rules updates
add dread wurm and werebeasts fix backlink for magic items update rules for + abilities
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@@ -25,7 +25,7 @@ Sometimes, dice are rolled. These dice are described by how many sides they have
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Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_.
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For most checks, roll a 20-sided die (d20) at-or-over the difference of (21 - the character's most relevant _ability_ score).
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For most checks, roll a 20-sided die (d20) **over** the difference of (20 - the character's most relevant _ability_ score).
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- For harder tasks, subtract 1-4 from the roll before the die is thrown.
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@@ -231,7 +231,7 @@ Below are the equipment tables for a standard fantasy campaign. They may be supe
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| Armor Type | Cost (gp) | AC |
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| :-------------: | :-------: | :-: |
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| None | 0 | 10 |
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| Padded / Hide | | 11 |
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| Padded / Hide | 10 | 11 |
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| Leather | 20 | 12 |
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| Studded Leather | 30 | 13 |
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| Chainmail | 40 | 14 |
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@@ -9,6 +9,7 @@ short_code: uh1
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- [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation.
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- [Combat](./combat.html): Gives detailed information about combat procedures.
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- [Adventuring](./adventuring.html): Includes Health, Death, Encumberance, Procedures for Exploration, and Advancement.
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- [Adventuring](./adventuring.html): Includes Health, Death, Encumbrance, Procedures for Exploration, and Advancement.
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- [Equipment](./equipment/): Various equipment tables.
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- [Magic](./magic.html): Rules for Magic and Spellcasting.
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- [Referees Only](./referees.html): Rules and tables for referees only
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@@ -291,6 +291,12 @@ Aged sheets of paper or parchment with magical spells inscribed on them.
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Usage: Per normal class restrictions.
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### Sources
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- Elvish magic items usually have words in elvish etched or carved on them, often the name of the item.
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- Dwarvish magic items usually have runes etched or carved on them.
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- Gnomish magic items usually have their names etched or carved on them in gnomish.
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<!--
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#### Sentient Weapons
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