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---
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title: Automaton
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description: TBD
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date_pub: 2023-02-15T00:26:00-05:00
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date_upd: 2023-02-15T00:26:00-05:00
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section: races
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content_type: feature
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short_code: ra1
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| --------------------- | ----------------- |
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| **Requirements** | Minimum CON 9 |
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| **Ability modifiers** | None |
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| **Languages** | Alignment, Common |
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</div>
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Automatons are magically-powered, fully sentient beings composed of metal and wood.
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Bard**: 8th
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- **Cleric**: 7th
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- **Corsair**: 10th
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- **Druid**: 7th
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- **Fighter**: 12th
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- **Knight**: 10th
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- **Mystic**: 7th
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- **Paladin**: 8th
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- **Priest**: 7th
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- **Ranger**: 7th
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- **Sorcerer**: 9th
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- **Thief**: 10th
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- **Warlock**: 9th
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- **Wizard**: 9th
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### Artificial Resilience
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Possess remarkable fortitude:
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- No need to eat, drink, or breathe.
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- Immune to disease.
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- No need to sleep and can't be put to sleep by magic (see [Sentry Mode](#sentry-mode)).
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- +2 on saving throws vs. poison
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### Integrated Armor
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Body has built=in defensive layers which may be enhanced with armor.
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- +1 to Armor Class.
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- Takes one hour to don or doff armor, must remain in contact with armor for duration.
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- Worn armor can't be removed while living.
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### Sentry Mode
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To gain benefits of long rest, must spend at least six hours in an inactive, motionless state (rather than sleeping).
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- While in this state, can see and hear as normal despite appearing inert.
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