pvgttm-web/src/pages/classes/sorcerer.md

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Sorcerer (Class) The Sorcerer class for OSR gaming. 2023-09-16T14:30:00-04:00 classes feature csr hidden

An arcane magic user with an innate knowledge of certain spells and wild magical tendencies.

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Hit Dice 1d6
Maximum Level 14
Armor None
Weapons Dagger, staff, 1-handed magic weapons
Languages Alignment, Common

Arcane Magic

  • Can cast spells from memory.
  • Starts with one spell in memory, gains an additional one each time they level up.
  • Each memorized spell may be cast up to once per day.
  • Maximum spell level that can be memorized or cast is shown in Level Advancement table.
  • Can conduct magical research.
  • Known arcane spells

Sorcery Points

  • Begins each day with a number of sorcery points equal to level.

Flexible Casting

  • Spend 1 sorcery point per level to cast a copy of a memorized spell.
  • Allows spell to be cast without removing from memory.
  • Can only be used once per combat round.

Metamagic

Pick one at 2nd, 5th, 9th, and 14th level.

  • Blasted Spell: When casting a spell that deals damage to a creature, spend 1 sorcery point to push up to one of the spell's targets 10 feet away from you.
  • Careful Spell: When casting a spell that forces other creatures to make a saving throw, spend 1 sorcery point and choose up to 1d6 creatures to automatically succeed.
  • Distant Spell: Spend 1 sorcery point to double the range of target spell or increase the range of that spell from "touch" to 30 feet.
  • Empowered Spell1: After rolling damage for target spell, spend 1 sorcery point to reroll up to 1d6 damage dice (new rolls must be used).
  • Heightened Spell: When casting a spell forces a creature to make a saving throw, spend 3 sorcery points to give one target of that spell disadvantage on its first saving throw made against the spell.
  • Prolonged Spell: Spend 1 sorcery point to double the duration of target spell with a duration of 1 minute or longer (24 hour maximum duration).
  • Quickened Spell: When casting a spell with a casting time of 1 combat action, spend 2 sorcery points to change the casting time to 1 second for this casting.
  • Reverberating Spell: When casting a damaging spell with a duration of "instant", spend a number of sorcery points equal to the spell's level to automatically duplicate the effects of that spell during the next round.
  • Subtle Spell: When casting a spell, spend 1 sorcery point to cast it stealthily (without any somatic or verbal components).
  • Twinned Spell: When casting a spell that targets only one creature and doesnt have a range of "self", spend a number of sorcery points equal to the spells level to target a second creature in range with the same spell.

1 Can be used in addition to other Metamagic options on the same spell.

Chaos

  • May invoke chaos before casting a spell to roll 1d20 + INT bonus on table below:
1d20 Result
1 Mishap
2-6 Failure
7-15 Success
16-19 Excellent
20+ Perfect
  • Mishap: Spell fizzles and is expended, 1% chance of Disaster per spell level, -2 next time you invoke chaos.
  • Failure: Spell fizzles but is not expended.
  • Success: Spell works as normal.
  • Excellent: Succeeds in notable manner as determined by referee (double duration, range, targets, etc.)
  • Perfect: Succeeds as well as possible (player chooses up to two effects from Excellent, possibly without expending spell), +2 next time you invoke chaos.

Disaster

Stronghold

  • After 9th level, may construct a stronghold (usually a tower).
  • 1d6 apprentices of levels 13 will then arrive to study under them.

Advancement

| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day ||||||||

^^ ^^ ^^ ^^ D1 W1 P1 B1 S1 1 2 3 4 5 6
1 0 1d6 0 13 14 13 16 15 1 - - - - -
2 2,500 2d6 0 13 14 13 16 15 2 - - - - -
3 5,000 3d6 0 13 14 13 16 15 2 1 - - - -
4 10,000 4d6 0 13 14 13 16 15 2 2 - - - -
5 20,000 5d6 0 13 14 13 16 15 2 2 1 - - -
6 40,000 6d6 +2 11 12 11 14 12 2 2 2 - - -
7 80,000 7d6 +2 11 12 11 14 12 3 2 2 1 - -
8 150,000 8d6 +2 11 12 11 14 12 3 3 2 2 - -
9 300,000 9d6 +2 11 12 11 14 12 3 3 3 2 1 -
10 450,000 9d6+1 +2 11 12 11 14 12 3 3 3 3 2 -
11 600,000 9d6+2 +5 8 9 8 11 8 4 3 3 3 2 1
12 750,000 9d6+3 +5 8 9 8 11 8 4 4 3 3 3 2
13 900,000 9d6+4 +5 8 9 8 11 8 4 4 4 3 3 3
14 1,050,000 9d6+5 +5 8 9 8 11 8 4 4 4 4 3 3

[Level Advancement]


  1. D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells ↩︎