43 lines
1.7 KiB
Markdown
43 lines
1.7 KiB
Markdown
---
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title: Amulet of Al-Shakk
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description: A magical amulet that grants its wearer tha ability to control any creature (intelligent or otherwise).
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date_pub: 2024-07-14T16:24:45.000-04:00
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section: magic items
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content_type: feature
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short_code: macc
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---
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A gold amulet with a small blue gem in the center, encircled with ancient runes of control.
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[[toc]]
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<div class="imgWrapper">
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 license.](/images/magic-items/amulet-of-al-shakk.jpg 'Amulet of Al-Shakk')
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</div>
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- As long as at least one charge remains, the crystal glows slightly.
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### Activation
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While worn, the wearer may point at any single creature they can see within 60' while saying a command word (_Al'Shakk_) to use a charge and attempt to gain control of that creature.
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- May affect any magical or intelligent creature.
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- Intelligent subjects may **Save vs Spells** at -2 to resist control.
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- Controlled creatures obey the wearer's commands, as long as those commands are not obviously harmful to them.
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- If given a command that contradicts their alignment, may make another **Save vs Spells** roll at -2 to resist control.
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- Control is lost:
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- If controlled creature leaves sight of wearer,
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- If wearer moves or attacks,
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- If controlled creature is intelligent and succeeds on a **Save vs Spells**, or
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- If the amulet is removed from the wearer.
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- After control ends, controlled creature gets reaction roll at -1.
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- May be used up to once per turn.
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### Usage Die
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- Starts at d10.
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- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
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- When no more charges are left, it becomes inert.
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