--- title: Amulet of Al-Shakk description: A magical amulet that grants its wearer tha ability to control any creature (intelligent or otherwise). date_pub: 2024-07-14T16:24:45.000-04:00 section: magic items content_type: feature short_code: macc --- A gold amulet with a small blue gem in the center, encircled with ancient runes of control. [[toc]]
![Amulet of Al-Shakk, released under a [CC0](/licenses/cc0/) license.](/images/magic-items/amulet-of-al-shakk.jpg 'Amulet of Al-Shakk')
- As long as at least one charge remains, the crystal glows slightly. ### Activation While worn, the wearer may point at any single creature they can see within 60' while saying a command word (_Al'Shakk_) to use a charge and attempt to gain control of that creature. - May affect any magical or intelligent creature. - Intelligent subjects may **Save vs Spells** at -2 to resist control. - Controlled creatures obey the wearer's commands, as long as those commands are not obviously harmful to them. - If given a command that contradicts their alignment, may make another **Save vs Spells** roll at -2 to resist control. - Control is lost: - If controlled creature leaves sight of wearer, - If wearer moves or attacks, - If controlled creature is intelligent and succeeds on a **Save vs Spells**, or - If the amulet is removed from the wearer. - After control ends, controlled creature gets reaction roll at -1. - May be used up to once per turn. ### Usage Die - Starts at d10. - After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer. - When no more charges are left, it becomes inert.