---
title: Mystic
description: The Mystic class for OSR gaming.
date_pub: 2023-04-01T11:17:00-04:00
section: classes
content_type: feature
short_code: cmy
---
Mystics are warriors that spend their lives rigorously training both their minds and bodies, allowing them to channel their life force into special [mystic powers](./powers.html).
[[toc]]
| | |
| --------------- | ----------------- |
| **Requirement** | Minimum WIS 9 |
| **Hit Dice** | 1d8 |
| **Armor** | None |
| **Weapons** | Any |
| **Languages** | Alignment, Common |
### Core Features
- **Advanced Agility**: Unarmored armor class based on mystic level.
- **Mental Focus**: +2 bonus to all saving throws against mental or mystical powers.
| Level | HD | Atk | Save | AC | Mystic
Powers | Mystic Power
Uses / Day |
| :---: | :----: | :-: | :--: | :-: | :----------------: | :--------------------------: |
| 1 | 1d8 | 0 | 13 | 12 | 2 | 2 |
| 2 | 2d8 | 0 | 13 | 12 | 2 | 4 |
| 3 | 3d8 | 0 | 13 | 13 | 3 | 6 |
| 4 | 4d8 | 0 | 13 | 13 | 3 | 6 |
| 5 | 5d8 | +2 | 12 | 14 | 4 | 8 |
| 6 | 6d8 | +2 | 12 | 14 | 4 | 8 |
| 7 | 7d8 | +2 | 12 | 15 | 5 | 10 |
| 8 | 9d8 | +2 | 12 | 15 | 5 | 10 |
| 9 | 9d8 | +5 | 10 | 16 | 6 | 12 |
| 10 | 9d8+2 | +5 | 10 | 16 | 6 | 12 |
| 11 | 9d8+4 | +5 | 10 | 17 | 7 | 14 |
| 12 | 9d8+6 | +5 | 10 | 17 | 7 | 14 |
| 13 | 9d8+8 | +7 | 8 | 18 | 8 | 16 |
| 14 | 9d8+10 | +7 | 8 | 18 | 8 | 16 |
[Mystic Features]
### Class Skills
- **Martial Lore**: Make a [skilled INT check](/rules/adventuring.md#skilled-ability-checks) to recognize names of major figures, magic items, and other symbols of importance to different martial or mystical groups.
- **Mystical Acts**: Describe intended outcome and make a skilled check as indicated by GM.
- ex: making a running leap from a table to a balcony before landing and striking the nearest opponent.
- **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: stabilizing wounds).
### Martial Training
- Unarmed attacks deal 1d4 damage.
- Can dual wield, regardless of DEX score.
- Fists count as Light weapons.
### Mystic Powers
Can use a combat action and make a skilled CHA or WIS check to use a mystic power.
- Number of mystic powers known is based on level.
- At 1st level, may activate powers up to twice in total each day.
- At higher levels, activate powers up to twice the number of powers known in total each day.
- A power activates at the beginning of a character's initiative.
- Only one power may be activated each round.
- [Mystic Power List](./powers.html)
### Stronghold
- After 9th level, can establish an academy or clan with 1d6 apprentices of 1d4 level.