add dinosaurs, dragons, and werebeasts

add some more campaign info
add encounter generators (alpha)
This commit is contained in:
2024-04-27 17:09:53 -04:00
parent f9a3003d70
commit a58d40278b
86 changed files with 2354 additions and 345 deletions

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@@ -25,6 +25,6 @@ Large (200 lbs), nocturnal, carnivorous flying mammals with 15' wingspans which
</div>
- 5% chance a group of giant bats are actually [giant vampire bats]().
- 5% chance a group of giant bats are actually [giant vampire bats](giant-vampire-bat.html).
!!!include(bestiary/bats/echolocation.md)!!!

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@@ -25,11 +25,6 @@ Large (200 lbs), nocturnal, blood-sucking flying mammals with 15' wingspans whic
</div>
Bite victim must **Save vs Paralyze** or fall unconscious for 1d10 rounds.
### Drain Blood
- May drain blood from an unconscious victim, inflicting 1d4 hp damage each round automatically.
- Victim killed this way must **Save vs Spells** or become undead after 24 hours.
!!!include(bestiary/bats/bite-and-drain.md)!!!
!!!include(bestiary/bats/echolocation.md)!!!

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@@ -0,0 +1,25 @@
---
title: Allosaurus
description: Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary
content_type: feature
short_code: bd1a
---
Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------- |
| **Hit Dice** | 13 (55hp) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+9) @ 4d6 (bite) |
| **Movement** | 50' |
| **Saving Throws** | D8 W9 P10 B10 S12 (F7) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1350 |
</div>

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@@ -0,0 +1,25 @@
---
title: Ankylosaurus
description: Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
date_pub: 2024-04-20T10:37:54.000-04:00
section: bestiary
content_type: feature
short_code: bd1n
---
Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------ |
| **Hit Dice** | 7 (33hp) |
| **Armor Class** | 19 |
| **Attacks** | 1 (+6) @ 2d6 (tail) |
| **Movement** | 20' |
| **Saving Throws** | D10 W11 P12 B13 S14 (F4) |
| **Morale** | 6 |
| **Alignment** | Neutral |
| **XP** | 450 |
</div>

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@@ -0,0 +1,25 @@
---
title: Brontosaurus
description: Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
date_pub: 2024-04-20T10:53:19.000-04:00
section: bestiary
content_type: feature
short_code: bd1b
---
Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------ |
| **Hit Dice** | 26 (117hp) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+14) @ 2d6 (bite), 1 (+14) @ 3d6 (tail) |
| **Movement** | 20' |
| **Saving Throws** | D4 W5 P6 B5 S8 (F13) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 3750 |
</div>

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@@ -0,0 +1,25 @@
---
title: Dimetrodon
description: Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
date_pub: 2024-04-20T11:00:41.000-04:00
section: bestiary
content_type: feature
short_code: bd1d
---
Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------ |
| **Hit Dice** | 7 (31p) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+6) @ 2d8 (bite) |
| **Movement** | 40' |
| **Saving Throws** | D10 W11 P12 B13 S14 (F4) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 450 |
</div>

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@@ -0,0 +1,20 @@
---
title: Dinosaurs
description: Any of a number of bird-like lizards, often found on "lost world" planes (or dreaded jungle islands).
date_pub: 2024-04-20T11:19:58.000-04:00
section: bestiary
content_type: feature
short_code: bd1
---
Any of a number of bird-like lizards, often found on "lost world" planes (or dreaded jungle islands).
### Subtypes
- [Allosaurus](./allosaurus.html): Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
- [Ankylosaurus](./ankylosaurus.html): Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
- [Brontosaurus](./brontosaurus.html): Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
- [Dimetrodon](./dimetrodon.html): Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
- [Plesiosaurus](./plesiosaurus.html): Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
- [Triceratops](./triceratops.html): Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
- [Tyrannosaurus Rex](./tyrannosaurus-rex.html): Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.

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@@ -0,0 +1,28 @@
---
title: Plesiosaurus
description: Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
date_pub: 2024-04-20T11:09:14.000-04:00
section: bestiary
content_type: feature
short_code: bd1p
---
Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------- |
| **Hit Dice** | 16 (72hp) |
| **Armor Class** | 13 |
| **Attacks** | 1 (+11) @ 4d6 (bite) |
| **Movement** | Swim 50' |
| **Saving Throws** | D8 W9 P10 B10 S12 (F8) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1350 |
</div>
- Territorial, attacks intruders (in the water) on sight.
- Capable of overturning small water craft.

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@@ -0,0 +1,38 @@
---
title: Triceratops
description: Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
date_pub: 2024-04-20T10:19:10.000-04:00
section: bestiary
content_type: feature
short_code: bd1t
---
Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------------------------------- |
| **Hit Dice** | 11 (49hp) |
| **Armor Class** | 17 |
| **Attacks** | 1 (+8) @ 3d6 (gore) or 1 (+8) @ 3d6 (trample) |
| **Movement** | 30' |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 1100 |
</div>
- Territorial, attacks intruders on sight.
### Charge
- First round of combat only.
- Requires 20 yard run to get up to speed.
- Gore attack inflicts double damage.
### Trample
- 75% chance of trampling each round.
- +4 to hit humanoid-sized or smaller targets.

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@@ -0,0 +1,28 @@
---
title: Tyrannosaurus Rex
description: Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
date_pub: 2024-04-20T10:07:54.000-04:00
section: bestiary
content_type: feature
short_code: bd1r
---
Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------- |
| **Hit Dice** | 20 (90hp) |
| **Armor Class** | 16 |
| **Attacks** | 1 (+13) @ 6d6 (bite) |
| **Movement** | 40' |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 11 |
| **Alignment** | Neutral |
| **XP** | 2000 |
</div>
- Aggressive, attacks on sight.
- Attacks largest potential target first.

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@@ -1,9 +1,37 @@
---
title: Black Dragon
description: TBD
date_pub: 2023-04-09T23:12:00-04:00
description: A chromatic dragon that lairs in swamps and marshes.
date_pub: 2024-04-21T10:55:56.000-04:00
section: bestiary
content_type: feature
short_code: bdcb
status: draft
short_code: bdrcb
---
A [chromatic dragon](./index.html) that lairs in swamps and marshes.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 17 |
| **Attacks** | +6: 2 @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 1250 |
</div>
- 20% chance can speak and use arcane magic, knowing 1d4 1st level spells.
- 30% chance of sleeping.
### Breath Weapon
60' long line of acid.
- 5 wide along whole length.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@@ -1,9 +1,37 @@
---
title: Blue Dragon
description: TBD
date_pub: 2023-04-09T23:12:00-04:00
description: A chromatic dragon that lairs on open plains and in deserts.
date_pub: 2024-04-21T11:14:43.000-04:00
section: bestiary
content_type: feature
short_code: bdcu
status: draft
short_code: bdrcu
---
A [chromatic dragon](./index.html) that lairs on open plains and in deserts.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------- |
| **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 19 |
| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 3d10 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 2300 |
</div>
- 40% chance can speak and use arcane magic, knowing 1d4 1st level spells and 1d4 2nd level spells.
- 20% chance of sleeping.
### Breath Weapon
100' long line of lightning.
- 5 wide along whole length.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@@ -1,9 +1,37 @@
---
title: Green Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A chromatic dragon that lairs in jungles and forests.
date_pub: 2024-04-21T11:25:22.000-04:00
section: bestiary
content_type: feature
short_code: bdcg
status: draft
short_code: bdrcg
---
A [chromatic dragon](./index.html) that lairs in jungles and forests.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 18 |
| **Attacks** | +7: 2 @ 1d6 (claw) & 1 @ 3d8 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **Alignment** | Chaotic |
| **XP** | 1750 |
</div>
- 30% chance can speak and use arcane magic, knowing 1d3 1st level spells and 1d3 2nd level spells.
- 30% chance of sleeping.
### Breath Weapon
Cloud of chlorine gas.
- 50 long, 40 wide, 20 high.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@@ -0,0 +1,18 @@
---
title: Chromatic Dragons
description:
date_pub: 2024-04-21T11:53:25.000-04:00
section: bestiary
content_type: feature
short_code: mdrc
---
A subclass of [dragons](../index.html) with brightly-colored scales, and a (general) affinity for chaos. By far the most common subtype of dragon found on the material planes.
### Types of Chromatic Dragons
- [Black](./black-dragon.html)
- [Blue](./blue-dragon.html)
- [Green](./green-dragon.html)
- [Red](./red-dragon.html)
- [White](./white-dragon.html)

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@@ -1,9 +1,37 @@
---
title: Red Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A chromatic dragon that lairs in hills and mountains.
date_pub: 2024-04-21T11:32:07.000-04:00
section: bestiary
content_type: feature
short_code: bdcr
status: draft
short_code: bdrcr
---
A [chromatic dragon](./index.html) that lairs in hills and mountains.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 20 |
| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 4d8 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 10 |
| **Alignment** | Chaotic |
| **XP** | 2300 |
</div>
- 50% chance can speak and use arcane magic, knowing 1d3 1st level spells, 1d3 2nd level spells, and 1d3 3rd level spells.
- 10% chance of sleeping.
### Breath Weapon
90' long cone of fire.
- 2 wide at the mouth, 30 wide at far end.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@@ -1,9 +1,37 @@
---
title: White Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A chromatic dragon that lairs in old areas.
date_pub: 2024-04-21T11:47:07.000-04:00
section: bestiary
content_type: feature
short_code: bdcw
status: draft
short_code: bdrcw
---
A [chromatic dragon](./index.html) that lairs in old areas.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------- |
| **Hit Dice** | 6\*\* (27hp) |
| **Armor Class** | 16 |
| **Attacks** | +5: 2 @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 725 |
</div>
- 10% chance can speak and use arcane magic, knowing 1d3 1st level spells.
- 50% chance of sleeping.
### Breath Weapon
90 long line of cold.
- 5 wide along whole length.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@@ -1,36 +1,45 @@
---
title: Amethyst Dragon
description: Information about Amethyst Dragons.
description: A crystalline dragon that lairs at the top of glacial ridges and snowy peaks, or in the astral plane.
date_pub: 2023-04-10T22:43:00-04:00
section: bestiary
content_type: feature
short_code: bdca
status: hidden
short_code: bdrya
---
[Crystalline dragons](./index.html) that lair at the top of glacial ridges and snowy peaks, or in the astral plane.
A [crystalline dragon](./index.html) that lairs at the top of glacial ridges and snowy peaks, or in the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 19 |
| **Attacks** | 2(+7) @ claw (1d6) & 1(+7) @ bite (3d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1,750 |
| | |
| ----------------- | ----------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 18 |
| **Attacks** | +7: 2 @ 1d6 (claw) & 1 @ 2d10 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1750 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 90 long line of cold (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of charming gas (**Save vs Blasts** or be charmed for 1d6 turns).
- 40% chance can speak and cast 1d3 1st level spells and 1d3 2nd level spells.
- 40% chance can speak and use arcane magic, knowing 1d3 1st level spells and 1d3 2nd level spells.
- 30% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of charming gas
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be charmed for 1d6 turns.
- 90 long line of cold
- 5 wide along whole length.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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@@ -1,37 +1,46 @@
---
title: Emerald Dragon
description: TBD
description: A crystalline dragon that lives on isolated peaks and the astral plane.
date_pub: 2023-04-10T22:52:00-04:00
section: bestiary
content_type: feature
short_code: bdce
status: hidden
short_code: bdrye
---
[Crystalline dragons](./index.html) that live on isolated peaks and the astral plane.
A [crystalline dragon](./index.html) that lives on isolated peaks and the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 20 |
| **Attacks** | 2(+7) @ claw (1d6) & 1(+7) @ bite (3d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 2,300 |
| | |
| ----------------- | ------------------------------------------------ |
| **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 19 |
| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 3d8 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 2300 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 60 long cone of acid (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of confusion gas (**Save vs Blasts** or be catatonic for 2d4 turns).
- 50% chance can speak and cast 1d4 1st level spells and 1d4 2nd level spells.
- 20% chance of sleeping.
- Can assume the form of an animal.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of confusion gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be catatonic for 2d4 turns.
- 60 long cone of acid.
- 2 wide at the mouth, 30 wide at far end
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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@@ -1,36 +1,45 @@
---
title: Onyx Dragon
description: TBD
date_pub: 2023-04-10T22:56:00-04:00
description: A crystalline dragon that dwells deep underground and in the astral plane.
date_pub: 2024-04-21T12:07:39.000-04:00
section: bestiary
content_type: feature
short_code: bdc0
status: hidden
short_code: bdry0
---
[Crystalline dragons](./index.html) that dwell deep underground and in the astral plane.
A [crystalline dragon](./index.html) that dwells deep underground and in the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 6\*\* (27hp) |
| **Armor Class** | 17 |
| **Attacks** | 2(+5) @ claw (1d4) & 1(+5) @ bite (2d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 725 |
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 6\*\* (27hp) |
| **Armor Class** | 16 |
| **Attacks** | +5: 2 @ 1d4 (claw) & 1 @ 2d6 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 725 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- cloud of chlorine gas (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of fear gas (**Save vs Blasts** or flee for 1d4 turns).
- 20% chance can speak and cast 1d3 1st level spells.
- 50% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of fear gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or flee for 1d4 turns.
- Cloud of chlorine gas.
- 50 long, 40 wide, 20 high.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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@@ -1,37 +1,45 @@
---
title: Ruby Dragon
description: TBD
date_pub: 2023-04-10T23:01:00-04:00
description: A crystalline dragon that lairs in dormant volcanoes and the astral plane.
date_pub: 2024-04-21T12:08:25.000-04:00
section: bestiary
content_type: feature
short_code: bdcr
status: hidden
short_code: bdryr
---
[Crystalline dragons](./index.html) that lair in dormant volcanoes and the astral plane.
A [crystalline dragons](./index.html) that lairs in dormant volcanoes and the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 21 |
| **Attacks** | 2(+8) @ claw (1d6) & 1(+8) @ bite (4d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 2,300 |
| | |
| ----------------- | ----------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 20 |
| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 3d10 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 2300 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 100 long line of fire (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of antimagic gas (ends all spells of non-instantaneous duration, as if Dispel Magic has been cast).
- 90% chance can speak and cast 1d3 1st level spells, 1d3 2nd level spells, and 1d3 3rd level spells.
- 10% chance of sleeping.
- Can assume the form of an animal or humanoid.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of anti-magic gas.
- Ends all spells of non-instantaneous duration, as if Dispel Magic has been cast.
- 100 long line of fire.
- 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

View File

@@ -1,36 +1,45 @@
---
title: Sapphire Dragon
description: TBD
date_pub: 2023-04-10T22:36:00-04:00
description: A crystalline dragon that lives along rocky seacoasts or in the astral plane.
date_pub: 2024-04-21T12:13:06.000-04:00
section: bestiary
content_type: feature
short_code: bdcs
status: hidden
short_code: bdry5
---
[Crystalline dragons](./index.html) that live along rocky seacoasts or in the astral plane.
A [crystalline dragon](./index.html) that lives along rocky seacoasts or in the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 18 |
| **Attacks** | 2(+6) @ claw (1d4+1) & 1(+6) @ bite (3d6), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 1,250 |
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 17 |
| **Attacks** | +6: 2 @ claw (1d4+1) & @ bite (3d6), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 1250 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 70 long cone of lightning (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of sleep gas (**Save vs Blasts** or fall asleep for 4d4 turns).
- 30% chance can speak and cast 1d4 1st level spells.
- 40% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of sleep gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or fall asleep for 4d4 turns.
- 70 long cone of lightning.
- 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

View File

@@ -4,7 +4,7 @@ description: Information about Dragons.
date_pub: 2023-04-09T18:34:00-04:00
section: bestiary
content_type: feature
short_code: bd1
short_code: bdr
---
Huge, proud, flying lizards with massive wings and the ability to spew one or more types of attack from their mouths.
@@ -19,31 +19,44 @@ Huge, proud, flying lizards with massive wings and the ability to spew one or mo
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to their own breath weapon, automatically saves vs related attacks.
- Shapes:
- **Cloud** - 50 long, 40 wide, 20 high.
- **Cone** - 2 wide at the mouth, 30 wide at far end.
- **Line** - 5 wide along whole length.
- Immune to their own breath weapon, automatically save vs related attacks.
<!--
C
- black
- green
- red
- onyx
### [Chromatic Dragons](./chromatic/)
N
- blue
- brass
- copper
- white
- amethyst
- emerald
- ruby
A subclass of dragons with brightly-colored scales, and a (general) affinity for chaos. By far the most common subtype of dragon found on the material planes.
L
- Bronze
- gold
- silver
- topaz
>
#### Types of Chromatic Dragons
- [Black](./chromatic/black-dragon.html)
- [Blue](./chromatic/blue-dragon.html)
- [Green](./chromatic/green-dragon.html)
- [Red](./chromatic/red-dragon.html)
- [White](./chromatic/white-dragon.html)
### [Metallic Dragons](./metallic/)
A subclass of dragons with shining scales, multiple breath weapons, and a (general) affinity for Law.
#### Types of Metallic Dragons
- [Brass](./metallic/brass-dragon.html)
- [Bronze](./metallic/bronze-dragon.html)
- [Copper](./metallic/copper-dragon.html)
- [Gold](./metallic/gold-dragon.html)
- [Silver](./metallic/silver-dragon.html)
### [Crystalline Dragons](./crystalline/)
A subclass of dragons with shimmering scales, multiple breath weapons, and a roar that can open a portal to the astral plane.
#### Types of Crystalline Dragons
- [Amethyst](./crystalline/amethyst-dragon.html)
- [Emerald](./crystalline/emerald-dragon.html)
- [Onyx](./crystalline/onyx-dragon.html)
- [Ruby](./crystalline/ruby-dragon.html)
- [Sapphire](./crystalline/sapphire-dragon.html)

View File

@@ -1,32 +1,41 @@
---
title: Brass Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that lairs in deserts and other dry or sandy regions.
date_pub: 2024-04-21T20:17:17.000-04:00
section: bestiary
content_type: feature
short_code: bdmb
status: draft
short_code: bdrmb
---
[Metallic dragons](./index.html) that lair in deserts and other dry or sandy regions.
A [metallic dragon](./index.html) that lairs in deserts and other dry or sandy regions.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 18 |
| **Attacks** | 2(+6) @ claw (1d4+1) & 1(+7) @ bite (3d8), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 1,250 |
| | |
| ----------------- | ------------------------------------------------ |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 17 |
| **Attacks** | +6: 2 @ claw (1d4+1) & 1 @ bite (2d8), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 1250 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 70 long cone of sleep gas (**Save vs Blasts** or sleep for 4d4 turns), and
- cloud of fear gas (**Save vs Blasts** or flee in terror for 1d3 turns).
- 20% chance can speak and cast 1d4 1st level spells.
- 40% chance of sleeping.
- 30% chance can speak and use arcane magic, knowing 1d4 1st level spells.
- 50% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of fear gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be flee in terror for 1d3 turns.
- 70 long cone of sleep gas.
- 2 wide at the mouth, 30 wide at far end
- All caught in area must **Save vs Blasts** or sleep for 4d4 turns.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

View File

@@ -1,9 +1,41 @@
---
title: Bronze Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that dwells in subterranean lairs, often near a sizable body of water.
date_pub: 2024-04-21T22:02:44.000-04:00
section: bestiary
content_type: feature
short_code: bdmz
status: draft
short_code: bdrmz
---
A [metallic dragon](./index.html) that dwells in subterranean lairs, often near a sizable body of water.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------ |
| **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 19 |
| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 4d6 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 2300 |
</div>
- 60% chance can speak and use arcane magic, knowing 1d4 1st level spells and 1d4 2nd level spells.
- 30% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of repulsion gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be prevented from moving towards the dragon for 2d4+1 combat rounds.
- 100' long line of lightning.
- 5 wide along whole length.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

View File

@@ -1,9 +1,41 @@
---
title: Copper Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that inhabits arid, rocky regions.
date_pub: 2024-04-21T22:12:51.000-04:00
section: bestiary
content_type: feature
short_code: bdmc
status: draft
short_code: bdrmc
---
A [metallic dragon](./index.html) that inhabits arid, rocky regions.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 18 |
| **Attacks** | +7: 2 @ claw (1d6) & 1 @ bite (2d10), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 1750 |
</div>
- 40% chance can speak and use arcane magic, knowing 1d3 1st level spells and 1d3 2nd level spells.
- 40% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of slow gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be forced to move and act at half speed for 2d4+1 combat rounds.
- 70' long line of acid.
- 5 wide along whole length.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

View File

@@ -1,9 +1,41 @@
---
title: Gold Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that can be found in any climate, often disguised as another creature.
date_pub: 2024-04-21T23:17:10.000-04:00
section: bestiary
content_type: feature
short_code: bdmg
status: draft
short_code: bdrmg
---
A [metallic dragon](./index.html) that can be found in any climate, often disguised as another creature.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 11\*\* (49hp) |
| **Armor Class** | 21 |
| **Attacks** | +8: 2 @ 2d4 (claw) & 1 @ 6d6 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D6 W7 P8 B8 S10 (11) |
| **Morale** | 10 |
| **Alignment** | Lawful |
| **XP** | 2700 |
</div>
- 100% chance can speak and use arcane magic, knowing 1d4 1st level spells, 1d4 2nd level spells, and 1d4 3rd level spells.
- 5% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of chlorine gas.
- 50 long, 40 wide, 20 high.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- 90' cone of fire.
- 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

View File

@@ -8,7 +8,7 @@ short_code: mdm
status: draft
---
A subclass of [dragons](../index.html) with shining scales, multiple breath weapons, and an affinity for Law.
A subclass of [dragons](../index.html) with shining scales, multiple breath weapons, and a (general) affinity for Law.
### Types of Metallic Dragons

View File

@@ -1,9 +1,41 @@
---
title: Silver Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that lairs in mountain peaks and among the clouds.
date_pub: 2024-04-21T23:05:05.000-04:00
section: bestiary
content_type: feature
short_code: bdms
status: draft
short_code: bdrms
---
A [metallic dragon](./index.html) that lairs in mountain peaks and among the clouds.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 20 |
| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 3d10 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 9 |
| **Alignment** | Lawful |
| **XP** | 2300 |
</div>
- 80% chance can speak and use arcane magic, knowing 1d3 1st level spells, 1d3 2nd level spells, and 1d3 3rd level spells.
- 20% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of paralyzing gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be paralyzed, unable to move for 1d4 turns.
- 80' cone of cold.
- 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

View File

@@ -14,7 +14,7 @@ Giant herd mammal (ex: elk or moose) that inhabits the hills and plains of legen
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 8 (18hp) |
| **Hit Dice** | 8 (36hp) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+7) @ 1d12 (butt) |
| **Movement** | 40' |

View File

@@ -1,9 +1,29 @@
---
title: Herd Animal, Small
description: A small herd animal creature for OSR gaming.
date_pub: 2024-04-14T14:02:38.000-04:00
title: Herd Mammal, Large
description: A large herd mammal creature for OSR gaming.
date_pub: 2024-04-20T11:24:32.000-04:00
section: bestiary
content_type: feature
short_code: bhas
status: draft
short_code: bhm1
---
Large herd mammal (ex: elk or moose).
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 4 (18hp) |
| **Armor Class** | 12 |
| **Attacks** | 1 (+3) @ 1d8 (butt) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 5 |
| **Alignment** | Neutral |
| **XP** | 75 |
</div>
### Herd Mammal
!!!include(bestiary/herd-mammal.md)!!!

View File

@@ -1,9 +1,29 @@
---
title: Herd Animal, Small
description: A small herd animal creature for OSR gaming.
date_pub: 2024-04-14T14:02:38.000-04:00
title: Herd Mammal, Medium
description: A medium herd mammal creature for OSR gaming.
date_pub: 2024-04-20T11:24:32.000-04:00
section: bestiary
content_type: feature
short_code: bhas
status: draft
short_code: bhmm
---
Medium herd mammal (ex: caribou or oxen).
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 3 (13hp) |
| **Armor Class** | 12 |
| **Attacks** | 1 (+2) @ 1d6 (butt) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 5 |
| **Alignment** | Neutral |
| **XP** | 35 |
</div>
### Herd Mammal
!!!include(bestiary/herd-mammal.md)!!!

View File

@@ -1,9 +1,29 @@
---
title: Herd Animal, Small
description: A small herd animal creature for OSR gaming.
date_pub: 2024-04-14T14:02:38.000-04:00
title: Herd Mammal, Small
description: A small herd mammal creature for OSR gaming.
date_pub: 2024-04-20T11:31:13.000-04:00
section: bestiary
content_type: feature
short_code: bhas
status: draft
short_code: bhms
---
Small herd mammal (ex: antelope or deer).
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 2 (9hp) |
| **Armor Class** | 12 |
| **Attacks** | 1 (+1) @ 1d4 (butt) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 5 |
| **Alignment** | Neutral |
| **XP** | 20 |
</div>
### Herd Mammal
!!!include(bestiary/herd-mammal.md)!!!

View File

@@ -0,0 +1,29 @@
---
title: Herd Mammal, Tiny
description: A tiny herd mammal creature for OSR gaming.
date_pub: 2024-04-20T11:39:23.000-04:00
section: bestiary
content_type: feature
short_code: bhmt
---
Tiny herd mammal (ex: goat or sheep).
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 12 |
| **Attacks** | 1 (+0) @ 1d4 (butt) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 5 |
| **Alignment** | Neutral |
| **XP** | 10 |
</div>
### Herd Mammal
!!!include(bestiary/herd-mammal.md)!!!

View File

@@ -5,11 +5,16 @@ date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary
content_type: feature
short_code: bhm
status: hidden
---
One of a variety of mammals that live in large, grazing herds in the wild.
!!!include(bestiary/herd-mammal.md)!!!
- [Giant Herd Mammal](./herd-mammal-giant.html)
### Subtypes
- [Giant Herd Mammal](./herd-mammal-giant.html) (ex: giant elk)
- [Large Herd Mammal](./herd-mammal-large.html) (ex: elk or moose)
- [Medium Herd Mammal](./herd-mammal-medium.html) (ex: caribou or oxen)
- [Small Herd Mammal](./herd-mammal-small.html) (ex: antelope or deer)
- [Tiny Herd Mammal](./herd-mammal-tiny.html) (ex: goat or sheep)

View File

@@ -10,18 +10,20 @@ short_code: b1
Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
- [Bat](./bats/index.html): Nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
- [Bat](./bats/): Nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures capable of sneaking up on prey.
- [Cleric](./cleric.html): A holy (or unholy) warrior-priest on a quest for their deity.
- [Commoner](./commoner.html): One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
- [Corsair](./corsair.html): A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Dragon](./dragons/index.html): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
- [Dinosaur](./dinosaurs/): Any of a number of bird-like lizards, often found on "lost world" planes (or dreaded jungle islands).
- [Dragon](./dragons/): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
- [Fighter](./fighter.html): Someone who earns their keep via combat.
- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
- [Golem](./golems/index.html): A magically-powered synthetic being that can be built from various materials.
- [Golem](./golems/): A magically-powered synthetic being that can be built from various materials.
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
- [Herd Mammal](./herd-mammals/): One of a variety of mammals that live in large, grazing herds in the wild.
- [Horse](./horses/): A four-legged herd animal with a long head, often domesticated and used for transportation or agriculture.
- [Knight](./knight.html): A cavalier with a code, often found mounted and on a quest.
- [Megatherium](./megatherium.html): Giant, peaceful ground sloth.
@@ -36,9 +38,13 @@ Below you'll find a small sampling of the various humanoids and other creatures
- [Priest](./priest.html): A holy (or unholy) divine magic user on a mission for their deity.
- [Raknitaur](./raknitaur.html): A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
- [Ravager Slime](./ravager-slime.html): A 2-3" long silver ooze-like creature, part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
- [Shrulk](./shrulk.html): An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
- [Thief](./thief.html): Someone skilled at stealing things.
- [Treant](./treant.html): An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
- [Treulk](./treulk.html): An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
- [Vampire](./vampires/): Undead creature that survives by drinking the blood of others.
- [Warp Cat](./warp-cat.html): A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
- [Werebeast](./werebeasts/): A humanoid infected by therianthropy, cursed to shapeshift into an animal form.
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
- [Wight](./wight.html): A humanoid corpse possessed by a malevolent spirit.
- [Wraith](./wraith.html): Ethereal undead that appears as a pale, humanoid shape of gathered mist.

View File

@@ -0,0 +1,30 @@
---
title: Shrulk
description: An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
date_pub: 2024-04-20T17:51:42.000-04:00
section: bestiary
content_type: feature
short_code: bshr
---
An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 2 (9 hp) |
| **Armor Class** | 14 (natural) |
| **Movement** | 20' |
| **Attacks** | 1 (+1) @ 1d8 (branch) |
| **Alignment** | Chaotic |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 7 |
| **XP** | 20 |
</div>
- Hostile towards fire, axes, those who carry either.
- When encountered in a forest or jungle:
- 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a dead shrub).
- Encounter distance is 30 yards away maximum.

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@@ -0,0 +1,38 @@
---
title: Treant
description: An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 20' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
date_pub: 2024-04-20T17:08:57.000-04:00
section: bestiary
content_type: feature
short_code: btre
---
An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 8 (36 hp) |
| **Armor Class** | 17 (natural) |
| **Movement** | 20' |
| **Attacks** | 1 (+7) @ 2d6 (fist) |
| **Alignment** | Lawful |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **XP** | 650 |
</div>
- Speaks the natural language of the trees and plants of their home area.
- Dislikes fire, axes, and those who carry either.
- When encountered in a forest or jungle:
- 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a tree).
- Encounter distance is 30 yards away maximum.
### Animate Trees
Can animate up to 2 trees within 60' at any given time.
- May switch trees at will.
- Animated trees fight as treants with 30' movement.

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@@ -0,0 +1,37 @@
---
title: Treulk
description: An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
date_pub: 2024-04-20T17:42:57.000-04:00
section: bestiary
content_type: feature
short_code: btru
---
An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------------------------------------- |
| **Hit Dice** | 8 (36 hp) |
| **Armor Class** | 16 (natural) |
| **Movement** | 20' |
| **Attacks** | 1 (+7) @ 2d6 (branch) or 1 (+7) @ 1d6 + hold (root) |
| **Alignment** | Chaotic |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 7 |
| **XP** | 650 |
</div>
- Can make attacks at targets up to 10' away.
- Hostile towards fire, axes, those who carry either.
- When encountered in a forest or jungle:
- 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a dead tree).
- Encounter distance is 30 yards away maximum.
### Root Grasp
- When a root attack is successful, the root wraps around the target and begins inflicting 1d6 damage automatically each round.
- The root can be severed by dealing 4+ damage to it in a single attack.
- The damage to the root doesn't hurt the treulk, but it ends the grasp.

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@@ -5,13 +5,35 @@ date_pub: 2024-02-03T16:07:44.000-04:00
section: bestiary
content_type: feature
short_code: bwe
status: hidden
---
Humanoids infected by therianthropy, cursed to shapeshift into an animal form.
!!!include(bestiary/werebeast.md)!!!
- [Werespider](./werespider.html): Humanoid cursed to shapeshift into a semi-intelligent giant spider.
- [Weretiger](./weretiger.html): Humanoid cursed to shapeshift into a semi-intelligent tiger.
- [Werewolf](./werewolf.html): Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
### Subtypes
- [Werebadger](./werebadger.html): Shapeshifts into a semi-intelligent giant badger.
- [Werebat](./werebat.html): Shapeshifts into a semi-intelligent giant vampire bat.
- [Werebear](./werebear.html): Shapeshifts into an intelligent bear.
- [Wereboar](./wereboar.html): Shapeshifts into a semi-intelligent boar.
- [Werecrow](./werecrow.html): Shapeshifts into a semi-intelligent crow.
- [Werefox](./werefox.html): Shapeshifts into an intelligent fox.
- [Werefrog](./werefrog.html): Shapeshifts into a semi-intelligent frog.
- [Werejaguar](./werejaguar.html): Shapeshifts into a semi-intelligent jaguar.
- [Wereleopard](./wereleopard.html): Shapeshifts into a semi-intelligent leopard.
- [Werelion](./werelion.html): Shapeshifts into a semi-intelligent lion.
- [Weremoth](./weremoth.html): Shapeshifts into a semi-intelligent moth.
- [Wereorca](./wereorca.html): Shapeshifts into a semi-intelligent killer whale.
- [Wereotter](./wereotter.html): Shapeshifts into a semi-intelligent giant otter.
- [Wereowl](./wereowl.html): Shapeshifts into an intelligent owl.
- [Werepanda](./werepanda.html): Shapeshifts into an intelligent panda.
- [Wererat](./wererat.html): Shapeshifts into an intelligent giant rat.
- [Wereraven](./wereraven.html): Shapeshifts into an intelligent raven.
- [Wereshark](./wereshark.html): Shapeshifts into a semi-intelligent mako shark.
- [Werespider](./werespider.html): Shapeshifts into an intelligent giant spider.
- [Weresquirrel](./weresquirrel.html): Shapeshifts into a semi-intelligent giant squirrel.
- [Weretiger](./weretiger.html): Shapeshifts into a semi-intelligent tiger.
- [Werevulture](./werevulture.html): hapeshifts into an intelligent vulture.
- [Werewolf](./werewolf.html): Shapeshifts into a semi-intelligent, pack-hunting wolf.
- [Werewolverine](./werewolverine.html): Shapeshifts into a semi-intelligent giant wolverine.

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@@ -0,0 +1,31 @@
---
title: Werebadger
description: Humanoid cursed to shapeshift into a semi-intelligent giant badger.
date_pub: 2024-04-20T20:53:00.000-04:00
section: bestiary
content_type: feature
short_code: bwebd
---
Humanoid cursed to shapeshift into a semi-intelligent giant badger.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3+1\* (14hp) |
| **Armor Class** | 12 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 10 |
| **Alignment** | Chaotic |
| **XP** | 75 |
</div>
- Territorial, usually attacks on sight.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,31 @@
---
title: Werebat
description: Humanoid cursed to shapeshift into a semi-intelligent, giant bat.
date_pub: 2024-04-20T12:07:42.000-04:00
section: bestiary
content_type: feature
short_code: bwebt
---
Humanoid cursed to shapeshift into a semi-intelligent, giant bat.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3+3\* (13hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 20' / 60' flying (hybrid or giant bat forms only) |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 7 |
| **Alignment** | Chaotic |
| **XP** | 75 |
</div>
!!!include(bestiary/bats/echolocation.md)!!!
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,32 @@
---
title: Werebear
description: Humanoid cursed to shapeshift into an intelligent bear.
date_pub: 2024-04-20T12:16:41.000-04:00
section: bestiary
content_type: feature
short_code: bwebr
---
Humanoid cursed to shapeshift into an intelligent bear.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 6\* (27hp) |
| **Armor Class** | 17 (11 in humanoid form) |
| **Attacks** | +5: 2 @ 2d4 (claw) & 1 @ 2d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 500 |
</div>
- Possibly friendly when approached peaceably.
- If both claw attacks hit same the target in a round, can hug target for 2d8 automatic damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,37 @@
---
title: Wereboar
description: Humanoid cursed to shapeshift into a semi-intelligent giant boar.
date_pub: 2024-04-20T12:37:18.000-04:00
section: bestiary
content_type: feature
short_code: bweb0
---
Humanoid cursed to shapeshift into a semi-intelligent giant boar.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 4+1\* (19hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +4: 1 @ 2d6 (tusk / bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 200 |
</div>
### Battle Rage
When in human or hybrid form, may enter a berserk rage:
- +2 to hit.
- Skip morale check (fight to the death).
- After killing target, **Save vs Death** or attack nearest creature next round (regardless of affiliation).
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,31 @@
---
title: Werecrow
description: Humanoid cursed to shapeshift into a semi-intelligent crow.
date_pub: 2024-04-20T19:06:16.000-04:00
section: bestiary
content_type: feature
short_code: bwecr
---
Humanoid cursed to shapeshift into a semi-intelligent crow.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 6\* (31hp) |
| **Armor Class** | 13 (10 in humanoid form) |
| **Attacks** | +5: 2 @ 1d8 (talon) & 1 @ 1d8 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 60' flying (hyrbid or crow forms only) |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 9 |
| **Alignment** | Chaotic |
| **XP** | 500 |
</div>
- Groups of 5 or more are led by a leader with 1d2 + 4 additional HD, and who inflicts +2 damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,11 @@
---
title: Weredragon
description: TBD
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwed
status: draft
---
HD 9

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@@ -0,0 +1,58 @@
---
title: Werefox
description: Humanoid cursed to shapeshift into an intelligent giant fox.
date_pub: 2024-04-20T22:11:00.000-04:00
section: bestiary
content_type: feature
short_code: bwefx
---
Humanoid cursed to shapeshift into an intelligent giant fox.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3+2\* (15hp) |
| **Armor Class** | 13 (10 in humanoid form) |
| **Attacks** | +3: 1 @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' / 30' swimming |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 75 |
</div>
### Charm
Once per day, may force target humanoid within 30' to **Save vs Spells** or be charmed for up to 1 minute.
- The charmed victim obeys the werefox's commands.
- The victim gets another chance to save and break the charm's effects if they receive a suicidal command or take damage.
- After succeeding on the save, target is immune to the werefox's charm for 24 hours.
### As Spellcasters
Have a natural inclination towards magic, and are often capable of casting spells.
- Spells can only be cast when in humanoid or hybrid form.
- Spellcasting werefoxes get one (or more) additional `*` when calculating XP.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Dmg Mod | XP |
| :---: | :-: | :-----: | :-----: | :-----: | :-: |
| 4+2\* | 20 | 15 / 10 | +3 | +1 | 200 |
| 5+2\* | 24 | 16 / 10 | +4 | +2 | 400 |
| 6+2\* | 29 | 16 / 11 | +5 | +2 | 650 |
[Higher-Level Werefoxes]
</div>

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@@ -0,0 +1,37 @@
---
title: Werefrog
description: Humanoid cursed to shapeshift into a semi-intelligent giant frog.
date_pub: 2024-04-20T22:39:43.000-04:00
section: bestiary
content_type: feature
short_code: bwefr
---
Humanoid cursed to shapeshift into a semi-intelligent giant frog.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 12 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4+1 (bite) or sticky tongue or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 30' |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 50 |
</div>
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Sticky Tongue
Can attack up to 15' away.
- On a hit, victim (up to dwarf size) is dragged to mouth and bitten.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,36 @@
---
title: Werejaguar
description: Humanoid cursed to shapeshift into a semi-intelligent jaguar.
date_pub: 2024-04-20T22:01:47.000-04:00
section: bestiary
content_type: feature
short_code: bweja
---
Humanoid cursed to shapeshift into a semi-intelligent jaguar.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 5+2\* (24hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +3: 2 @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 10 |
| **Alignment** | Chaotic |
| **XP** | 400 |
</div>
### Rake
- If both claw attacks hit same target, they take additional damage from 2 rear claw attacks (1d6 each) automatically.
- When encountered, 50% (3-in-6) chance of having stealth / surprise.
- +1 attack when leaping down from above.
- Can summon 1d2 normal jaguars that will arrive in 1dd4 rounds.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,34 @@
---
title: Wereleopard
description: Humanoid cursed to shapeshift into a semi-intelligent leopard.
date_pub: 2024-04-20T21:56:16.000-04:00
section: bestiary
content_type: feature
short_code: bwe1e
---
Humanoid cursed to shapeshift into a semi-intelligent leopard.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +3: 2 @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' / 40' climb |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Neural |
| **XP** | 125 |
</div>
- When encountered, 66% (4-in-6) chance of having stealth / surprise.
- Excels at swimming and tracking.
- Usually exhibits feline behavioral traits, like curiosity and aloofness.
- Heals 2 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,48 @@
---
title: Werelion
description: Humanoid cursed to shapeshift into an intelligent lion.
date_pub: 2024-04-20T11:53:45.000-04:00
section: bestiary
content_type: feature
short_code: bwe11
---
Humanoid cursed to shapeshift into an intelligent lion.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 5\* (22hp) |
| **Armor Class** | 16 (10 in humanoid form) |
| **Attacks** | +4: 2 @ 1d4+1 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 10 |
| **Alignment** | Lawful |
| **XP** | 300 |
</div>
- Groups of 4 or more are led by a pride leader with an additional 1d2 + 4 HD, and who inflicts +2 damage.
- When encountered, 50% (3-in-6) chance of having stealth / surprise.
- Excels at swimming and tracking.
- Usually exhibits feline behavioral traits, like curiosity and aloofness.
- Heals 3 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | XP |
| :-: | :-: | :-----: | :-----: | :-: |
| 6\* | 27 | 16 / 10 | +5 | 425 |
| 7\* | 31 | 17 / 11 | +6 | 525 |
[Higher-Level werelions]
</div>

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@@ -0,0 +1,52 @@
---
title: Weremoth
description: Humanoid cursed to shapeshift into a semi-intelligent moth.
date_pub: 2024-04-21T10:28:13.000-04:00
section: bestiary
content_type: feature
short_code: bwem0
---
Humanoid cursed to shapeshift into a semi-intelligent moth.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | +3: 1 @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 30' / 60' flying (hybrid and giant moth forms only) |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 125 |
</div>
- Often has red eyes, even in humanoid form.
- Mouth becomes a probiscus in hybrid and giant moth forms.
### Hypnotize
Once per day, may force target humanoid within 30' to **Save vs Spells** or be hypnotized for up to 1 minute.
- The victim falls under the hypnotic suggestion of the weremoth, as per the [Hypnotize](/spells/hypnotize.html) spell.
- After succeeding on the save, target is immune to the weremoth's hypnotize for 24 hours.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Dmg Mod | XP |
| :-: | :-: | :-----: | :-----: | :-----: | :-: |
| 5\* | 22 | 14 / 10 | +4 | +2 | 300 |
| 6\* | 27 | 15 / 11 | +5 | +2 | 425 |
[Higher-Level weremoths]
</div>

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@@ -0,0 +1,40 @@
---
title: Wereorca
description: Humanoid cursed to shapeshift into an intelligent killer whale.
date_pub: 2024-04-21T00:55:30.000-04:00
section: bestiary
content_type: feature
short_code: bwe0r
---
Humanoid cursed to shapeshift into an intelligent killer whale.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 6\* (27hp) |
| **Armor Class** | 13 (11 in humanoid form) |
| **Attacks** | +5: 1 @ 1d20 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' (humanoid or hybrid form) / 80' swimming (hybrid or whale form) |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 500 |
</div>
- Can hold breath for up to 3 turns (30 minutes).
### Bite
A critical attack roll on a bite means a halfling-sized (or smaller) victim may be swallowed.
- Victim suffers 1d6 damage per round (while wereorca lives).
- Victim may attack from inside with sharp weapons at -4 to hit.
- Victim drowns after 10 rounds.
- Victim's body iis digested 6 turns (1 hour) after death.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,32 @@
---
title: Wereotter
description: Humanoid cursed to shapeshift into a semi-intelligent giant otter.
date_pub: 2024-04-20T21:25:44.000-04:00
section: bestiary
content_type: feature
short_code: bwe0t
---
Humanoid cursed to shapeshift into a semi-intelligent giant otter.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 2\* (13hp) |
| **Armor Class** | 11 (10 in humanoid form) |
| **Attacks** | +1: 1 @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 25 |
</div>
- Can hold breath for up to 1 turn (10 minutes).
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,39 @@
---
title: Wereowl
description: Humanoid cursed to shapeshift into an intelligent owl.
date_pub: 2024-04-20T21:21:45.000-04:00
section: bestiary
content_type: feature
short_code: bwe0w
---
Humanoid cursed to shapeshift into an intelligent owl.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 8\* (36hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | +7: 2 @ 2d6 (talon) & 1 @ 1d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 60' flying (hybrid or owl forms only) |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 1200 |
</div>
- Heals 3 HP at the end of each round of combat that it doesn't take damage.
- When encountered while flying, 66% (4-in-6) chance of having stealth / surprise.
### As Spellcasters
Have a natural inclination towards magic, and are often capable of casting spells.
- Spells can only be cast when in humanoid or hybrid form.
- Spellcasting wereowls get one (or more) additional `*` when calculating XP.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,32 @@
---
title: Werepanda
description: Humanoid cursed to shapeshift into an intelligent panda.
date_pub: 2024-04-20T18:21:13.000-04:00
section: bestiary
content_type: feature
short_code: bwep
---
Humanoid cursed to shapeshift into an intelligent panda.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 4+2\* (20hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +3: 2 @ 1d6 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 30' climb |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 200 |
</div>
- Possibly friendly when approached peaceably.
- Heals 2 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,32 @@
---
title: Wererabbit
description: Humanoid cursed to shapeshift into a semi-intelligent giant rabbit.
date_pub: 2024-04-20T22:53:47.000-04:00
section: bestiary
content_type: feature
short_code: bwerb
---
Humanoid cursed to shapeshift into a semi-intelligent giant rabbit.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 12 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 70' |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 50 |
</div>
- When encountered, 66% (4-in-6) chance of having stealth / surprise.
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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---
title: Wererat
description: Humanoid cursed to shapeshift into a intelligent giant rat.
date_pub: 2024-04-20T12:01:41.000-04:00
section: bestiary
content_type: feature
short_code: bwea
---
Humanoid cursed to shapeshift into an intelligent giant rat.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 12 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 50 |
</div>
- When encountered, 66% (4-in-6) chance of having stealth / surprise.
- Prone to ambushing targets.
- Can speak common in all forms.
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -0,0 +1,33 @@
---
title: Wereraven
description: Humanoid cursed to shapeshift into an intelligent raven.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwerv
---
Humanoid cursed to shapeshift into an intelligent raven.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 7\* (31hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | +6: 2 @ 1d8 (talon) & 1 @ 2d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 60' flying (hybrid or raven forms only) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 850 |
</div>
- Can mimic any simple sound it has heard.
- WIS check to detect deception.
- Heals 3 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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---
title: Wereshark
description: Humanoid cursed to shapeshift into a semi-intelligent, mako shark.
date_pub: 2024-04-20T23:38:57.000-04:00
section: bestiary
content_type: feature
short_code: bwesh
---
Humanoid cursed to shapeshift into a semi-intelligent, mako shark.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +3: 1 @ 2d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' (humanoid or hybrid form) / 60' swimming (hybrid or shark form) |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 7 |
| **Alignment** | Neutral |
| **XP** | 125 |
</div>
- Breathing based on form.
- Humanoid form breathes as per normal for it.
- Hybrid form is amphibious (as long as humanoid for breathes air).
- Shark form can only breathe under water.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Dmg Mod | XP |
| :-: | :-: | :-----: | :-----: | :-----: | :-: |
| 5\* | 22 | 14 / 10 | +4 | +2 | 300 |
| 6\* | 27 | 15 / 11 | +5 | +2 | 425 |
[Higher-Level werewolves]
</div>

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@@ -1,31 +1,31 @@
---
title: Werespider
description: Humanoid cursed to shapeshift into a semi-intelligent giant spider.
description: Humanoid cursed to shapeshift into an intelligent giant spider.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwes
status: hidden
---
Humanoid cursed to shapeshift into a semi-intelligent giant spider.
Humanoid cursed to shapeshift into an intelligent giant spider.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 13 (10 in humanoid form) |
| **Attacks** | 1 (+2) @ 1d6 (bite) + poison OR or 1 (+2) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 20' / 40' on web |
| **Saving Throws** | D13 W14 P13 B16 S15 (W3) |
| **Morale** | 7 |
| **Alignment** | Neural |
| **XP** | 300 |
| | |
| ----------------- | -------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 13 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d6 (bite) + poison or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 20' / 40' on web |
| **Saving Throws** | D13 W14 P13 B16 S15 (W3) |
| **Morale** | 7 |
| **Alignment** | Neural |
| **XP** | 300 |
</div>
- When bit, victim must **Save vs Poison** or die.
- When bit, victim must **Save vs Poison** or die in 1d6 rounds (arcane spellcasters get +2 to save).
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
@@ -33,16 +33,16 @@ Humanoid cursed to shapeshift into a semi-intelligent giant spider.
### Hybrid Form
Appears as large, hump-backed spider with 4 eyes.
Appears as large, hump-backed spider with 4 eyes, and 2 front limbs that end in flexible digits.
- Also has 2 front limbs that end in flexible digits, used for tools, weapons, and spellcasting.
- The front limbs can be used for tools, weapons, or spellcasting.
### As Spellcasters
Werespiders have a natural inclination towards magic, and are often capable of casting spells.
Have a natural inclination towards magic, and are often capable of casting spells.
- Spells can only be cast when in humanoid or hybrid form.
- Spellcasting werespiders get an additional `*` when calculating XP
- Spellcasting werespiders get one (or more) additional `*` when calculating XP.
### At Higher Levels

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@@ -0,0 +1,29 @@
---
title: Weresquirrel
description: Humanoid cursed to shapeshift into a semi-intelligent giant squirrel.
date_pub: 2024-04-20T20:42:21.000-04:00
section: bestiary
content_type: feature
short_code: bwesq
---
Humanoid cursed to shapeshift into a semi-intelligent giant squirrel.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 2\* (13hp) |
| **Armor Class** | 11 (10 in humanoid form) |
| **Attacks** | +1: 1 @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' / 40' climb |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 25 |
</div>
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -4,27 +4,27 @@ description: Humanoid cursed to shapeshift into a semi-intelligent tiger.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwet
status: hidden
short_code: bwetg
---
Humanoid cursed to shapeshift into a semi-intelligent tiger.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 5\* (22hp) |
| **Armor Class** | 16 (10 in humanoid form) |
| **Attacks** | 2 (+4) @ 1d6 (claw), 1 (+4) @ 2d6 (bite) or 1 (+4) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
| **Morale** | 9 |
| **Alignment** | Neural |
| **XP** | 300 |
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 5\* (22hp) |
| **Armor Class** | 16 (10 in humanoid form) |
| **Attacks** | +4: 2 @ 1d6 (claw) & 1 @ 2d6 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
| **Morale** | 9 |
| **Alignment** | Neural |
| **XP** | 300 |
</div>
- When encountered, 66% (4-in-6) chance of having stealth / surprise.
- Excels at swimming and tracking.
- Usually exhibits feline behavioral traits, like curiosity and aloofness.

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---
title: Werevulture
description: Humanoid cursed to shapeshift into an intelligent vulture.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwevu
---
Humanoid cursed to shapeshift into an intelligent vulture.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 8\* (36hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | 2 (+7) @ 2d4 (talon) & 1 (+7) @ 2d4 (beak), or 1 (+7) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 60' flying (hybrid or vulture forms only) |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 1200 |
</div>
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@@ -5,27 +5,26 @@ date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwew
status: hidden
---
Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | 1 (+3) @ 2d4 (bite) or 1 (+3) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 125 |
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | +3: 1 @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 125 |
</div>
- Groups of 5 or more are led by a pack leader with 1d2 + 4 HD, and who inflicts +2 damage.
- Groups of 5 or more are led by a pack leader with an additional 1d2 + 4 HD, and who inflicts +2 damage.
### Werebeast

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@@ -0,0 +1,37 @@
---
title: Werewolverine
description: Humanoid cursed to shapeshift into a semi-intelligent giant wolverine.
date_pub: 2024-04-20T21:35:29.000-04:00
section: bestiary
content_type: feature
short_code: bwewv
---
Humanoid cursed to shapeshift into a semi-intelligent giant wolverine.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 5+1\* (23hp) |
| **Armor Class** | 16 (11 in humanoid form) |
| **Attacks** | +4: 2 @ 1d6 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 10 |
| **Alignment** | Chaotic |
| **XP** | 400 |
</div>
### Battle Rage
When in human or hybrid form, may enter a berserk rage:
- +2 to hit.
- Skip morale check (fight to the death).
- After killing target, **Save vs Death** or attack nearest creature next round (regardless of affiliation).
### Werebeast
!!!include(bestiary/werebeast.md)!!!