--- title: Orgol description: A 7-8' tall humanoid with gray-to-green skin, small holes for ears, and a flat nose, usually found in the company of orcs. date_pub: 2026-06-15T22:46:32-04:00 section: bestiary content_type: feature short_code: b01 hd: 3-6 --- A 7-8' tall humanoid with gray-to-green skin, a low forehead, reddish eyes, small holes for ears, and a flat nose. Usually found in the company of [orcs](./orc.html), who consider them aggressive and brutish but handy to have around.
| | | | --------------- | ----------------------------- | | **Hit Dice** | 3 (11hp) | | **Armor Class** | 15 (natural + leather) | | **Movement** | 40' | | **Attacks** | 1 (+2) @ large weapon (1d8+1) | | **Alignment** | Chaotic | | **Save** | 12 (3) | | **Morale** | 8 |
- 90' infravision - -1 attack in full daylight - +1 damage from strength - Can wield any two-handed melee weapon with only one hand. - Typically armed with a greataxe, great club, polearm, great sword, or crossbow and sword. - When found with [orcs](./orc.html#accompaniment): - 25% chance of serving as a group leader. - 15% chance of serving as tribal subchief bodyguard, if present. - 10% chance of serving as tribal subchief (HD 4), if present. - 10% chance of serving as tribal chieftain's bodyguard (HD5), if present. - Those who function as leaders, subchiefs, or bodyguards have 50% chance of dual wielding, carrying an additional weapon and gaining an additional attack with the offhand one at -1. ### At Higher Levels
| HD | HP | AC | Atk Mod | Damage | | :-: | :-: | :-: | :-----: | :------: | | 4 | 22 | 16 | +3 | weapon+2 | | 5 | 27 | 17 | +4 | weapon+3 | [Higher-Level Orgol]