pvgttm-web/src/pages/monsters/crystalline-dragons.md

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Dragons, Crystalline TBD 2023-02-17T00:26:00-05:00 monsters feature mcd hidden

Amethyst Dragon

Lair at the top of glacial ridges and snowy peaks.

Armour Class 0 [19]
Hit Dice 8** (36hp)
Attacks [2 × claw (1d6), 1 × bite (3d8)] or breath
THAC0 12[+7]
Movement 90 (30) / 240 (80) flying / 480' (160') astral
Saving Throws D8 W9 P10 B10 S12 (8)
Morale 9
Alignment Neutral
XP 1,750
Number appearing 1d4 (1d4)
Treasure Type H

  • Astral gliding - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
  • Breath weapon - 90 long line of cold (all caught in the area suffer damage equal to the dragons current hit points—save versus breath for half) or cloud of charming gas (save versus breath or be charmed for 1d6 turns).
  • Language and spells - 40%; 3 × 1st level, 3 × 2nd level.
  • Planar roar - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 40% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
  • Sleeping - 30%.

Emerald Dragon

Live on isolated peaks.

Armour Class -1 [20]
Hit Dice 9** (40hp)
Attacks [2 × claw (1d6 + 1), 1 × bite (3d8)] or breath
THAC0 12[+7]
Movement 90 (30) / 240 (80) flying / 480' (160') astral
Saving Throws D8 W9 P10 B10 S12 (9)
Morale 9
Alignment Neutral
XP 2,300
Number appearing 1d4 (1d4)
Treasure Type H

  • Astral gliding - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
  • Breath weapon - 60 long cone of acid (all caught in the area suffer damage equal to the dragons current hit points—save vs breath for half) or cloud of confusion gas (save vs breath or catatonic for 2d4 turns).
  • Language & spells - 50%; 4 × 1st level, 4 × 2nd level.
  • Planar roar - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 50% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
  • Sleeping - 20%.
  • Shape changing - May take on the form of an animal.

Onyx Dragon

Dwell deep underground.

Armour Class 2 [17]
Hit Dice 6** (27hp)
Attacks [2 × claw (1d4), 1 × bite (2d8)] or breath
THAC0 14[+5]
Movement 90 (30) / 240 (80) flying / 480' (160') astral
Saving Throws D10 W11 P12 B13 S14 (6)
Morale 8
Alignment Chaotic
XP 725
Number appearing 1d4 (1d4)
Treasure Type H

  • Astral gliding - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
  • Breath weapon - Cloud of chlorine gas (all caught in the area suffer damage equal to the dragons current hit points—save versus breath for half) or cloud of fear gas (save versus breath or flee for 1d4 turns).
  • Language & spells - 20%; 3 × 1st level.
  • Planar roar - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 20% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
  • Sleeping - 50%.

Ruby Dragon

Lair in dormant volcanoes.

Armour Class -2 [21]
Hit Dice 10** (45hp)
Attacks [2 × claw (1d6), 1 × bite (4d8)] or breath
THAC0 11 [+8]
Movement 90 (30) / 240 (80) flying / 480' (160') astral
Saving Throws D6 W7 P8 B8 S10 (10)
Morale 10
Alignment Neutral
XP 2,300
Number appearing 1d4 (1d4)
Treasure Type H

  • Astral gliding - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
  • Breath weapon - 100 long line of fire (all caught in the area suffer damage equal to the dragons current hit points—save versus breath for half) or cloud of antimagic gas (ends all spells of non-instantaneous duration, as if Dispel Magic has been cast).
  • Language & spells - 90%; 3 × 1st level, 3 × 2nd level, 3 × 3rd level.
  • Planar roar - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 90% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
  • Sleeping - 10%.
  • Shape changing - May take on the form of a person or animal.

Topaz Dragon

Live along rocky seacoasts.

Armour Class 1 [18]
Hit Dice 7** (31hp)
Attacks [2 × claw (1d4 + 1), 1 × bite (3d6)] or breath
THAC0 13 [+6]
Movement 90 (30) / 240 (80) flying / 480' (160') astral
Saving Throws D8 W9 P10 B10 S12 (7)
Morale 8
Alignment Lawful
XP 1,250
Number appearing 1d4 (1d4)
Treasure Type H

  • Astral gliding - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
  • Breath weapon - 70 long cone of lightning (all caught in the area suffer damage equal to the dragons current hit points—save versus breath for half) or cloud of sleep gas (save versus breath or fall asleep for 4d4 turns).
  • Language & spells - 30%; 4 × 1st level.
  • Planar Roar - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 30% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
  • Sleeping - 40%.