4.2 KiB
4.2 KiB
title | description | date_pub | section | content_type | short_code | status |
---|---|---|---|---|---|---|
Chaos Elemental (Demon) | The chaos elemental (demon) creature for OSR gaming. | 2023-05-04T18:10:00-04:00 | bestiary | feature | bea | draft |
An elemental from the plane of Chaos, also known as a demon.
The form(s) of a demon and their powers are determined by their type.
Hit Dice | 1d8 (4hp) |
Armor Class | 12 (natural) |
Attacks | 1 (0) @ 1d2 (blow) |
Movement | 40' |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Alignment | Chaotic |
Morale | 7 |
Types of Demons
Demon of Combat
Demons who specialize in fighting, conflict, and war.
- Desires: To physically dominate, cause harm, or win.
- Ability: Strength
- Gifts: Accuracy, Damage, Armor Penetration, Poison, Inflict Pain, Restrain, Extra Attacks, Elemental Attacks
- Example Forms: A black rune sword, a death knight on a skeletal horse, an ornate black dagger with blood-red veins on the blade.
Demon of Travel
- Desires: To be free, and to overcome obstacles, both physical and metaphysical.
- Ability: Dexterity.
- Gifts: Teleport, Carry Weight, Leaping, Flight, Pass Wall, Climbing, Open Lock.
- Example Forms: A boat with a skeletal ferryman, a rune-etched planar gateway, a pair of silver-tipped boots that grant a teleporting step, a misshapen bird with 3 heads.
Demon of Protection
- Desires: To guard, keep safe, and outlast.
- Ability: Constitution.
- Gifts: Manipulate Damage (soak, deflect, or redirect), Grant Immunity or Resistance, Hide, Mislead, Warn, Guard
- Example Forms: A blackened bone shield, a cloak of eyes, a hulking zombie guard, a suit of black metal armor with a horned helmet, a ring of invisibility.
Demon of Knowledge
- Desires: To understand, witness, and know the truth.
- Ability: Intelligence.
- Gifts: Foresight, Divination, Prophecy, Scrying, Telepathy, Information about another time or place.
- Example Forms: The preserved head of a sage, a talking face on the palm of one's hand, a book bound in human flesh and inked in blood, a deck of cards with terrifying visions of the future.
Desire
- Desires: To want, to dream, to understand (and satisfy) the wants of others.
- Ability: Wisdom.
- Gifts: Obtain, conjure, steal, or alter something, heal or provide stimulation to someone.
- Example Forms: An expensive suit with a luminous lining, a stunning youth with pitch-black eyes, a briefcase with an interior that shines of gold, a crystal bird that sings a sweet song.
Possession
- Desires: To control and dominate others.
- Ability: Charisma.
- Gifts: Control a creature or thing, sow fear or doubt, Mental Domination, Command, Create Illusions, Goad, Inflict Emotion.
- Example Forms: An emerald scarab, a slender bald human in a suit, a cloud of black smoke, a cracked hand-mirror.
HD | HP | AC | Atk Mod | Damage | Morale |
---|---|---|---|---|---|
3 | 16 | 14 | +2 | 1d6 | 7 |
5 | 27 | 15 | +4 | 1d6+1 | 8 |
7 | 38 | 16 | +6 | 1d6+1 | 8 |
9 | 49 | 17 | +7 | 1d6+1 | 9 |
11 | 53 | 18 | +9 | 1d6+2 | 9 |
13 | 66 | 19 | +10 | 1d6+2 | 10 |
[Higher-Level Fighters]
Short Stat Blocks
> HD 1+1 (5 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
> HD 3+3 (16 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
> HD 5+5 (27 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6+1 (weapon); AL Any; ML 8
> HD 7+7 (38 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d6+1 (weapon); AL Any; ML 8
> HD 9+9 (49 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11+11 (53 hp), AC 18; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13+13 (66 hp), AC 19; MV 40'; Atk 1 (+11) @ 1d6+2 (weapon); AL Any; ML 10