diff --git a/.vscode/settings.json b/.vscode/settings.json index 2efcb49..8919f65 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -28,6 +28,7 @@ "Nyssa", "Oorg", "Panitube", + "pearlescent", "Pordo", "Porma", "psionic", diff --git a/src/assets/styles/styles.css b/src/assets/styles/styles.css index a4f7c84..28870a1 100644 --- a/src/assets/styles/styles.css +++ b/src/assets/styles/styles.css @@ -888,10 +888,15 @@ a.licenseLink:hover { padding: 0 1em 1em; } +.pageMain h3 { + clear: both; +} + .pageTitle { margin-top: 0; } + a.pageTitle-link, a.pageTitle-link:visited { color: #e94e5c; @@ -1006,7 +1011,9 @@ a.pageTitle-sublink { display: flex; flex-direction: row; margin: 0; + overflow-x: auto; padding: 0; + max-width: 100%; } .rulesMenu ul li { @@ -1015,6 +1022,7 @@ a.pageTitle-sublink { border-right: 2px solid rgba(37, 40, 55, 0.6); list-style: none; margin: 0; + white-space: nowrap; } .rulesMenu ul li:first-child { @@ -1307,6 +1315,10 @@ a.pageTitle-sublink { height: auto; } + .pageMain h3 { + clear: none; + } + .siteTitle-text { text-align: center; } diff --git a/src/pages/campaigns/one-night/index.md b/src/pages/campaigns/one-night/index.md index 88e28f2..b8c4c5d 100644 --- a/src/pages/campaigns/one-night/index.md +++ b/src/pages/campaigns/one-night/index.md @@ -9,5 +9,6 @@ short_code: c1n A series of one-shot speed runs through some classic D&D modules. +- [One Night in the Tomb of Horrors](./one-night-in-toh.html) **_NEW_** - [One Night in Ravenloft](./one-night-in-ravenloft.html) - [One Night on White Plume Mountain](./one-night-on-wpm.html) diff --git a/src/pages/campaigns/one-night/one-night-in-toh.md b/src/pages/campaigns/one-night/one-night-in-toh.md new file mode 100644 index 0000000..59defea --- /dev/null +++ b/src/pages/campaigns/one-night/one-night-in-toh.md @@ -0,0 +1,90 @@ +--- +title: One Night in the Tomb of Horrors +description: Information specific to my one-shot RPG, "One Night in the Tomb of Horrors". +date_pub: 2025-05-04T23:22:26.000-04:00 +section: campaigns +subsection: one-night +content_type: feature +short_code: c1th +--- + +_Greetings, adventurers!_ + +_You have been chosen by your king to endure **One Night in the Tomb of Horrors**, seeking to regain a famed lost relic and put an end to the tomb's corruption once and for all!_ + +- _**ENTER** the lich's dungeon, a deadly maze of tricks, traps, and challenges galore!_ +- _**FIND** the lost relic deep within the tomb!_ +- _**SURVIVE** the most dangerous dungeon ever devised - if you can!_ + +_**DO YOU HAVE WHAT IT TAKES** to survive the lich's machinations? Or will you fail, as so many others have?_ + +### The Game + +- I'm looking for up to 4 players to play in a 3-4 hour game on **Sunday afternoon, June 1st (2025/06/01), starting at 1p ET**. +- We'll be running through Gary Gygax's classic D&D Module, **the Tomb of Horrors**. +- We'll use the (recently updated) Planar Vagabond [HOSR rules](/rules/) (based on classic "B/X" D&D / [Old School Essentials](https://oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page)). +- The theme is, as usual, heroic: characters are powerhouses among the level-0 civilian population. +- The tone is usually light and adventurous (we like to laugh and have fun), with occasional excursions into horror and/or melodrama, but I gotta be honest - I'll be running the dungeon as Gary intended, which some may find a bit... brutal. Consider yourself warned. + +### Characters + +- Anyone who already has a character with me, either from a previous one-shot or an ongoing campaign, is free to either use that character if they want to. +- If you want to create a new character, check out the [character creation rules](/rules/basics.html#character-creation) +- PCs can be any [race](/races/) or [class](/classes/) in PV or in OSE (although I'm always willing to entertain a custom race or class, if that's your thing). +- Everyone will start at **level 14** (the max level for classic play, and a target level for this dungeon). +- I'll be glad to meet with anyone to build characters, either 1x1 or in a group, but I'm asking everyone to have thei characters ready to go before the start of the game. +- All characters will also be starting with some _mad_ magic items, including legendary weapons for each of martial characters. + +### The Setup + +Far away across the multiverse, on the distant plane of _Gygaxia_, lies the kingdom of _Eagleslate_, ruled by _King Ur'rattus III_. And on the eastern edge of this kingdom lies the dreaded _Tomb of Horrors_, said to contain the mortal remains of the lich _Assyr'yr'rak_. + +- Three weeks ago, the king's youngest son, _Prince Dun'fras_, took a retinue of soldiers into the tomb, seeking the riches within and the glory he expected to receive for overcoming it. + - To help ensure his victory, he also "borrowed" his father's famed sword (and treasured family heirloom), [Lumye, Hope's Defender](/magic-items/sword-lumye-hopes-defender.html). +- According to the two guards he left outside the tomb, the prince entered the tomb around midday with the rest of the guard (sword in hand). +- When he re-emerged from the tomb that night (about 8 hours later), he was alone, completely naked, and babbling incoherently. + - The wisemen are tending to him, but they don't know if he'll ever recover. + +King Ur'rattus has summoned the bravest adventurers in the land because: + +- he wants to know what happened, +- he wants to get his prized sword back, and +- he would like for the adventurers to destroy the tomb after they're done looting it. + +In exchange, he will provide them with whatever supplies they need, including an assortment of magic items. + +#### The Lich Assyr'yr'rak + +An ancient and powerful wizard who ruled over Eagleslate centuries ago + +- Rumor has it that he gave it up to travel to the planes beyond. +- Supposedly became a lich over a century ago, when the tomb itself was built. +- Hasn't been seen in decades, but his name still whispered out of fear of his eventual return. + +#### Religious Factions + +Below are some suggested religious factions for clerics, ecclesiastics, priests, paladins, and the like. Feel free to use one of them, or make up your own. + +- **The Blue Priests of Elendaen** (_Neutral_): Worship Elendaen, Queen in the Deep, neutral goddess of water and life, and ruler of the elemental plane of water. +- **The Hammers of Kud** (_Lawful_): Militant followers of Kud, the dwarven god of law, civilization, and forging. +- **The Keepers of the Watch** (_Lawful_): Followers of Aztar, "Lord of the Watch", lawful god of vigilance and protection. +- **The Lady's Blessing** (_Lawful_): Priests and healers that serve Phoris, the "Lady of Law", lawful goddess of light and healing. +- **The Night Devils** (_Chaotic_): Semi-secret cult that worships Deimhog, the "Night Prince", chaotic god of water and storms. +- **The Paragons of the Scale** (_Lawful_): Wandering clerics and priests of Endrion, "Platinum Lord of Virtue", the dragon god of law. +- **The Seekers of Dainrouw** (_Neutral_): Monastic order that follows Ordana, neutral treefolk goddess of nature and the forest, and the source of Dainrouw (_The Forest Way_). +- **Sons of Sytho** (_Chaotic_): Semi-secret cult that worships Sytho, the "Schemer", chaotic god of trickery, illusions, and evil. +- [Other known deities of the multiverse](/deities/) + +_So again I ask: are you brave enough to defeat the lich? Or will your soul become trapped forever inside the **Tomb of Horrors**?_ + + diff --git a/src/pages/classes/barbarian.md b/src/pages/classes/barbarian.md index 30b3c0b..b9668b3 100644 --- a/src/pages/classes/barbarian.md +++ b/src/pages/classes/barbarian.md @@ -69,12 +69,17 @@ Immediately after taking or inflicting damage, can use a free action to try and ### Class Skills - **Alertness**: When surprised during initiative, may make a skilled WIS check to act during the first turn. -- **Begin Blood Rage**: Immediately after taking or inflicting damage, can use a free action to make skilled a CHA or WIS check to enter a [Blood Rage](#blood-rage). +- **Enter Blood Rage**: Immediately after taking or inflicting damage, can use a free action to make skilled a CHA or WIS check to enter a [Blood Rage](#blood-rage). - Check gains an additional bonus for each HP of damage taken or inflicted by the triggering hit. - **Free Climb**: Can climb sheer surfaces by making a skilled DEX check at +4 for every 100' climbed. - Failure indicates falling from half-way, taking 1d6 damage / 10'. -- **Mighty Action**: Describe intended outcome, make a skilled check as indicated by GM. +- **Mighty Attack**: Describe intended outcome, make a skilled check as indicated by GM before making the attack roll. + - On a complete success, the attack roll gains advantage. + - On a complicated success, the attack roll is made as normal. + - On a failure, the attack roll gains disadvantage. + - ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent. - **Sense Magic**: Make a skilled WIS check to sense nearby magic. + - Usually takes the form of an odor, with more powerful magic smelling more foul. - **Sneak Outdoors**: Make a skilled DEX check to hide in undergrowth and move silently outdoors. - Can't be done while engaged in melee combat. - **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: intimidation, recalling tribal knowledge, stabilizing wounds). diff --git a/src/pages/classes/beast-walker.md b/src/pages/classes/beast-walker.md index d8bfc42..11a6c03 100644 --- a/src/pages/classes/beast-walker.md +++ b/src/pages/classes/beast-walker.md @@ -66,6 +66,11 @@ An adventurer who possesses a special bond with one (or more) animal companions. - **Companion Sight**: From 5th level, make skilled WIS check to see through the eyes of an animal companion. - Once established, must [concentrate](/rules/magic.html#concentration) to maintain sight. +- **Mighty Attack**: Describe intended outcome, make a skilled check as indicated by GM before making the attack roll. + - On a complete success, the attack roll gains advantage. + - On a complicated success, the attack roll is made as normal. + - On a failure, the attack roll gains disadvantage. + - ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent. - **Tracking**: Make a skilled INT check to correctly identify and follow tracks, modified by environmental and other conditions (ex: weather, ground hardness, or age of tracks). - **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: intimidation, recalling animal knowledge, stabilizing wounds). diff --git a/src/pages/classes/champion.md b/src/pages/classes/champion.md index 4cd8245..0d0430a 100644 --- a/src/pages/classes/champion.md +++ b/src/pages/classes/champion.md @@ -50,7 +50,10 @@ An adventurer that specializes in battle and combat. ### Class Skills - **Feat of Strength**: Make a skilled STR check to perform an extraordinary feat of strength (ex: bend iron bars, lift a steel gate, smash a door on the first try). -- **Mighty Action**: Describe intended outcome, make a skilled check as indicated by GM. +- **Mighty Attack**: Describe intended outcome, make a skilled check as indicated by GM before making the attack roll. + - On a complete success, the attack roll gains advantage. + - On a complicated success, the attack roll is made as normal. + - On a failure, the attack roll gains disadvantage. - ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent. - **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: intimidation, stabilizing wounds). diff --git a/src/pages/classes/ecclesiastic.md b/src/pages/classes/ecclesiastic.md index eeea237..d6e729c 100644 --- a/src/pages/classes/ecclesiastic.md +++ b/src/pages/classes/ecclesiastic.md @@ -59,7 +59,10 @@ Holy (or unholy) warrior-priests who serve one or more deities. - Fumbling the check causes [Doubt](#doubt). - Can only be used successfully once per day. - **Ecclesiastical Duties**: Make a skilled WIS check to perform rites and religious services for those with similar alignments and devotions. -- **Inspirational Act**: Describe intended outcome and make a skilled check as indicated by GM. +- **Inspired Attack**: Describe intended outcome and make a skilled check as indicated by GM. + - On a complete success, the attack roll gains advantage. + - On a complicated success, the attack roll is made as normal. + - On a failure, the attack roll gains disadvantage. - ex: grab child, jump over table, set it down safely, and strike nearest opponent. - **Religious Lore**: Make a skilled INT check to recognize names of major figures, magic items, and other symbols of importance to different religious groups (including cults). - **Ritual Casting**: Some rituals require a skilled check. diff --git a/src/pages/classes/knight.md b/src/pages/classes/knight.md index 658adfe..3cc54b6 100644 --- a/src/pages/classes/knight.md +++ b/src/pages/classes/knight.md @@ -59,7 +59,10 @@ An honor-bound warrior that excels at mounted combat. ### Class Skills -- **Chivalric Act**: Describe intended outcome and make a skilled check as indicated by GM. +- **Chivalric Attack**: Describe intended outcome and make a skilled check as indicated by GM. + - On a complete success, the attack roll gains advantage. + - On a complicated success, the attack roll is made as normal. + - On a failure, the attack roll gains disadvantage. - ex: grab fair maiden, jump over table, set her down safely, and strike nearest opponent. - **Heraldic Lore**: Make a skilled INT check to recognize standards, symbols, or names associated with liege, their allies, or their enemies. - **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: intimidation, stabilizing wounds). diff --git a/src/pages/classes/rogue.md b/src/pages/classes/rogue.md index f0ed157..8735a31 100644 --- a/src/pages/classes/rogue.md +++ b/src/pages/classes/rogue.md @@ -55,7 +55,10 @@ An adventurer that specializes in infiltration and retrieval. ### Class Skills -- **Swashbuckling**: Describe intended outcome, make a skilled check as indicated by GM. +- **Cunning Attack**: Describe intended outcome, make a skilled check as indicated by GM. + - On a complete success, the attack roll gains advantage. + - On a complicated success, the attack roll is made as normal. + - On a failure, the attack roll gains disadvantage. - ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent. - **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks (ex: sleight of hand). diff --git a/src/pages/index.md b/src/pages/index.md index 1d4f0db..d75788e 100644 --- a/src/pages/index.md +++ b/src/pages/index.md @@ -14,7 +14,7 @@ Within these hallowed pages, you'll find everything you need to know about the [ - 75 [magic items](/magic-items/) to search for, - 40 [spells](/spells/) to cast (or dodge), - 25 [deities](/deities/) to worship, -- 19 [races](/races/) and 20 [classes](/classes/) to join-up with (or become), _plus_ +- 22 [races](/races/) and 20 [classes](/classes/) to join-up with (or become), _plus_ - the [rules](/rules/) you need to know to keep from getting lost. And all 100% _free_! diff --git a/src/pages/magic-items/amulet-of-reading-thoughts.md b/src/pages/magic-items/amulet-of-reading-thoughts.md new file mode 100644 index 0000000..1428835 --- /dev/null +++ b/src/pages/magic-items/amulet-of-reading-thoughts.md @@ -0,0 +1,18 @@ +--- +title: Amulet of Reading Thoughts +description: A magical amulet that grants its wearer tha ability to read the thoughts of target creature within 30'. +date_pub: 2025-04-27T10:42:18.000-04:00 +section: magic items +content_type: feature +short_code: mart +--- + +An amulet on a chain that grants its wearer tha ability to read the thoughts of target creature within 30'. + +- Wearer must concentrate for 1 round to activate thought reading ability, and must maintain concentration while reading thoughts. +- Target may **Save vs Spells** to resist having thoughts read. +- 5% chance with each use that it misfires, instead broadcasting its wearers thoughts to everyone with within 30'. + +### Greater Amulet of Reading Thoughts + +As above, but the range of effects is 90'. diff --git a/src/pages/magic-items/cloak-of-displacement.md b/src/pages/magic-items/cloak-of-displacement.md new file mode 100644 index 0000000..8712f4d --- /dev/null +++ b/src/pages/magic-items/cloak-of-displacement.md @@ -0,0 +1,14 @@ +--- +title: Cloak of Displacement +description: An enchanted cloak that bends light, making wearer difficult to hit. +date_pub: 2025-04-20T18:16:14.000-04:00 +section: magic items +content_type: feature +short_code: mcd +--- + +An enchanted cloak that bends light, making wearer difficult to hit. + +- Wearer gains +2 bonus to AC and saves vs petrification, spells, and wielded items. + - When wearer takes damage, bonus ends until next round. + - Bonus is deactivated when wearer is [restrained](/rules/adventuring.html#restrained), [unconscious](/rules/adventuring.html#unconscious), or otherwise unable to move. diff --git a/src/pages/magic-items/elven-boots.md b/src/pages/magic-items/elven-boots.md new file mode 100644 index 0000000..b1768c7 --- /dev/null +++ b/src/pages/magic-items/elven-boots.md @@ -0,0 +1,13 @@ +--- +title: Elven Boots +description: A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted. +date_pub: 2025-04-20T18:16:14.000-04:00 +section: magic items +content_type: feature +short_code: meb +--- + +A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted. + +- Wearer can move stealthily (only 1-in-6 chance of being heard). +- Often found with an [elven cloak](./elven-cloak.html). diff --git a/src/pages/magic-items/elven-cloak.md b/src/pages/magic-items/elven-cloak.md new file mode 100644 index 0000000..b198be7 --- /dev/null +++ b/src/pages/magic-items/elven-cloak.md @@ -0,0 +1,14 @@ +--- +title: Elven Cloak +description: An enchanted cloak of elven origin, intricately decorated and exceptionally woven. +date_pub: 2025-04-20T18:16:14.000-04:00 +section: magic items +content_type: feature +short_code: mec +--- + +An enchanted cloak of elven origin, intricately decorated and exceptionally woven. + +- Wearer is nearly invisible (only 1-in-6 chance of being seen) +- Attacking nullifies the invisibility for 10 minutes (one turn). +- Often found with a set of [elven boots](./elven-boots.html). diff --git a/src/pages/magic-items/flask-of-trapping.md b/src/pages/magic-items/flask-of-trapping.md new file mode 100644 index 0000000..1bda7f9 --- /dev/null +++ b/src/pages/magic-items/flask-of-trapping.md @@ -0,0 +1,28 @@ +--- +title: The Flask of Trapping +description: An iron flask, ornately decorated with silver runes and stoppered by a sigil-marked brass plug, which can trap extra-planar creatures. +date_pub: 2025-05-04T01:07:20.000-04:00 +section: magic items +content_type: feature +short_code: mf0t +status: hidden +--- + +An iron flask, ornately decorated with silver runes and stoppered by a sigil-marked brass plug, which can trap extra-planar creatures (ex: djinni, efreeti, or elemental). + +- The word "or'a'den" is written in high fae on the bottom of the bottle (meaning "obey"). +- When found, 50% chance extra-planar being is already trapped inside. + +### Trapping a Creature + +While empty, wielder may remove the stopper and speak the command word (_or'a'den'_) to try and trap an extra-planar creature with in 60'. + +- Target must **Save vs Spells** or be trapped inside. + - If previously trapped inside, target gets +2 to save and reacts with hostility towards the wielder. + +### Releasing a Creature + +Removing the stopper frees any creature trapped inside. + +- If the wielder speaks the command word (_or'a'den_), the creature is forced to serve them for 1 turn (10 minutes). +- Otherwise, the creature's reaction is determined at random. diff --git a/src/pages/magic-items/index.md b/src/pages/magic-items/index.md index 9d811a2..bfd5eb1 100644 --- a/src/pages/magic-items/index.md +++ b/src/pages/magic-items/index.md @@ -21,18 +21,18 @@ Below you'll find a growing list of 75+ magic items that can be found across the -- [Beyza, The Bandit's Heart](./beyza-the-bandits-heart.html): A finely crafted short sword capable of casting [Charm Person](/spells/charm-person.html) once per day. -- [Flaming Sword](./flaming-sword.html): A high-quality longsword, exquisitely decorated with fire and dragon iconography, capable of bursting into flames on command. -- [Limbcleaver, Greatsword of Sharpness](./limbcleaver-greatsword-of-sharpness.html): An absolutely enormous broadsword etched with various arcane symbols which glow a dull purple, and with a black, bejeweled pommel. -- [Lumye, Hope's Defender](./sword-lumye-hopes-defender.html): A golden longsword, edged and crusted in diamonds, that glows when readied or attacking. -- [Nemesys, the Enforcer](./sword-nemesys-the-enforcer.html): A blackened metal longsword, etched with eldritch runes that glow faintly green, which counter-attacks anyone who attacks its wielder. -- [Ryssa, Misery's Edge](./sword-ryssa-vorpal.html): A blackened, vorpal longsword edged in diamond and inlaid with ornate, golden, arcane symbols. -- [Sayka, Sword of Charming](./sword-of-charming-sayka.html): A finely-honed silver short sword with golden adornments and a large, glowing, purple gem in its ornate hilt which is capable of casting [Charm Person](/spells/charm-person.html). -- [Sai'ju, Blade of Quickness](./sword-of-quickness-saiju.html): A straight-edged short sword which allows its wielder to attack first in a combat round. -- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A longsword that specializes in identifying and killing lycanthropes. -- [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it. -- [Vozath, the Wizard's Wail](./sword-vozath-the-wizards-wail.html): A sentient longsword devoted to killing arcane spellcasters. -- [Zyshak, Unholy Avenger](./sword-zyshak-unholy-avenger.html): A sentient, black, demonic longsword, inscribed with pulsating, blood-red runes of chaos, and obsessed with destroying the forces of Law. +1. [Beyza, The Bandit's Heart](./beyza-the-bandits-heart.html): A finely crafted short sword capable of casting [Charm Person](/spells/charm-person.html) once per day. +2. [Flaming Sword](./flaming-sword.html): A high-quality longsword, exquisitely decorated with fire and dragon iconography, capable of bursting into flames on command. +3. [Limbcleaver, Greatsword of Sharpness](./limbcleaver-greatsword-of-sharpness.html): An absolutely enormous broadsword etched with various arcane symbols which glow a dull purple, and with a black, bejeweled pommel. +4. [Lumye, Hope's Defender](./sword-lumye-hopes-defender.html): A golden longsword, edged and crusted in diamonds, that glows when readied or attacking. +5. [Nemesys, the Enforcer](./sword-nemesys-the-enforcer.html): A blackened metal longsword, etched with eldritch runes that glow faintly green, which counter-attacks anyone who attacks its wielder. +6. [Ryssa, Misery's Edge](./sword-ryssa-vorpal.html): A blackened, vorpal longsword edged in diamond and inlaid with ornate, golden, arcane symbols. +7. [Sayka, Sword of Charming](./sword-of-charming-sayka.html): A finely-honed silver short sword with golden adornments and a large, glowing, purple gem in its ornate hilt which is capable of casting [Charm Person](/spells/charm-person.html). +8. [Sai'ju, Blade of Quickness](./sword-of-quickness-saiju.html): A straight-edged short sword which allows its wielder to attack first in a combat round. +9. [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A longsword that specializes in identifying and killing lycanthropes. +10. [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it. +11. [Vozath, the Wizard's Wail](./sword-vozath-the-wizards-wail.html): A sentient longsword devoted to killing arcane spellcasters. +12. [Zyshak, Unholy Avenger](./sword-zyshak-unholy-avenger.html): A sentient, black, demonic longsword, inscribed with pulsating, blood-red runes of chaos, and obsessed with destroying the forces of Law.
@@ -50,23 +50,23 @@ Below you'll find a growing list of 75+ magic items that can be found across the
-- [Crossbow of Distance, Hand](./crossbow-of-distance-hand.html): A small crossbow capable of firing with double the normal range. -- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures. -- [Emyul, Holy Avenger](./chain-whip-emyul-holy-avenger.html): A sentient, silver chain whip with a spiked tip etched with runes that glow with divine power. -- [Fay-Zur's Stone of Blasting](./fay-zurs-stone-of-blasting.html): A smoothed, palm-sized red gem, framed in ornate platinum and gold metalwork carved-through with ancient runes and adorned with two small rounded stones. -- [Flame Lance](./flame-lance.html): A 10' long shining steel lance, wrapped in rune-covered metal coils, and capable of shooting gouts of flame from it's ruby tip. -- [Judgement](./battle-axe-judgement-vorpal.html): An ancient vorpal battle axe made of strange, blackened steel, and carved with disturbing eldritch symbols that glow faintly when covered in blood. -- [Kaaji-jukai, Nunchaku of Defense](./nunchaku-kaaji-jukai-defense.html): A pair of black wooden cylinders, 12" long and 1" in diameter, joined together by a 1" length of chain, and which can be used defensively. -- [Lor'nath, Breaker of Darkness](./lornath-breaker-of-darkness.html): A sentient mace dedicated to stopping the [Kho'pru invasion](https://www.planarvagabond.com/campaigns/mini-campaigns/isle-of-dread.html). -- [Melaydius, Spear of Backstabbing](./spear-melaydius-backstabbing.html): An well-crafted spear made of shiny red wood and a large, slightly-hooked tip which is known for flying out of the hands of its wielder and stabbing them in the back. -- [Parguk, Trident of Submission](./trident-of-submission-parguk.html): A trident capable of demoralizing opponents. -- [Portable Pole](./portable-pole.html): A remarkably strong but lightweight metal rod, 1' long and 1/2" in diameter, consisting of 2 shafts side-by-side, both etched with gnomish symbols. -- [Scalehunter](./spear-scalehunter.html): A sentient spear with a hatred of dragons. -- [Staff of Adani](./staff-of-adani.html): A lightweight, platinum quarterstaff etched with arcane symbols and set with 2 small gems towards the center, which can change to being anywhere between 5' and 15' in length. -- [Tharruum, Hammer of Torzen](./warhammer-tharruum.html): A massive, silver war hammer trimmed in gold and inlaid with dozens of small runes which glow when the weapon is readied or swung. -- [Thune, Rod of Parrying](./thune-rod-of-parrying.html): A 5' long, 2" diameter, cobalt-blue metal rod inscribed with cryptic runes which may be used to parry incoming attacks. -- [Vokdec Giantspike](./polearm-vokdec-giantspike.html): A lightweight wooden pole, nearly 10' in length, carved with arcane runes which pulse slowly with a dull green glow, and tipped with a large spiked spearhead. -- [Zormut, Gnomish Warscepter of Lordly Might](./rod-of-lordly-might-zormut.html): A powerful rod capable of multiple unique features. +1. [Crossbow of Distance, Hand](./crossbow-of-distance-hand.html): A small crossbow capable of firing with double the normal range. +2. [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures. +3. [Emyul, Holy Avenger](./chain-whip-emyul-holy-avenger.html): A sentient, silver chain whip with a spiked tip etched with runes that glow with divine power. +4. [Fay-Zur's Stone of Blasting](./fay-zurs-stone-of-blasting.html): A smoothed, palm-sized red gem, framed in ornate platinum and gold metalwork carved-through with ancient runes and adorned with two small rounded stones. +5. [Flame Lance](./flame-lance.html): A 10' long shining steel lance, wrapped in rune-covered metal coils, and capable of shooting gouts of flame from it's ruby tip. +6. [Judgement](./battle-axe-judgement-vorpal.html): An ancient vorpal battle axe made of strange, blackened steel, and carved with disturbing eldritch symbols that glow faintly when covered in blood. +7. [Kaaji-jukai, Nunchaku of Defense](./nunchaku-kaaji-jukai-defense.html): A pair of black wooden cylinders, 12" long and 1" in diameter, joined together by a 1" length of chain, and which can be used defensively. +8. [Lor'nath, Breaker of Darkness](./lornath-breaker-of-darkness.html): A sentient mace dedicated to stopping the [Kho'pru invasion](https://www.planarvagabond.com/campaigns/mini-campaigns/isle-of-dread.html). +9. [Melaydius, Spear of Backstabbing](./spear-melaydius-backstabbing.html): An well-crafted spear made of shiny red wood and a large, slightly-hooked tip which is known for flying out of the hands of its wielder and stabbing them in the back. +10. [Parguk, Trident of Submission](./trident-of-submission-parguk.html): A trident capable of demoralizing opponents. +11. [Portable Pole](./portable-pole.html): A remarkably strong but lightweight metal rod, 1' long and 1/2" in diameter, consisting of 2 shafts side-by-side, both etched with gnomish symbols. +12. [Scalehunter](./spear-scalehunter.html): A sentient spear with a hatred of dragons. +13. [Staff of Adani](./staff-of-adani.html): A lightweight, platinum quarterstaff etched with arcane symbols and set with 2 small gems towards the center, which can change to being anywhere between 5' and 15' in length. +14. [Tharruum, Hammer of Torzen](./warhammer-tharruum.html): A massive, silver war hammer trimmed in gold and inlaid with dozens of small runes which glow when the weapon is readied or swung. +15. [Thune, Rod of Parrying](./thune-rod-of-parrying.html): A 5' long, 2" diameter, cobalt-blue metal rod inscribed with cryptic runes which may be used to parry incoming attacks. +16. [Vokdec Giantspike](./polearm-vokdec-giantspike.html): A lightweight wooden pole, nearly 10' in length, carved with arcane runes which pulse slowly with a dull green glow, and tipped with a large spiked spearhead. +17. [Zormut, Gnomish Warscepter of Lordly Might](./rod-of-lordly-might-zormut.html): A powerful rod capable of multiple unique features.
@@ -78,12 +78,12 @@ Below you'll find a growing list of 75+ magic items that can be found across the
-- [Ring of Animal Control](./ring-of-animal-control.html): A simple silver band etched with an arcane rune for the word "control", which that grants its wearer the ability to control animals. -- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A ring that grants its wearer the ability to fire eldritch blasts. -- [Ring of Protection](./ring-of-protection.html): A simple gold ring engraved with a rune of protection which grants an AC and saving throw bonus. -- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A simple silver band engraved with glyphs of mental protection which prevents its owner from having their mind read. -- [Ring of Shielding](./ring-of-shielding.html): A small silver band etched with arcane glyphs of protection and defense which transforms into a shield. -- [Ring of the Scholar](./ring-of-the-scholar.html): A ring that grants it's owner a small INT boost. +1. [Ring of Animal Control](./ring-of-animal-control.html): A simple silver band etched with an arcane rune for the word "control", which that grants its wearer the ability to control animals. +2. [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A ring that grants its wearer the ability to fire eldritch blasts. +3. [Ring of Protection](./ring-of-protection.html): A simple gold ring engraved with a rune of protection which grants an AC and saving throw bonus. +4. [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A simple silver band engraved with glyphs of mental protection which prevents its owner from having their mind read. +5. [Ring of Shielding](./ring-of-shielding.html): A small silver band etched with arcane glyphs of protection and defense which transforms into a shield. +6. [Ring of the Scholar](./ring-of-the-scholar.html): A ring that grants it's owner a small INT boost.
@@ -95,11 +95,11 @@ Below you'll find a growing list of 75+ magic items that can be found across the
-- [Wand of Cold](./wand-of-cold.html): A wand capable of creating cones of cold energy. -- [Wand of Desparking](./wand-of-desparking.html): A simple, 16" steel shaft with a small yellow crystal at one end which can temporarily disable an automaton. -- [Wand of Druidcraft](./wand-of-druidcraft.html): A wand for druids that creates various simple nature effects. -- [Wand of Illusions](./wand-of-illusions.html): A wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell. -- [Wand of Polymorph](./wand-of-polymorph.html): A wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells. +1. [Wand of Cold](./wand-of-cold.html): A wand capable of creating cones of cold energy. +2. [Wand of Desparking](./wand-of-desparking.html): A simple, 16" steel shaft with a small yellow crystal at one end which can temporarily disable an automaton. +3. [Wand of Druidcraft](./wand-of-druidcraft.html): A wand for druids that creates various simple nature effects. +4. [Wand of Illusions](./wand-of-illusions.html): A wand for arcane spellcasters that can create illusions as with the [Phantasmal Force](/spells/phantasmal-force.html) spell. +5. [Wand of Polymorph](./wand-of-polymorph.html): A wand for arcane spellcasters that can cast the [Polymorph Others](/spells/polymorph-others.html) and [Polymorph Self](/spells/polymorph-self.html) spells.
@@ -111,15 +111,20 @@ Below you'll find a growing list of 75+ magic items that can be found across the
-- [The Amulet of Al-Shakk](./amulet-of-al-shakk.html): A magical amulet that grants its wearer tha ability to control any creature (intelligent or otherwise). -- [Astral Compass](./astral-compass.html): A device for navigating to a desired location on the astral plane. -- [Belt of Giant Strength](./belt-of-giant-strength.html): A wide brown leather belt engraved with various arcane runes of strength and fastened with a large, simple gold clasp which grants the strength of a hill giant to its wearer. -- [Boots of Leaping and Bounding](./boots-of-leaping-and-bounding.html): A finely-crafted pair of leather boots that allow unfettered movement and occasional leaps. -- [Bracers of Bulwark](./bracers-of-bulwark.html): A pair of ornate, finely-crafted metal wrist-guards, enchanted to provide armor-like protection to their wielder. -- [Cape of Muun'teh'bahn'k](./cape-of-muuntehbahnk.html): A black and red cape decorated with gold arcane symbols, and which smells faintly of brimstone. -- [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies. -- [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html). -- [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects. +1. [The Amulet of Al-Shakk](./amulet-of-al-shakk.html): A magical amulet that grants its wearer tha ability to control any creature (intelligent or otherwise). +2. [Amulet of Reading Thoughts](./amulet-of-reading-thoughts.html): An amulet on a chain that grants its wearer tha ability to read the thoughts of a creature. +3. [Astral Compass](./astral-compass.html): A device for navigating to a desired location on the astral plane. +4. [Belt of Giant Strength](./belt-of-giant-strength.html): A wide brown leather belt engraved with various arcane runes of strength and fastened with a large, simple gold clasp which grants the strength of a hill giant to its wearer. +5. [Boots of Leaping and Bounding](./boots-of-leaping-and-bounding.html): A finely-crafted pair of leather boots that allow unfettered movement and occasional leaps. +6. [Bracers of Bulwark](./bracers-of-bulwark.html): A pair of ornate, finely-crafted metal wrist-guards, enchanted to provide armor-like protection to their wielder. +7. [Cape of Muun'teh'bahn'k](./cape-of-muuntehbahnk.html): A black and red cape decorated with gold arcane symbols which can teleport its wearer once per day. +8. [Cloak of Displacement](./cloak-of-displacement.html): An enchanted cloak that bends light, making wearer difficult to hit. +9. [Elven Boots](./elven-boots.html): A pair of enchanted leather boots of elven origin, intricately decorated and exceptionally crafted. +10. [Elven Cloak](./elven-cloak.html): An enchanted cloak of elven origin, intricately decorated and exceptionally woven. +11. [The Helm of Immaculate Conservation](./helm-of-halos.html): A helmet that grants an aura of divine protection to nearby allies. +12. [Lenses of Necroscopy](./lenses-of-necroscopy.html): A set of lenses that allow their wearer to view and [speak with the dead](/spells/speak-with-dead.html). +13. [Robe of Protection](./robe-of-protection.html): An enchanted robe that protects its wearer. +14. [Scarab of Protection](./scarab-of-protection.html): A small, golden medallion shaped like a beetle and inlaid with a single round, glowing, white gem, which can protect its wielder against various effects.
@@ -137,28 +142,28 @@ Below you'll find a growing list of 75+ magic items that can be found across the
-- [Bag of Holding](./sack-of-storing.html#bag-of-holding): A small sack with its own pocket dimension useful for storing things. -- [Bottled Lightning](./bottled-lightning.html): A palm-sized clear glass flask which houses a small bolt of lightning. -- [Broom of Flying](./broom-of-flying.html): A well-made, wooden broom, craved with arcane symbols that make it capable of flight. -- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning. -- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): An elongated and (apparently) nearly omniscient crystal skull that knows much about the multiverse. -- [Disc of Flying](./disc-of-flying.html): A flat, circular disc, 10' in diameter and made of a super-thin, flexible substance with a silvery, pearlescent color, and which can carry up to 5 passengers through the air. -- [Drum of Panic](./drum-of-panic.html): A large, ornately-carved war-drum that causes those hearing it to flee in panic. -- [Dwarven Unitool](./dwarven-unitool.html): A device that appears to be a 1'-long iron bar lined with small plates, spikes, and joints, and which can be folded, twisted, and hinged to function as one of several different tools. -- [Feather of Falling](./feather-of-falling.html): A 4" long feather of blue and white which may be held or worn, and whih . -- [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small feathers which trigger an effect when tossed into the air. -- [Haversack of Handiness](./sack-of-storing.html#haversack-of-handiness): A backpack with several small pocket dimensions useful for storing things. -- [Horn of Blasting](./horn-of-blasting.html): An ancient horn that creates a 100'-long cone (20' wide at end) of sonic destruction when blown. -- [Immovable Rod](./immovable-rod.html): An iron rod with a rune at one end, capable of becoming magically fixed in place. -- [Jar of Preserving](./jar-of-preserving.html): A device for capturing and preserving creatures indefinitely. -- [Kheldor's Eye of Revelation](./kheldors-eye-of-revelation.html): A smoothly-polished clear gem, shaped like an eyeball, which can be gazed through to reveal secret, invisible, or enchanted things within 30'. -- [Light Globe](./light-globe.html): A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover. Often seen on the astral plane. -- [Mirror of Telepresence](./mirror-of-telepresence.html): A mirror that allows its user to view and speak with others remotely. -- [Pet Rock](./pet-rock.html): A rock that obeys its owner's commands. -- [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things. -- [Rug of Flying](./rug-of-flying.html): An elegantly-woven, enchanted rug, capable of flying while carrying passengers. -- [Sack of Storing](./sack-of-storing.html): A bag with its own pocket dimension useful for storing things. -- [Sphere of Annihilation](./sphere-of-annihilation.html): A tear in the multiverse manifesting as a pitch-black, 2' diameter globe of absolutely nothing, which destroys anything it touches. -- [Stone of Blinding](./stone-of-blinding.html): A piece of pumice with rounded edges, about the size of a human fist, that can emit a blinding flash on command once per day. Typically wielded by [Face Thieves](/bestiary/face-thief.html). -- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock. -- [Whispering Stones](./whispering-stones.html): A pair of stones that allow their holders to cast [Whisper](/spells/whisper.html) between them. +1. [Bag of Holding](./sack-of-storing.html#bag-of-holding): A small sack with its own pocket dimension useful for storing things. +2. [Bottled Lightning](./bottled-lightning.html): A palm-sized clear glass flask which houses a small bolt of lightning. +3. [Broom of Flying](./broom-of-flying.html): A well-made, wooden broom, craved with arcane symbols that make it capable of flight. +4. [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning. +5. [The Crystal Skull of Jund](./crystal-skull-of-jund.html): An elongated and (apparently) nearly omniscient crystal skull that knows much about the multiverse. +6. [Disc of Flying](./disc-of-flying.html): A flat, circular disc, 10' in diameter and made of a super-thin, flexible substance with a silvery, pearlescent color, and which can carry up to 5 passengers through the air. +7. [Drum of Panic](./drum-of-panic.html): A large, ornately-carved war-drum that causes those hearing it to flee in panic. +8. [Dwarven Unitool](./dwarven-unitool.html): A device that appears to be a 1'-long iron bar lined with small plates, spikes, and joints, and which can be folded, twisted, and hinged to function as one of several different tools. +9. [Feather of Falling](./feather-of-falling.html): A 4" long feather of blue and white which may be held or worn, and whih . +10. [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small feathers which trigger an effect when tossed into the air. +11. [Haversack of Handiness](./sack-of-storing.html#haversack-of-handiness): A backpack with several small pocket dimensions useful for storing things. +12. [Horn of Blasting](./horn-of-blasting.html): An ancient horn that creates a 100'-long cone (20' wide at end) of sonic destruction when blown. +13. [Immovable Rod](./immovable-rod.html): An iron rod with a rune at one end, capable of becoming magically fixed in place. +14. [Jar of Preserving](./jar-of-preserving.html): A device for capturing and preserving creatures indefinitely. +15. [Kheldor's Eye of Revelation](./kheldors-eye-of-revelation.html): A smoothly-polished clear gem, shaped like an eyeball, which can be gazed through to reveal secret, invisible, or enchanted things within 30'. +16. [Light Globe](./light-globe.html): A palm-sized round stone magically enchanted to produce light and wrapped in a sliding metal cover. Often seen on the astral plane. +17. [Mirror of Telepresence](./mirror-of-telepresence.html): A mirror that allows its user to view and speak with others remotely. +18. [Pet Rock](./pet-rock.html): A rock that obeys its owner's commands. +19. [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things. +20. [Rug of Flying](./rug-of-flying.html): An elegantly-woven, enchanted rug, capable of flying while carrying passengers. +21. [Sack of Storing](./sack-of-storing.html): A bag with its own pocket dimension useful for storing things. +22. [Sphere of Annihilation](./sphere-of-annihilation.html): A tear in the multiverse manifesting as a pitch-black, 2' diameter globe of absolutely nothing, which destroys anything it touches. +23. [Stone of Blinding](./stone-of-blinding.html): A piece of pumice with rounded edges, about the size of a human fist, that can emit a blinding flash on command once per day. Typically wielded by [Face Thieves](/bestiary/face-thief.html). +24. [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock. +25. [Whispering Stones](./whispering-stones.html): A pair of stones that allow their holders to cast [Whisper](/spells/whisper.html) between them. diff --git a/src/pages/magic-items/robe-of-protection.md b/src/pages/magic-items/robe-of-protection.md new file mode 100644 index 0000000..123fdfe --- /dev/null +++ b/src/pages/magic-items/robe-of-protection.md @@ -0,0 +1,12 @@ +--- +title: Robe of Protection +description: An enchanted robe that protects its wearer. +date_pub: 2025-04-20T18:16:14.000-04:00 +section: magic items +content_type: feature +short_code: mr0p +--- + +An enchanted robe that protects its wearer. + +- Wearer gains +1 bonus to AC and saves. diff --git a/src/pages/planes/near/faewolde/adventuring.md b/src/pages/planes/near/faewolde/adventuring.md index d79f3d3..0f4a059 100644 --- a/src/pages/planes/near/faewolde/adventuring.md +++ b/src/pages/planes/near/faewolde/adventuring.md @@ -12,6 +12,12 @@ If you want to go adventuring in the Faewolde, this is what you need to know. [[toc]] + + ### Archfae Fae creatures that have attained near godlike abilities. @@ -75,6 +81,7 @@ A creature that is "faeblest" has been empowered with enough fae energy to be ab - Dwarves - Elves - Firbolgs +- Fomo'rii - Giants - Goblins - Griffons @@ -96,6 +103,7 @@ A creature that is "faeblest" has been empowered with enough fae energy to be ab ### Other Creatures - Al'mir'aj +- Automatons - Bandersnatches - Basilisks - Blink Dogs @@ -106,11 +114,14 @@ A creature that is "faeblest" has been empowered with enough fae energy to be ab - Giant Snails - Hags - Jubjub Birds +- Leprechauns - Pegasi - Oozians - Owlbears - Raths - Shambling Mounds +- Sphinxes - Toves -- Fablest plants -- ...plus various birds and beasts +- Various faeblest plants and animals +- Various mundane animals +- Warp Beasts diff --git a/src/pages/planes/near/faewolde/hexhall.md b/src/pages/planes/near/faewolde/hexhall.md index ca2e65f..7eb5a02 100644 --- a/src/pages/planes/near/faewolde/hexhall.md +++ b/src/pages/planes/near/faewolde/hexhall.md @@ -25,7 +25,7 @@ A boarding school for fae and fae-born who live on the material plane, which (ac - Vrulkah Lavamaster, a fire giant appointed by the Day Queen; - Aydra Darkwater, a nereid appointed by the Night King; - Meneos Longtail, a centaur appointed by the Dusk Prince; and - - Varthys, a rainbow dragon appointed by the Dawn Princess. + - Xar'thys, a rainbow dragon appointed by the Dawn Princess. - The founders effectively "merged" pieces of their own mirthlands (along with "gifts" / "blessings" from each of the courts) to create the school. - Since the founders retired, it has been lead by 4 high schoolmasters and schoolmistresses who rotate the position of headmaster / headmistress based on the power rotation in the Faewolde itself. - As the 4 different kingdoms shift in prominence, so does the leadership of the school. diff --git a/src/pages/races/index.md b/src/pages/races/index.md index de608ad..63d6b73 100644 --- a/src/pages/races/index.md +++ b/src/pages/races/index.md @@ -20,9 +20,12 @@ short_code: r1 - [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature. - [Giantkin](./giantkin.html): Grey-skinned demihumans, up to 8' tall, typically found in the forest, and distantly related to the fey. - [Gnome](./gnome.html): Tiny, stout demihumans, typically known for their fondness for burrowing mammals, contraptions, growing things, and red hats. +- [Goblin](./goblin.html): A tough, hairless, 3' tall humanoid, with large, pointed ears, glowing, red eyes, and leathery skin colored, known for being aggressive, cowardly, and dangerously inquisitive. - [Halfling](./halfling.html): Small, stout demihumans, typically possessing curly hair and furry feet, and known for their peaceful lifestyles and extraordinary luck. - [Human](./human.html): Bipedal ape descendants, as can be found on most material planes. - [Mimikin](./mimikin.html): Pale demihumans, approximately 5.5' tall, with grey skin, silvery hair, and the ability to shift their physical form to that of other similarly-sized humans and demihumans. - [Ogrekin](./ogrekin.html): Massive, monstrous demihumans, 8'+ tall, and distantly related to ogres. +- [Oozion](./oozion.html): A creature composed of ooze-like plasma with nerve clusters spread throughout. +- [Pixikin](./pixikin.html): A fey demihuman possessing small, insect-like wings, and who can shrink to 6" tall or grow to medium size at will. - [Rhinokin](./rhinokin.html): Grey, rhinoceros-like humanoids with four digits and long horns protruding upwards from their faces. - [Tortokin](./tortokin.html): Tortoise-like, amphibious humanoids, typically around 5.5' tall, with leathery, earth-toned skin and large, dark, tortoise-like shells on their backs capable of containing their entire bodies. diff --git a/src/pages/races/oozion.md b/src/pages/races/oozion.md index 9b302f3..9b6dc9c 100644 --- a/src/pages/races/oozion.md +++ b/src/pages/races/oozion.md @@ -1,14 +1,13 @@ --- title: Oozion -description: A fey creature composed of ooze-like plasma with nerve clusters spread throughout. +description: A creature composed of ooze-like plasma with nerve clusters spread throughout. date_pub: 2025-02-01T23:16:10.000-04:00 section: races content_type: feature short_code: r0z -status: hidden --- -A fey creature composed of ooze-like plasma with nerve clusters spread throughout. +A creature composed of ooze-like plasma with nerve clusters spread throughout. [[toc]] diff --git a/src/pages/races/spritekin.md b/src/pages/races/pixikin.md similarity index 96% rename from src/pages/races/spritekin.md rename to src/pages/races/pixikin.md index 47e374d..c7d5aee 100644 --- a/src/pages/races/spritekin.md +++ b/src/pages/races/pixikin.md @@ -1,11 +1,10 @@ --- -title: Spritekin +title: Pixikin description: A fey demihuman native to the Faewolde possessing small, insect-like wings, and who can shrink to 6" in size (or return to normal size) at will. date_pub: 2025-02-01T23:16:10.000-04:00 section: races content_type: feature -short_code: rsp -status: hidden +short_code: rpx --- A fey demihuman native to the [Faewolde](/planes/near/faewolde.html) possessing small, insect-like wings, and the ability to shrink to 6" in size (or return to normal size) at will. diff --git a/src/pages/rules/basics.md b/src/pages/rules/basics.md index 32b7005..83919f1 100644 --- a/src/pages/rules/basics.md +++ b/src/pages/rules/basics.md @@ -96,7 +96,7 @@ There are three alignments, cosmic principles that represent broad world views: /roll [[4d6kh3]] [[4d6kh3]] [[4d6kh3]] [[4d6kh3]] [[4d6kh3]] [[4d6kh3]] ``` -2. Determine starting [Class](/classes/) and [Race](/races/) (even when playing as a [human](/races/human.html)). +2. Determine starting [Race](/races/) and [Class(es)](/classes/) (even when playing as a [human](/races/human.html)). 3. Determine starting level (ask the GM). 4. Note any special features the character has based on class, race, and level, including [class skills](./adventuring.html#skilled-ability-checks). 5. Roll Hit Dice to determine maximum [Hit Points](./adventuring.html#health-damage-and-dying).