pvgttm-web/src/pages/races/automaton.md

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---
title: Automaton
description: TBD
date_pub: 2023-02-15T00:26:00-05:00
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date_upd: 2023-02-15T00:26:00-05:00
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section: races
content_type: feature
short_code: ra1
---
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[[toc]]
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<div class='headlessTableWrapper'>
| | |
| --------------------- | ----------------- |
| **Requirements** | Minimum CON 9 |
| **Ability modifiers** | None |
| **Languages** | Alignment, Common |
</div>
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Automatons are magically-powered, fully sentient beings composed of metal and wood.
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### Available Classes and Max Level
- **Assassin**: 10th
- **Bard**: 8th
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- **Cleric**: 7th
- **Corsair**: 10th
- **Druid**: 7th
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- **Fighter**: 12th
- **Knight**: 10th
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- **Mystic**: 7th
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- **Paladin**: 8th
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- **Priest**: 7th
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- **Ranger**: 7th
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- **Sorcerer**: 9th
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- **Thief**: 10th
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- **Warlock**: 9th
- **Wizard**: 9th
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### Artificial Resilience
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Possess remarkable fortitude:
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- No need to eat, drink, or breathe.
- Immune to disease.
- No need to sleep and can't be put to sleep by magic (see [Sentry Mode](#sentry-mode)).
- +2 on saving throws vs. poison
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### Integrated Armor
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Body has built=in defensive layers which may be enhanced with armor.
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- +1 to Armor Class.
- Takes one hour to don or doff armor, must remain in contact with armor for duration.
- Worn armor can't be removed while living.
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### Sentry Mode
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To gain benefits of long rest, must spend at least six hours in an inactive, motionless state (rather than sleeping).
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- While in this state, can see and hear as normal despite appearing inert.