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2023-10-09 18:10:12 -04:00
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- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder.
- [Wand of Druidcraft](./wand-of-druidcraft.html): A magic wand for druids that creates various simple nature effects.
- [Wand of Illusions](./wand-of-illusions.html): A magic wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell.
- [Wand of Polymorph](./wand-of-polymorph.html): A magic wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells.

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A simple, 16" wooden wand with a small green crystal at one end.
- As long as at least one charge remains, the green crystal glows slightly.
- May only be used by druids.
- May only be used by a druid.
### Activation

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short_code: mw01
---
A small wand, made out of a dark wood, and carved with blue runes.
A small wand, made out of a dark wood and carved with blue runes.
- As long as at least one charge remains, the runes glow faintly while the wand is wielded.
- May only be used by an arcane spellcaster.

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---
title: Wand of Polymorph
description: A magic wand for arcane spellcasters that can cast the Polymorph Others and Polymorph Self spells.
date_pub: 2023-09-18T22:27:00-04:00
section: magic items
content_type: feature
short_code: mw0p
---
A wand composed of a single twisting, gnarled branch, embedded with several small gems and stones.
- As long as at least one charge remains, the gems glow faintly while the wand is wielded.
- May only be used by an arcane spellcaster.
### Activation
When the wand is waved in a certain way by an arcane spellcaster, one of the following effects occurs (with the effect determined by the gesture used):
- Cast [Polymorph Self](/spells/polymorph-self.html), or
- Cast [Polymorph Others](/spells/polymorph-others.html) on target creature within 60'.
### Usage Die
- Starts at d10.
- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, it becomes inert.