---
title: Automaton
description: TBD
date_pub: 2023-02-15T00:26:00-05:00
date_upd: 2023-02-15T00:26:00-05:00
section: races
content_type: feature
short_code: ra1
---
[[toc]]
| | |
| --------------------- | ----------------- |
| **Requirements** | Minimum CON 9 |
| **Ability modifiers** | None |
| **Languages** | Alignment, Common |
Automatons are magically-powered, fully sentient beings composed of metal and wood.
### Available Classes and Max Level
- **Assassin**: 10th
- **Bard**: 8th
- **Cleric**: 7th
- **Corsair**: 10th
- **Druid**: 7th
- **Fighter**: 12th
- **Knight**: 10th
- **Mystic**: 7th
- **Paladin**: 8th
- **Priest**: 7th
- **Ranger**: 7th
- **Sorcerer**: 9th
- **Thief**: 10th
- **Warlock**: 9th
- **Wizard**: 9th
### Artificial Resilience
Possess remarkable fortitude:
- No need to eat, drink, or breathe.
- Immune to disease.
- No need to sleep and can't be put to sleep by magic (see [Sentry Mode](#sentry-mode)).
- +2 on saving throws vs. poison
### Integrated Armor
Body has built=in defensive layers which may be enhanced with armor.
- +1 to Armor Class.
- Takes one hour to don or doff armor, must remain in contact with armor for duration.
- Worn armor can't be removed while living.
### Sentry Mode
To gain benefits of long rest, must spend at least six hours in an inactive, motionless state (rather than sleeping).
- While in this state, can see and hear as normal despite appearing inert.