81 lines
3.6 KiB
Markdown
81 lines
3.6 KiB
Markdown
---
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title: Mystic
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description: The Mystic class for OSR gaming.
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date_pub: 2023-04-01T11:17:00-04:00
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section: classes
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content_type: feature
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short_code: cmy
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---
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Mystics are warriors that spend their lives rigorously training both their minds and bodies, allowing them to channel their life force into special [mystic powers](./powers.html).
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[[toc]]
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<div class='headlessTableWrapper'>
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| --------------- | ----------------- |
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| **Requirement** | Minimum WIS 9 |
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| **Hit Dice** | 1d8 |
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| **Armor** | None |
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| **Weapons** | Any |
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| **Languages** | Alignment, Common |
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</div>
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### Core Features
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- **Advanced Agility**: Unarmored armor class based on mystic level.
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- **Mental Focus**: +2 bonus to all saving throws against mental or mystical powers.
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<div class="dividedTableWrapper levelTable">
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| Level | HD | Atk | Save | AC | Mystic<br />Powers | Mystic Power<br />Uses / Day |
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| :---: | :----: | :-: | :--: | :-: | :----------------: | :--------------------------: |
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| 1 | 1d8 | 0 | 13 | 12 | 2 | 2 |
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| 2 | 2d8 | 0 | 13 | 12 | 2 | 4 |
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| 3 | 3d8 | 0 | 13 | 13 | 3 | 6 |
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| 4 | 4d8 | 0 | 13 | 13 | 3 | 6 |
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| 5 | 5d8 | +2 | 12 | 14 | 4 | 8 |
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| 6 | 6d8 | +2 | 12 | 14 | 4 | 8 |
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| 7 | 7d8 | +2 | 12 | 15 | 5 | 10 |
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| 8 | 9d8 | +2 | 12 | 15 | 5 | 10 |
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| 9 | 9d8 | +5 | 10 | 16 | 6 | 12 |
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| 10 | 9d8+2 | +5 | 10 | 16 | 6 | 12 |
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| 11 | 9d8+4 | +5 | 10 | 17 | 7 | 14 |
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| 12 | 9d8+6 | +5 | 10 | 17 | 7 | 14 |
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| 13 | 9d8+8 | +7 | 8 | 18 | 8 | 16 |
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| 14 | 9d8+10 | +7 | 8 | 18 | 8 | 16 |
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[Mystic Features]
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</div>
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### Class Skills
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- **Martial Lore**: Make a [skilled INT check](/rules/adventuring.md#skilled-ability-checks) to recognize names of major figures, magic items, and other symbols of importance to different martial or mystical groups.
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- **Mystical Acts**: Describe intended outcome and make a skilled check as indicated by GM.
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- ex: making a running leap from a table to a balcony before landing and striking the nearest opponent.
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- **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: stabilizing wounds).
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### Martial Training
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- Unarmed attacks deal 1d4 damage.
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- Can dual wield, regardless of DEX score.
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- Fists count as Light weapons.
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### Mystic Powers
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Can use a combat action and make a skilled CHA or WIS check to use a mystic power.
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- Number of mystic powers known is based on level.
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- At 1st level, may activate powers up to twice in total each day.
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- At higher levels, activate powers up to twice the number of powers known in total each day.
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- A power activates at the beginning of a character's initiative.
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- Only one power may be activated each round.
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- [Mystic Power List](./powers.html)
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### Stronghold
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- After 9th level, can establish an academy or clan with 1d6 apprentices of 1d4 level.
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