--- title: Wha'yve, the Flood description: date_pub: 2024-02-24T22:24:00.000-04:00 section: magic items content_type: feature short_code: m1wtfg status: hidden --- An ornate trident, made of copper and coral, and tipped in gold, and decorated with 6 golden glyphs on its handle. _"Help me serve the queen, and together we will wash away all who stand against her!"_ - +3 to attack and damage rolls (1d6+3 / 1d8+3), +5 for water priests and merfolk. - **Dehydration**: On a critical hit, after normal damage is calculated, this deals an additional amount of damage equal to 1/2 of the target's remaining HP. ### Sentience - **Alignment**: Neutral - **Purpose**: Destroy all who don't worship Elendaen, Queen in the Deep. ### Elemental Once per day, the elemental bound to this weapon can be released. - The wielder must maintain concentration on the elemental as with the [Conjure Elemental spell](/spells/conjure-elemental.html), with the exception that, once the wielder's concentration ends or the effect is dispelled, the elemental returns to the weapon. #### Elemental Powers When unleashed, the water elemental 16HD creature with the following abilities: - Can move through water at 16d6 mph, - Can transport up to 8 human-sized (or smaller) creatures through water for 1d6 hours (without the creatures drowning), - Can materialize up to 16 gallons of water - Can destroy 1 earth elemental of equal or lesser size. - If the size is equal, it destroys them both. Otherwise, the larger one survives. - Can rust all metal weapons within 20', halving their damage permanently. - Using this ability destroys the elemental. - Can enter the respiratory system of up to 16 HD worth of target creatures within 20', dealing drowning damage to each for 1d8 rounds (see drowning). - Using this ability destroys the elemental. ### Fish Commanding - Speaking command word causes all fish within 60' to **Save vs Spells** or be charmed. - On successful save, will remain 10' away from wielder. - Charmed fish will obey empathic commands from wielder, as long as wielder is in sight. - Can control movement and behavioral state (angry, hungry, etc.) - Can be used up to 3 times per day. ### Force Field When the wielder presses one of the glyphs on the handle, it activates (or deactivates) the force field. - The trident begins with 36 charges each day. - The wielder's maximum movement rate is effected by the type of force field being created. - The force field effects, charges used per turn, and maximum movement rate while active are indicated below: