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pvgttm-web/src/pages/bestiary/orgol.md
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---
title: Orgol
description: A 7-8' tall humanoid with gray-to-green skin, small holes for ears, and a flat nose, usually found in the company of orcs.
date_pub: 2026-06-15T22:46:32-04:00
section: bestiary
content_type: feature
short_code: b01
hd: 3-6
---
A 7-8' tall humanoid with gray-to-green skin, a low forehead, reddish eyes, small holes for ears, and a flat nose. Usually found in the company of [orcs](./orc.html), who consider them aggressive and brutish but handy to have around.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------- |
| **Hit Dice** | 3 (11hp) |
| **Armor Class** | 15 (natural + leather) |
| **Movement** | 40' |
| **Attacks** | 1 (+2) @ large weapon (1d8+1) |
| **Alignment** | Chaotic |
| **Save** | 12 (3) |
| **Morale** | 8 |
</div>
- 90' infravision
- -1 attack in full daylight
- +1 damage from strength
- Can wield any two-handed melee weapon with only one hand.
- Typically armed with a greataxe, great club, polearm, great sword, or crossbow and sword.
- When found with [orcs](./orc.html#accompaniment):
- 25% chance of serving as a group leader.
- 15% chance of serving as tribal subchief bodyguard, if present.
- 10% chance of serving as tribal subchief (HD 4), if present.
- 10% chance of serving as tribal chieftain's bodyguard (HD5), if present.
- Those who function as leaders, subchiefs, or bodyguards have 50% chance of dual wielding, carrying an additional weapon and gaining an additional attack with the offhand one at -1.
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage |
| :-: | :-: | :-: | :-----: | :------: |
| 4 | 22 | 16 | +3 | weapon+2 |
| 5 | 27 | 17 | +4 | weapon+3 |
[Higher-Level Orgol]
</div>