / parchment (2 sheets) - 1 gp
  • Vial - 1 gp

Scrolls

  • Continual Light - 150 gp
  • Haste - 500 gp
  • Massmorph - 1200 gp
  • Polymorph others - 1000 gp (x2)
  • Detect Magic (A) - 25 gp
  • Light (A) - 50 gp

Live Animals

  • spider - 10gp
  • bat - 20gp
  • newt - 5gp

Random Potions (1 gp each)

  • Clairaudience
  • Clairvoyance
  • Control Animal
  • Control Dragon
  • Control Giant
  • Control Human
  • Control Plant
  • Control Undead
  • Delusion
  • Diminution
  • ESP
  • Fire Resistance
  • Flying
  • Gaseous Form
  • Giant Strength
  • Growth
  • Healing (1d6+1)
  • Healing, Greater (2d6+3)
  • Healing, Supreme (4d6+7)
  • Heroism
  • Invisibility
  • Invulnerability
  • Levitation
  • Longevity
  • Polymorph Self
  • Potion of Speed
  • Treasure Finding

6 - The Obelisk of Law

  • Maintained by Zohar, Keeper of the Obelisk
  • Open temple of Law
  • A monolith of polished stone, with a praying circle around it.
  • Primarily dedicated to Phoris, but other Law gods are listed as well, including Endrion (Dragon god of Law).

7 - Harbormaster's Office

  • Office of Lord Stengar
  • Fine wooden desk and chairs.
  • Bronze suit of armor in corner.
  • Several knick-knacks seres as reminders of various deals he's put together.

NPCs

  • Amaryllis (Amary), the Alchemist

    • A polite and pretty (but bored) human female

    • Owns and runs Amary's Emporium, the port's magic shop

    • Smarter than she appears.

    • Wears long, dark-colored dresses.

    • Has connections with the Grand Consortium.

    • Seems to be developing a relationship with Segu.

    • Took the demonic scroll from Segu to destroy it.

    • Claims to be able to muster a "Wizard Army".

    • Is the daughter of Xynohpus himself.

    • Upstairs is a teleportation circle, part of the CTN (Consortium Teleportation Network).

      • Only open to Consortium members.
  • Lord Stengar Muziv

    • Human noble harbormaster (Level 0)
    • Dresses in fine purple silks
    • Hopes to use his position as tradelord to gain favor with ruling houses of Portown.
    • Always seems preoccupied, tends to fly off the handle at Fenwick when he screws up (and oftentimes when he doesn't).
  • Zohar, Keeper of the Obelisk

    • Half-elven male cleric of Phoris.
    • Chatty and personable, he tries to be helpful when he can.
  • Fenwick C. Fizzlebell

    • Harbormaster's Assistant / Secretary
    • Fussy gnome dressed all in yellow
    • Always appears to be in over his head
    • Constantly apologizing for his failure, looks at the ground
  • Rocky

    • Fenwick's living statue
    • Exquisitely carved statue of human male
    • Apparently mute
    • Also serves as Fenwick's transportation and muscle
  • Unkhlar Thildison

    • Dwarven blacksmith
    • Thin and kinda shifty, with short copper hair and green eyes.
    • Has a pet spider named Therva that occasionally hangs out on his shoulder.