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Eric Woodward 2023-10-09 18:10:12 -04:00
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gm-notes/
node_modules/
out/
stash/
trash/
IDEAS.md
TODO.md

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---
title: Paladin (Creature)
description: The paladin creature for OSR gaming.
date_pub: 2023-04-23T18:42:00-04:00
section: bestiary
content_type: feature
short_code: mcc
---
A holy (or unholy) knight on a quest for their deity.
<div class='headlessTableWrapper'>
| | |
| ------------------- | ------------------------------------------ |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 17 (plate) |
| **Movement** | 20' |
| **Attacks** | 1 @ sword (1d8) |
| **Attack Modifier** | 0 |
| **Alignment** | Any |
| **Save As** | [Cleric](/classes/cleric.html#advancement) |
| **Morale** | 7 |
</div>
- **Leader**: Groups of 4+ are led by a higher level priest or cleric (1d4 HD higher). Roll or determine spells as needed.
#### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | MV | Atk Mod | Damage | Morale |
| :-: | :-: | :-: | :-: | :-----: | :----: | :----: |
| 3 | 13 | 17 | 20' | +2 | 1d6 | 8 |
| 5 | 22 | 18 | 20' | +4 | 1d6+1 | 8 |
| 7 | 31 | 19 | 30' | +6 | 1d6+1 | 9 |
| 9 | 40 | 19 | 30' | +7 | 1d6+1 | 10 |
| 11 | 49 | 20 | 30' | +8 | 1d6+2 | 11 |
| 13 | 58 | 20 | 40' | +9 | 1d6+2 | 12 |
[Higher-Level Clerics]
</div>
#### Short Stat Blocks
```
> HD 1 (4 hp), AC 17; MV 20'; Atk 1 (0) @ 1d6 (mace); AL Any; ML 7
> HD 3 (13 hp), AC 17; MV 20'; Atk 1 (+2) @ 1d6 (mace); AL Any; ML 8
> HD 5 (22 hp), AC 18; MV 20'; Atk 1 (+4) @ 1d6+1 (mace); AL Any; ML 8
> HD 7 (31 hp), AC 19; MV 30'; Atk 1 (+6) @ 1d6+1 (mace); AL Any; ML 9
> HD 9 (40 hp), AC 19; MV 30'; Atk 1 (+7) @ 1d6+1 (mace); AL Any; ML 10
> HD 11 (49 hp), AC 20; MV 30'; Atk 1 (+8) @ 1d6+2 (mace); AL Any; ML 11
> HD 13 (58 hp), AC 20; MV 40'; Atk 1 (+9) @ 1d6+2 (mace); AL Any; ML 12
```

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@ -30,3 +30,4 @@ Below you'll find a growing list of magic items that can be found across the mul
- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder.
- [Wand of Druidcraft](./wand-of-druidcraft.html): A magic wand for druids that creates various simple nature effects.
- [Wand of Illusions](./wand-of-illusions.html): A magic wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell.
- [Wand of Polymorph](./wand-of-polymorph.html): A magic wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells.

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A simple, 16" wooden wand with a small green crystal at one end.
- As long as at least one charge remains, the green crystal glows slightly.
- May only be used by druids.
- May only be used by a druid.
### Activation

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short_code: mw01
---
A small wand, made out of a dark wood, and carved with blue runes.
A small wand, made out of a dark wood and carved with blue runes.
- As long as at least one charge remains, the runes glow faintly while the wand is wielded.
- May only be used by an arcane spellcaster.

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---
title: Wand of Polymorph
description: A magic wand for arcane spellcasters that can cast the Polymorph Others and Polymorph Self spells.
date_pub: 2023-09-18T22:27:00-04:00
section: magic items
content_type: feature
short_code: mw0p
---
A wand composed of a single twisting, gnarled branch, embedded with several small gems and stones.
- As long as at least one charge remains, the gems glow faintly while the wand is wielded.
- May only be used by an arcane spellcaster.
### Activation
When the wand is waved in a certain way by an arcane spellcaster, one of the following effects occurs (with the effect determined by the gesture used):
- Cast [Polymorph Self](/spells/polymorph-self.html), or
- Cast [Polymorph Others](/spells/polymorph-others.html) on target creature within 60'.
### Usage Die
- Starts at d10.
- After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
- When no more charges are left, it becomes inert.

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---
title: Stral (Race)
description: Thin, fey demihumans with sharp features and sensitivity to strong magic.
date_pub: 2023-04-02T00:22:00-04:00
section: races
content_type: feature
short_code: rst
status: draft
---
[[toc]]
<div class='headlessTableWrapper'>
| | |
| --------------------- | -------------------------------------- |
| **Requirements** | Minimum INT 9 |
| **Ability modifiers** | -1 WIS, +1 DEX |
| **Languages** | Alignment, Common, Strallan, Elemental |
</div>
Thin, fey demihumans with sharp features, high cheekbones, and...
### Available Classes and Max Level
- **Assassin**: 10th
- **Barbarian**: 8th
- **Bard**: 7th
- **Bloodmage**: 11th
- **Cleric**: 7th
- **Corsair**: 10th
- **Druid**: 8th
- **Fighter**: 7th
- **Knight**: 11th
- **Mystic**: 8th
- **Paladin**: 9th
- **Priest**: 7th
- **Ranger**: 11th
- **Sorcerer**: 11th
- **Thief**: 10th
- **Warlock**: 12th
- **Wizard**: 11th
### Detect Secrets
2-in-6 chance of detecting secret doors, panels, etc. while underground.
### Hear Noises
2-in-6 chance (ex: when listening at a door).
### Infravision
Sees heat signatures up to 60', even in total darkness.
### Innate Magic
- From 2nd level, can cast [light](/spells/light.html) once per day.
- From 4th level, can cast [detect magic](/spells/detect-magic.html) once per day.

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---
title: Dimension Jump
description: The Dimension Jump spell for OSR gaming.
date_pub: 2023-10-03T23:33:39.000-04:00
section: spells
content_type: feature
short_code: sdj
tags: arcane
---
<div class='headlessTableWrapper'>
| | |
| ------------ | ------- |
| **Level** | 4 |
| **Duration** | Instant |
| **Range** | 10' |
</div>
Caster or target creature vanishes and reappears at another location up to 360' away.
- Location may be known to caster or specified (ex: 100' straight down, 50' north and 50' up, 200' at 140 degrees off north and 45 degree inclination).
- Unwilling targets may **Save vs Spells** to prevent teleportation.
- Has no effect if location is occupied by a solid object or creature.

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---
title: Illusory Terrain
description: The Illusory Terrain spell for OSR gaming.
date_pub: 2023-10-03T23:46:15.000-04:00
section: spells
content_type: feature
short_code: sc
tags: arcane
---
<div class='headlessTableWrapper'>
| | |
| ------------ | --------------- |
| **Level** | 4 |
| **Duration** | 1d12 + 18 hours |
| **Range** | Self |
</div>
- Caster either conjures an illusory terrain feature (ex: a copse of trees, a marsh, or an impassable boulder) or hides an existing terrain feature.
- The general shape of the terrain cannot be altered by this spell.
- Caster may also alter appearance of structures.
- Area affected must fit in 150' cube centered on caster.
- Illusion includes audible, visual, and olfactory elements.
- The tactile elements of the terrain remain unchanged, so touching the illusion typically reveals its true nature.
- Creatures with truesight see a vague image of the illusion superimposed on the actual terrain.
- If it isn't obvious by touch, intelligent creatures who examine the illusion may **Save vs Spells** to see through it.
- After realizing or saving, they see through the illusion as if they had truesight.

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@ -14,17 +14,21 @@ Below you'll find a growing list of magic spells from across the multiverse.
- [Color Spray (1 A)](./color-spray.html)
- [Cure Light Wounds / Cause Light Wounds (1 D)](./cure-light-wounds.html)
- [Detect Magic (1 ADR)](./detect-magic.html)
- [Dimension Jump (4 A)](./dimension-jump.html)
- [Fly (3 A)](./fly.html)
- [Glamour (1 A)](./glamour.html)
- [Grow / Shrink (1 A)](./grow.html)
- [Haste / Slow (2 AD)](./haste.html)
- [Hidden Step (2 A)](./hidden-step.html)
- [Illusory Terrain (4 A)](./illusory-terrain.html)
- [Invisibility (2 A)](./invisibility.html)
- [Light / Darkness (1 AD)](./light.html)
- [Lock / Knock (2 A)](./lock.html)
- [Magic Mouth (3 A)](./magic-mouth.html)
- [Moonlight (3 A)](./moonlight.html)
- [Phantasmal Force (2 A)](./phantasmal-force.html)
- [Polymorph Others (4 A)](./polymorph-others.html)
- [Polymorph Self (4 A)](./polymorph-self.html)
- [Read Languages (1 ADR)](./read-languages.html)
- [Read Magic (1 AR)](./read-magic.html)
- [Read Thoughts (1 A)](./read-thoughts.html)

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---
title: Polymorph Others
description: The Polymorph Others spell for OSR gaming.
date_pub: 2023-10-04T19:54:58.000-04:00
section: spells
content_type: feature
short_code: sp0
tags: arcane
---
<div class='headlessTableWrapper'>
| | |
| ------------ | --------- |
| **Level** | 4 |
| **Duration** | Permanent |
| **Range** | 60' |
</div>
Target living creature is changed into another type of creature, chosen by the caster.
- Unwilling target may **Save vs Spells** to prevent the effect.
- Fails if the new form's HD is more than twice the target's HD.
- Target's hit points are not altered.
- Target becomes new creature form, gaining the special abilities, behavioral tendencies, and intelligence of the new form.
- Can not duplicate a specific individual.
- If target dies, it reverts to its original form.

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---
title: Polymorph Self
description: The Polymorph Self spell for OSR gaming.
date_pub: 2023-06-28T19:28:00-04:00
section: spells
content_type: feature
short_code: sps
tags: arcane
---
<div class='headlessTableWrapper'>
| | |
| ------------ | ---------------------------- |
| **Level** | 4 |
| **Duration** | 3 + 1d6 + 1 per caster level |
| **Range** | Self |
</div>
Caster transforms into creature of choosing.
- The new form may not have more HD than the caster's level.
- Caster's HP, saving throws, attack bonuses, and intelligence are not altered.
- Caster gains physical abilities of the new form (ex: strength, physical attacks, movement speed / modes).
- Caster does not gain non-physical special abilities (ex: immunities, breath weapons, spell casting).
- Caster is unable to cast spells while in new form.
- Can not duplicate a specific individual.
- Caster reverts to original form upon death.

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---
title: Speak with Dead
description: The Speak with Dead spell for OSR gaming.
date_pub: 2023-09-22T23:47:00-04:00
section: spells
content_type: feature
short_code: sswd
tags: arcane divine ritual
---
<div class='headlessTableWrapper'>
| | |
| ------------ | ------------------------ |
| **Level** | 3 |
| **Duration** | 1 round per caster level |
| **Range** | 10' |
</div>
Caster may ask three questions of the spirit of a deceased body within range.
- The spirit will always reply in a tongue known to the caster.
- The spirit can only relay information it was aware of at the time of its death.
- If the spirit's alignment matches the caster, the spirit should provide brief, concise answers.
- If the spirit's alignment differs from the caster, the spirit may answer in riddles.
- The maximum amount of time that the spirit has been deceased
<div class="dividedTableWrapper">
| Caster Level | Maximum Deceased Time |
| :----------: | :-------------------: |
| 6th | 4 days |
| 8th | 4 months |
| 15th | 4 years |
| 21st | No limit |
[Maximum Deceased Time]
</div>