Update to use HOSR
This commit is contained in:
35
ose_backup/monsters/astral-buccaneer.md
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35
ose_backup/monsters/astral-buccaneer.md
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---
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title: Buccaneer, Astral
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description: TBD
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date_pub: 2023-02-17T00:26:00-05:00
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section: bestiary
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content_type: feature
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short_code: mab
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---
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Astral sailors who make a living by raiding ports and robbing other ships. Can often be found near astral currents.
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<div class='headlessTableWrapper'>
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| | |
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| -------------------- | ----------------------------- |
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| **Armour Class** | 7 [12] or 5 [14] |
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| **Hit Dice** | 1 (4hp) |
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| **Attacks** | 1 x weapon (1d6 or by weapon) |
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| **THAC0** | 19[0] |
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| **Movement** | 120' (40') |
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| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
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| **Morale** | 6 |
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| **Alignment** | N |
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| **XP** | 10 |
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| **Number appearing** | 0 (see below) |
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| **Treasure Type** | A |
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</div>
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- **Ships and crew** - 1d3 caravels or 1d3 small warships (1d5+3 × 10 buccaneers each). (See _Astral Vessels_ for details on ships.)
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- **Arms** - 60% of group have: leather armour, sword; 30% have: leather armour, sword, crossbow; 10% have: chainmail, sword, crossbow.
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- **Leaders and captains** - For every 30 buccaneers, there is a 4th level fighter. Each ship has a captain (7th level fighter).
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- **Fleet commander** - 9th level fighter. 30% chance of a magic-user (level 1d2 + 9); 25% chance of a cleric (8th level).
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- **Treasure** - Divided between vessels. Instead of carrying aboard, may have a map to where it is buried.
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- **Havens** - Lawless, fortified, island outposts may act as a haven for buccaneers and [pirates](./astral-pirate.html).
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37
ose_backup/monsters/astral-pirate.md
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37
ose_backup/monsters/astral-pirate.md
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---
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title: Pirate, Astral
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description: TBD
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date_pub: 2023-02-17T00:26:00-05:00
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section: bestiary
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content_type: feature
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short_code: map
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---
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Astral sailors who make a living by raiding ports, robbing other ships, and illegal slaving. Can often be found near astral currents. Renowned for their ruthless and evil ways.
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<div class='headlessTableWrapper'>
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| | |
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| -------------------- | ----------------------------- |
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| **Armour Class** | 7 [12] or 5 [14] |
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| **Hit Dice** | 1 (4hp) |
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| **Attacks** | 1 x weapon (1d6 or by weapon) |
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| **THAC0** | 19[0] |
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| **Movement** | 120' (40') |
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| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
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| **Morale** | 7 |
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| **Alignment** | C |
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| **XP** | 10 |
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| **Number appearing** | 0 (see below) |
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| **Treasure Type** | A |
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</div>
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- **Ships and crew** - 1d3 caravels or 1d3 small warships (1d5+3 × 10 pirates each). (See _Astral Vessels_ for details on ships.)
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- **Arms** - 50% of group have
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- **Leaders** - For every 30 pirates, there is a 4th level fighter. For every 50 pirates, and for each ship, there is a 5th level fighter. For every 100 pirates, and per fleet, there is an 8th level fighter.
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- **Fleet commander** - Fleets of 300 or more pirates are led by a pirate lord (11th level fighter). 75% chance of a magic-user (level 1d2+8).
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- **Treacherous** - Will attack other pirates, if they can profit from it.
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- **Prisoners** - 25% chance of 1d3 prisoners to be ransomed.
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- **Treasure** - Divided between vessels. Instead of carrying with them, may have a map to where it is buried.
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- **Havens** - Lawless, fortified, island outposts may act as a haven for [buccaneers](./astral-buccaneer.html) and pirates.
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28
ose_backup/monsters/astral-whale.md
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28
ose_backup/monsters/astral-whale.md
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---
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title: Whale, Astral
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description: TBD
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date_pub: 2023-02-17T00:26:00-05:00
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section: bestiary
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content_type: feature
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short_code: maw
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---
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Gargantuan whales up to 70’ long that roam the astral plane.
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<div class='headlessTableWrapper'>
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| | |
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| -------------------- | -------------------------------------------- |
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| **Armour Class** | 6 [13] |
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| **Hit Dice** | 36 (162hp) |
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| **Attacks** | 1 × bite (3d20) or 1 × ram (6d6 hull damage) |
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| **THAC0** | 5 [+14] |
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| **Movement** | 180’ (60’) |
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| **Saving Throws** | D4 W5 P6 B5 S8 (15) |
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| **Morale** | 7 |
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| **Alignment** | Neutral |
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| **XP** | 6,250 |
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| **Number appearing** | 0 (1d3) |
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| **Treasure Type** | V |
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</div>
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165
ose_backup/monsters/crystalline-dragons.md
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165
ose_backup/monsters/crystalline-dragons.md
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---
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title: Dragons, Crystalline
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description: TBD
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date_pub: 2023-02-17T00:26:00-05:00
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section: bestiary
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content_type: feature
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short_code: mcd
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status: hidden
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---
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<!--
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Rewrite with individual entries, a la https://oldschoolessentials.necroticgnome.com/srd/index.php/Dragon,_Black / https://oldschoolessentials.necroticgnome.com/srd/index.php/Dragon
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-->
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### Amethyst Dragon
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Lair at the top of glacial ridges and snowy peaks.
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<div class='headlessTableWrapper'>
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| | |
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| -------------------- | -------------------------------------------------- |
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| **Armour Class** | 0 [19] |
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| **Hit Dice** | 8\*\* (36hp) |
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| **Attacks** | [2 × claw (1d6), 1 × bite (3d8)] or breath |
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| **THAC0** | 12[+7] |
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| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
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| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
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| **Morale** | 9 |
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| **Alignment** | Neutral |
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| **XP** | 1,750 |
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| **Number appearing** | 1d4 (1d4) |
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| **Treasure Type** | H |
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</div>
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---
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- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
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- **Breath weapon** - 90’ long line of cold (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of charming gas (_save versus breath_ or be charmed for 1d6 turns).
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- **Language and spells** - 40%; 3 × 1st level, 3 × 2nd level.
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- **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 40% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
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- **Sleeping** - 30%.
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### Emerald Dragon
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Live on isolated peaks.
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<div class='headlessTableWrapper'>
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| | |
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| -------------------- | -------------------------------------------------- |
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| **Armour Class** | -1 [20] |
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| **Hit Dice** | 9\*\* (40hp) |
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| **Attacks** | [2 × claw (1d6 + 1), 1 × bite (3d8)] or breath |
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| **THAC0** | 12[+7] |
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| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
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| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
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| **Morale** | 9 |
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| **Alignment** | Neutral |
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| **XP** | 2,300 |
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| **Number appearing** | 1d4 (1d4) |
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| **Treasure Type** | H |
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</div>
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---
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- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
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- **Breath weapon** - 60’ long cone of acid (all caught in the area suffer damage equal to the dragon’s current hit points—_save vs breath_ for half) or cloud of confusion gas (_save vs breath_ or catatonic for 2d4 turns).
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- **Language & spells** - 50%; 4 × 1st level, 4 × 2nd level.
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- **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 50% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
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- **Sleeping** - 20%.
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- **Shape changing** - May take on the form of an animal.
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### Onyx Dragon
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Dwell deep underground.
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<div class='headlessTableWrapper'>
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| | |
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| -------------------- | -------------------------------------------------- |
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| **Armour Class** | 2 [17] |
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| **Hit Dice** | 6\*\* (27hp) |
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| **Attacks** | [2 × claw (1d4), 1 × bite (2d8)] or breath |
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| **THAC0** | 14[+5] |
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| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
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| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
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| **Morale** | 8 |
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| **Alignment** | Chaotic |
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| **XP** | 725 |
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| **Number appearing** | 1d4 (1d4) |
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| **Treasure Type** | H |
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</div>
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---
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- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
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- **Breath weapon** - Cloud of chlorine gas (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath for half_) or cloud of fear gas (_save versus breath_ or flee for 1d4 turns).
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- **Language & spells** - 20%; 3 × 1st level.
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- **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 20% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
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- **Sleeping** - 50%.
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### Ruby Dragon
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Lair in dormant volcanoes.
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<div class='headlessTableWrapper'>
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| | |
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| -------------------- | -------------------------------------------------- |
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| **Armour Class** | -2 [21] |
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| **Hit Dice** | 10\*\* (45hp) |
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| **Attacks** | [2 × claw (1d6), 1 × bite (4d8)] or breath |
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| **THAC0** | 11 [+8] |
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| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
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| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
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| **Morale** | 10 |
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| **Alignment** | Neutral |
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| **XP** | 2,300 |
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| **Number appearing** | 1d4 (1d4) |
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| **Treasure Type** | H |
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</div>
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---
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- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
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- **Breath weapon** - 100’ long line of fire (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of antimagic gas (ends all spells of non-instantaneous duration, as if Dispel Magic has been cast).
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- **Language & spells** - 90%; 3 × 1st level, 3 × 2nd level, 3 × 3rd level.
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- **Planar roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 90% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
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- **Sleeping** - 10%.
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- **Shape changing** - May take on the form of a person or animal.
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### Topaz Dragon
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Live along rocky seacoasts.
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<div class='headlessTableWrapper'>
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| | |
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| -------------------- | -------------------------------------------------- |
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| **Armour Class** | 1 [18] |
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| **Hit Dice** | 7\*\* (31hp) |
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| **Attacks** | [2 × claw (1d4 + 1), 1 × bite (3d6)] or breath |
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||||
| **THAC0** | 13 [+6] |
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| **Movement** | 90’ (30’) / 240’ (80’) flying / 480' (160') astral |
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| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
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| **Morale** | 8 |
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| **Alignment** | Lawful |
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| **XP** | 1,250 |
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| **Number appearing** | 1d4 (1d4) |
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| **Treasure Type** | H |
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</div>
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---
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- **Astral gliding** - When in the astral plane, may make use of the currents to move as fast as an astral vessel over long distances.
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- **Breath weapon** - 70’ long cone of lightning (all caught in the area suffer damage equal to the dragon’s current hit points—_save versus breath_ for half) or cloud of sleep gas (_save versus breath_ or fall asleep for 4d4 turns).
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- **Language & spells** - 30%; 4 × 1st level.
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- **Planar Roar** - Can be used up to once per week. Opens a 10' diameter portal to the astral plane which remains open for up to 1d6 turns, closing 1 turn after the dragon passes through. 30% chance to reach specific place in the astral plane (if desired), otherwise the portal opens at a random point.
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- **Sleeping** - 40%.
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61
ose_backup/monsters/drahki.md
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ose_backup/monsters/drahki.md
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---
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title: Drahki (Dracokin)
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description: TBD
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||||
date_pub: 2023-02-17T00:26:00-05:00
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section: bestiary
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content_type: feature
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||||
short_code: md1
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---
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Drahki are a race of Dracokin that hail from Drahkenos, the so-called plane of Dragons, and home to Endrion and the other dragon gods. They are also one of the most active ships in the astral plane.
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<div class='headlessTableWrapper'>
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|
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| | |
|
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| -------------------- | ----------------------------- |
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||||
| **Armour Class** | 7 [12] or 5 [14] |
|
||||
| **Hit Dice** | 1 (4hp) |
|
||||
| **Attacks** | 1 x weapon (1d6 or by weapon) |
|
||||
| **THAC0** | 19[0] |
|
||||
| **Movement** | 120’ (40’) |
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||||
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
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||||
| **Morale** | 6 |
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||||
| **Alignment** | N |
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||||
| **XP** | 10 |
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||||
| **Number appearing** | 0 (see below) |
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||||
| **Treasure Type** | A |
|
||||
|
||||
</div>
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||||
|
||||
- **Breath weapon** - Can be used up to three times per day. Unless noted otherwise, all caught in the area suffer damage equal to the Drahki’s current hit points (save versus breath for half).
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||||
- **Draconic Ancestry** - Dracokin are are distantly related to a particular kind of dragon, which determines the colour of their scales, as well as the damage and area of their breath weapon.
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||||
- **Ships and crew** - 1d2 large dragonships (each with 1d12+2 x 10 drahki) and/or 1d3 small dragonships (with 1d6 x 10 drahki each). (See [Astral Vessels](/astral/astral-vessels.html) for details on ships.)
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||||
- **Arms** - 60% of group have: leather armour, sword; 30% have: leather armour, sword, crossbow; 10% have: chainmail, sword, crossbow.
|
||||
- **Leaders and captains** - For every 30 drahki, there is a 4th level fighter. Each ship has a captain (7th level fighter).
|
||||
- **Fleet commander** - 9th level fighter. 30% chance of a magic-user (level 1d2 +9); 30% chance of a cleric (8th level).
|
||||
|
||||
<div class="dividedTableWrapper">
|
||||
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||||
| 1d20 | Color | Breath Weapon |
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||||
| :---: | :------: | :------------------------: |
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||||
| 1 | Amethyst | 30' Line of Cold |
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||||
| 2-3 | Black | 30' Line of Acid |
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||||
| 4-5 | Blue | 30' Line of Lightning |
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||||
| 6 | Brass | 20' Cone of Sleep Gas[^1] |
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||||
| 7 | Bronze | 30' Line of Lightning |
|
||||
| 8 | Copper | 30' Line of Acid |
|
||||
| 9 | Emerald | 20' Cone of Acid |
|
||||
| 10 | Gold | 20' Cone of Fire |
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||||
| 11-12 | Green | 10' Cloud of Chlorine Gas |
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||||
| 13 | Onyx | 10' Cloud of Chlorine Gas |
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||||
| 14-15 | Red | 20' Cone of Fire |
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||||
| 16 | Ruby | 30' Line of Fire |
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||||
| 17 | Silver | 20' Cone of Cold |
|
||||
| 18 | Topaz | 10' Cloud of Sleep Gas[^1] |
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||||
| 19-20 | White | 20' Cone of Cold |
|
||||
|
||||
[Draconic Ancestry]
|
||||
|
||||
</div>
|
||||
|
||||
[^1]: Rather than dealing damage, targets in area must _save versus breath_ or fall asleep for 1d4 turns
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34
ose_backup/monsters/ghyffan.md
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ose_backup/monsters/ghyffan.md
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||||
---
|
||||
title: Ghyffan (Hippokin)
|
||||
description: TBD
|
||||
date_pub: 2023-02-17T00:26:00-05:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: mg1
|
||||
---
|
||||
|
||||
### Ghyffan (Hippokin)
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| -------------------- | ----------------------------- |
|
||||
| **Armour Class** | 7 [12] or 5 [14] |
|
||||
| **Hit Dice** | 1 (4hp) |
|
||||
| **Attacks** | 1 x weapon (1d6 or by weapon) |
|
||||
| **THAC0** | 19[0] |
|
||||
| **Movement** | 120’ (40’) |
|
||||
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
|
||||
| **Morale** | 6 |
|
||||
| **Alignment** | N |
|
||||
| **XP** | 10 |
|
||||
| **Number appearing** | 0 (see below) |
|
||||
| **Treasure Type** | A |
|
||||
|
||||
</div>
|
||||
|
||||
- **Musket** - Usually functions as non-throwable long spear (1d8 damage with Brace, Melee, Two-handed). Once per turn, can be used as a (very loud) ranged weapon (5’-40’ / 41’-80’ / 81’-160’) with d10 damage.
|
||||
- **Ships and crew** - 1d3 small warships (1d5+3 × 10 ghyffa each). (See _Astral Vessels_ for details on ships.)
|
||||
- **Arms** - 60% of group have
|
||||
- **Leaders and captains** - For every 30 ghyffa, there is a 4th level fighter. Each ship has a captain (7th level fighter).
|
||||
- **Fleet commander** - 9th level fighter. 25% chance of a magic-user (level 1d2 +9); 25% chance of a cleric (8th level).
|
18
ose_backup/monsters/index.md
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18
ose_backup/monsters/index.md
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|
||||
---
|
||||
title: Astral Monsters
|
||||
description: A small collection of creatures that can be encountered in the astral plane.
|
||||
date_pub: 2023-02-17T00:26:00-05:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: mm1
|
||||
---
|
||||
|
||||
Below you'll find a small sampling of the creatures that can be encountered in the astral plane.
|
||||
|
||||
- [Buccaneer, Astral](./astral-buccaneer.html)
|
||||
- [Dragons, Crystalline](./crystalline-dragons.html)
|
||||
- [Drahki (Dracokin)](./drahki.html)
|
||||
- [Ghyffan (Hippokin)](./ghyffan.html)
|
||||
- [Pirate, Astral](./astral-pirate.html)
|
||||
- [Warp Kitten](./warp-kitten.html)
|
||||
- [Whale, Astral](./astral-whale.html)
|
31
ose_backup/monsters/warp-kitten.md
Normal file
31
ose_backup/monsters/warp-kitten.md
Normal file
@@ -0,0 +1,31 @@
|
||||
---
|
||||
title: Warp Kitten
|
||||
description: TBD
|
||||
date_pub: 2023-02-17T00:26:00-05:00
|
||||
section: bestiary
|
||||
content_type: feature
|
||||
short_code: mwk
|
||||
---
|
||||
|
||||
<div class='headlessTableWrapper'>
|
||||
|
||||
| | |
|
||||
| -------------------- | ------------------------ |
|
||||
| **Armour Class** | 4 [15] |
|
||||
| **Hit Dice** | 1+2\* (6hp) |
|
||||
| **Attacks** | 2 x tentacle (1d4) |
|
||||
| **THAC0** | 18 [+1] |
|
||||
| **Movement** | 120’ (40’) |
|
||||
| **Saving Throws** | D12 W13 P14 B15 S16 (F1) |
|
||||
| **Morale** | 6 |
|
||||
| **Alignment** | C |
|
||||
| **XP** | 20 |
|
||||
| **Number appearing** | 1d8 (2d6) |
|
||||
| **Treasure Type** | B(?) |
|
||||
|
||||
</div>
|
||||
|
||||
- **Lairs** - Usually guarded by 1d4 Warp Beasts
|
||||
- **Displacement** - Appear 3’ from actual location
|
||||
- **Save bonus** - +2 to all saves.
|
||||
- **Hate blink dogs** - Always attack them and their companions.
|
Reference in New Issue
Block a user