1.9 KiB
1.9 KiB
title, description, date_pub, section, content_type, short_code, hd
| title | description | date_pub | section | content_type | short_code | hd |
|---|---|---|---|---|---|---|
| Orgol | A 7-8' tall humanoid with gray-to-green skin, small holes for ears, and a flat nose, usually found in the company of orcs. | 2026-06-15T22:46:32-04:00 | bestiary | feature | b01 | 3-6 |
A 7-8' tall humanoid with gray-to-green skin, a low forehead, reddish eyes, small holes for ears, and a flat nose. Usually found in the company of orcs, who consider them aggressive and brutish but handy to have around.
| Hit Dice | 3 (11hp) |
| Armor Class | 15 (natural + leather) |
| Movement | 40' |
| Attacks | 1 (+2) @ large weapon (1d8+1) |
| Alignment | Chaotic |
| Save | 12 (3) |
| Morale | 8 |
- 90' infravision
- -1 attack in full daylight
- +1 damage from strength
- Can wield any two-handed melee weapon with only one hand.
- Typically armed with a greataxe, great club, polearm, great sword, or crossbow and sword.
- When found with orcs:
- 25% chance of serving as a group leader.
- 15% chance of serving as tribal subchief bodyguard, if present.
- 10% chance of serving as tribal subchief (HD 4), if present.
- 10% chance of serving as tribal chieftain's bodyguard (HD5), if present.
- Those who function as leaders, subchiefs, or bodyguards have 50% chance of dual wielding, carrying an additional weapon and gaining an additional attack with the offhand one at -1.
At Higher Levels
| HD | HP | AC | Atk Mod | Damage |
|---|---|---|---|---|
| 4 | 22 | 16 | +3 | weapon+2 |
| 5 | 27 | 17 | +4 | weapon+3 |
[Higher-Level Orgol]