prep for ToH
follow-up from hexhall
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src/pages/campaigns/one-night/one-night-in-toh.md
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---
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title: One Night in the Tomb of Horrors
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description: Information specific to my one-shot RPG, "One Night in the Tomb of Horrors".
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date_pub: 2025-05-04T23:22:26.000-04:00
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section: campaigns
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subsection: one-night
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content_type: feature
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short_code: c1th
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---
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_Greetings, adventurers!_
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_You have been chosen by your king to endure **One Night in the Tomb of Horrors**, seeking to regain a famed lost relic and put an end to the tomb's corruption once and for all!_
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- _**ENTER** the lich's dungeon, a deadly maze of tricks, traps, and challenges galore!_
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- _**FIND** the lost relic deep within the tomb!_
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- _**SURVIVE** the most dangerous dungeon ever devised - if you can!_
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_**DO YOU HAVE WHAT IT TAKES** to survive the lich's machinations? Or will you fail, as so many others have?_
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### The Game
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- I'm looking for up to 4 players to play in a 3-4 hour game on **Sunday afternoon, June 1st (2025/06/01), starting at 1p ET**.
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- We'll be running through Gary Gygax's classic D&D Module, **the Tomb of Horrors**.
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- We'll use the (recently updated) Planar Vagabond [HOSR rules](/rules/) (based on classic "B/X" D&D / [Old School Essentials](https://oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page)).
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- The theme is, as usual, heroic: characters are powerhouses among the level-0 civilian population.
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- The tone is usually light and adventurous (we like to laugh and have fun), with occasional excursions into horror and/or melodrama, but I gotta be honest - I'll be running the dungeon as Gary intended, which some may find a bit... brutal. Consider yourself warned.
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### Characters
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- Anyone who already has a character with me, either from a previous one-shot or an ongoing campaign, is free to either use that character if they want to.
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- If you want to create a new character, check out the [character creation rules](/rules/basics.html#character-creation)
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- PCs can be any [race](/races/) or [class](/classes/) in PV or in OSE (although I'm always willing to entertain a custom race or class, if that's your thing).
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- Everyone will start at **level 14** (the max level for classic play, and a target level for this dungeon).
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- I'll be glad to meet with anyone to build characters, either 1x1 or in a group, but I'm asking everyone to have thei characters ready to go before the start of the game.
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- All characters will also be starting with some _mad_ magic items, including legendary weapons for each of martial characters.
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### The Setup
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Far away across the multiverse, on the distant plane of _Gygaxia_, lies the kingdom of _Eagleslate_, ruled by _King Ur'rattus III_. And on the eastern edge of this kingdom lies the dreaded _Tomb of Horrors_, said to contain the mortal remains of the lich _Assyr'yr'rak_.
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- Three weeks ago, the king's youngest son, _Prince Dun'fras_, took a retinue of soldiers into the tomb, seeking the riches within and the glory he expected to receive for overcoming it.
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- To help ensure his victory, he also "borrowed" his father's famed sword (and treasured family heirloom), [Lumye, Hope's Defender](/magic-items/sword-lumye-hopes-defender.html).
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- According to the two guards he left outside the tomb, the prince entered the tomb around midday with the rest of the guard (sword in hand).
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- When he re-emerged from the tomb that night (about 8 hours later), he was alone, completely naked, and babbling incoherently.
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- The wisemen are tending to him, but they don't know if he'll ever recover.
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King Ur'rattus has summoned the bravest adventurers in the land because:
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- he wants to know what happened,
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- he wants to get his prized sword back, and
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- he would like for the adventurers to destroy the tomb after they're done looting it.
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In exchange, he will provide them with whatever supplies they need, including an assortment of magic items.
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#### The Lich Assyr'yr'rak
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An ancient and powerful wizard who ruled over Eagleslate centuries ago
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- Rumor has it that he gave it up to travel to the planes beyond.
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- Supposedly became a lich over a century ago, when the tomb itself was built.
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- Hasn't been seen in decades, but his name still whispered out of fear of his eventual return.
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#### Religious Factions
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Below are some suggested religious factions for clerics, ecclesiastics, priests, paladins, and the like. Feel free to use one of them, or make up your own.
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- **The Blue Priests of Elendaen** (_Neutral_): Worship Elendaen, Queen in the Deep, neutral goddess of water and life, and ruler of the elemental plane of water.
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- **The Hammers of Kud** (_Lawful_): Militant followers of Kud, the dwarven god of law, civilization, and forging.
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- **The Keepers of the Watch** (_Lawful_): Followers of Aztar, "Lord of the Watch", lawful god of vigilance and protection.
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- **The Lady's Blessing** (_Lawful_): Priests and healers that serve Phoris, the "Lady of Law", lawful goddess of light and healing.
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- **The Night Devils** (_Chaotic_): Semi-secret cult that worships Deimhog, the "Night Prince", chaotic god of water and storms.
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- **The Paragons of the Scale** (_Lawful_): Wandering clerics and priests of Endrion, "Platinum Lord of Virtue", the dragon god of law.
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- **The Seekers of Dainrouw** (_Neutral_): Monastic order that follows Ordana, neutral treefolk goddess of nature and the forest, and the source of Dainrouw (_The Forest Way_).
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- **Sons of Sytho** (_Chaotic_): Semi-secret cult that worships Sytho, the "Schemer", chaotic god of trickery, illusions, and evil.
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- [Other known deities of the multiverse](/deities/)
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_So again I ask: are you brave enough to defeat the lich? Or will your soul become trapped forever inside the **Tomb of Horrors**?_
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<!--
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#### Magic Items
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Each PC will begin with a single magic item from each of the lists below - one weapon, one non-weapon.
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- We don't want any duplicates, so once a magic item has been chosen, no one else can choose it.
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- Also, please make sure you pick an item that your character can use. Some have class, race, and/or attribute restrictions (like Zormut, or the wands).
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- Finally, note that **all magic item Usage Dies will begin at d4**. This means that the items will work _at least_ twice, but could work 3 or even 4+ times in the adventure (since you roll the die down a step on a 1 or a 2, there's a 50% chance with each roll of a d4 that it will roll to it's final charge).
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-->
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