--- title: Dragons, Crystalline description: TBD date_pub: 2023-02-17T00:26:00-05:00 section: monsters content_type: feature short_code: mcd status: hidden --- ### Amethyst Dragon Lair at the top of glacial ridges and snowy peaks.
| | | | -------------------- | -------------------------------------------------- | | **Armour Class** | 0 [19] | | **Hit Dice** | 8\*\* (36hp) | | **Attacks** | [2 × claw (1d6), 1 × bite (3d8)] or breath | | **THAC0** | 12[+7] | | **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral | | **Saving Throws** | D8 W9 P10 B10 S12 (8) | | **Morale** | 9 | | **Alignment** | Neutral | | **XP** | 1,750 | | **Number appearing** | 1d4 (1d4) | | **Treasure Type** | H |
--- - **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances. - **Breath weapon** - 90’ long line of cold (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of charming gas (_save versus breath_ or be charmed for 1d6 turns). - **Language and spells** - 40%; 3 × 1st level, 3 × 2nd level. - **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 40% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point. - **Sleeping** - 30%. ### Emerald Dragon Live on isolated peaks.
| | | | -------------------- | -------------------------------------------------- | | **Armour Class** | -1 [20] | | **Hit Dice** | 9\*\* (40hp) | | **Attacks** | [2 × claw (1d6 + 1), 1 × bite (3d8)] or breath | | **THAC0** | 12[+7] | | **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral | | **Saving Throws** | D8 W9 P10 B10 S12 (9) | | **Morale** | 9 | | **Alignment** | Neutral | | **XP** | 2,300 | | **Number appearing** | 1d4 (1d4) | | **Treasure Type** | H |
--- - **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances. - **Breath weapon** - 60’ long cone of acid (all caught in the area suffer damage equal to the dragon’s current hit points—_save vs breath_ for half) or cloud of confusion gas (_save vs breath_ or catatonic for 2d4 turns). - **Language & spells** - 50%; 4 × 1st level, 4 × 2nd level. - **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 50% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point. - **Sleeping** - 20%. - **Shape changing** - May take on the form of an animal. ### Onyx Dragon Dwell deep underground.
| | | | -------------------- | -------------------------------------------------- | | **Armour Class** | 2 [17] | | **Hit Dice** | 6\*\* (27hp) | | **Attacks** | [2 × claw (1d4), 1 × bite (2d8)] or breath | | **THAC0** | 14[+5] | | **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral | | **Saving Throws** | D10 W11 P12 B13 S14 (6) | | **Morale** | 8 | | **Alignment** | Chaotic | | **XP** | 725 | | **Number appearing** | 1d4 (1d4) | | **Treasure Type** | H |
--- - **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances. - **Breath weapon** - Cloud of chlorine gas (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath for half_) or cloud of fear gas (_save versus breath_ or flee for 1d4 turns). - **Language & spells** - 20%; 3 × 1st level. - **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 20% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point. - **Sleeping** - 50%. ### Ruby Dragon Lair in dormant volcanoes.
| | | | -------------------- | -------------------------------------------------- | | **Armour Class** | -2 [21] | | **Hit Dice** | 10\*\* (45hp) | | **Attacks** | [2 × claw (1d6), 1 × bite (4d8)] or breath | | **THAC0** | 11 [+8] | | **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral | | **Saving Throws** | D6 W7 P8 B8 S10 (10) | | **Morale** | 10 | | **Alignment** | Neutral | | **XP** | 2,300 | | **Number appearing** | 1d4 (1d4) | | **Treasure Type** | H |
--- - **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances. - **Breath weapon** - 100’ long line of fire (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of antimagic gas (ends all spells of non-instantaneous duration, as if Dispel Magic has been cast). - **Language & spells** - 90%; 3 × 1st level, 3 × 2nd level, 3 × 3rd level. - **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 90% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point. - **Sleeping** - 10%. - **Shape changing** - May take on the form of a person or animal. ### Topaz Dragon Live along rocky seacoasts.
| | | | -------------------- | -------------------------------------------------- | | **Armour Class** | 1 [18] | | **Hit Dice** | 7\*\* (31hp) | | **Attacks** | [2 × claw (1d4 + 1), 1 × bite (3d6)] or breath | | **THAC0** | 13 [+6] | | **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral | | **Saving Throws** | D8 W9 P10 B10 S12 (7) | | **Morale** | 8 | | **Alignment** | Lawful | | **XP** | 1,250 | | **Number appearing** | 1d4 (1d4) | | **Treasure Type** | H |
--- - **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances. - **Breath weapon** - 70’ long cone of lightning (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of sleep gas (_save versus breath_ or fall asleep for 4d4 turns). - **Language & spells** - 30%; 4 × 1st level. - **Planar Roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 30% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point. - **Sleeping** - 40%.