81 lines
3.5 KiB
Markdown
81 lines
3.5 KiB
Markdown
---
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title: Wha'yve, the Flood
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description:
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date_pub: 2024-02-24T22:24:00.000-04:00
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section: magic items
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content_type: feature
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short_code: m1wtfg
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status: hidden
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---
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An ornate trident, made of copper and coral, and tipped in gold, and decorated with 6 golden glyphs on its handle.
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_"Help me serve the queen, and together we will wash away all who stand against her!"_
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- +3 to attack and damage rolls (1d6+3 / 1d8+3), +5 for water priests and merfolk.
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- **Dehydration**: On a critical hit, after normal damage is calculated, this deals an additional amount of damage equal to 1/2 of the target's remaining HP.
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### Sentience
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- **Alignment**: Neutral
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- **Purpose**: Destroy all who don't worship Elendaen, Queen in the Deep.
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### Elemental
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Once per day, the elemental bound to this weapon can be released.
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- The wielder must maintain concentration on the elemental as with the [Conjure Elemental spell](/spells/conjure-elemental.html), with the exception that, once the wielder's concentration ends or the effect is dispelled, the elemental returns to the weapon.
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#### Elemental Powers
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When unleashed, the water elemental 16HD creature with the following abilities:
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- Can move through water at 16d6 mph,
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- Can transport up to 8 human-sized (or smaller) creatures through water for 1d6 hours (without the creatures drowning),
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- Can materialize up to 16 gallons of water
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- Can destroy 1 earth elemental of equal or lesser size.
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- If the size is equal, it destroys them both. Otherwise, the larger one survives.
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- Can rust all metal weapons within 20', halving their damage permanently.
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- Using this ability destroys the elemental.
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- Can enter the respiratory system of up to 16 HD worth of target creatures within 20', dealing drowning damage to each for 1d8 rounds (see drowning).
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- Using this ability destroys the elemental.
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### Fish Commanding
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- Speaking command word causes all fish within 60' to **Save vs Spells** or be charmed.
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- On successful save, will remain 10' away from wielder.
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- Charmed fish will obey empathic commands from wielder, as long as wielder is in sight.
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- Can control movement and behavioral state (angry, hungry, etc.)
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- Can be used up to 3 times per day.
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### Force Field
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When the wielder presses one of the glyphs on the handle, it activates (or deactivates) the force field.
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- The trident begins with 36 charges each day.
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- The wielder's maximum movement rate is effected by the type of force field being created.
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- The force field effects, charges used per turn, and maximum movement rate while active are indicated below:
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<div class="dividedTableWrapper util-text-center">
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| # | Charges Per Turn | Max Movement Rate | Protects Against |
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| :-: | :--------------: | :---------------: | :---------------------------: |
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| 1 | 1 | 40' | Wind and gases |
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| 2 | 2 | 30' | Non-magical, nonliving matter |
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| 3 | 3 | 20' | Non-magical living things |
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| 4 | 4 | 10' | Magic |
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| 5 | 6 | 10' | Everything |
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| 6 | 0 | Normal | Deactivates |
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</div>
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### Sense Water
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The elemental bound to the trident can sense the direction to the nearest supply of water.
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### Warning
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- Using command word, can detect all hostile marine predators within 240'.
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- Takes 1 combat round.
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- Can be used up to 3 times per day.
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