5.6 KiB
5.6 KiB
title | description | date_pub | section | content_type | short_code | status |
---|---|---|---|---|---|---|
Sorcerer (Class) | The Sorcerer class for OSR gaming. | 2023-09-16T14:30:00-04:00 | classes | feature | csr | hidden |
An arcane magic user with an innate knowledge of certain spells and wild magical tendencies.
Hit Dice | 1d6 |
Maximum Level | 14 |
Armor | None |
Weapons | Dagger, staff, 1-handed magic weapons |
Languages | Alignment, Common |
Arcane Magic
- Can cast spells from memory.
- Starts with one spell in memory, gains an additional one each time they level up.
- Each memorized spell may be cast up to once per day.
- Maximum spell level that can be memorized or cast is shown in Level Advancement table.
- Can conduct magical research.
- Known arcane spells
Sorcery Points
- Begins each day with a number of sorcery points equal to level.
Flexible Casting
- Spend 1 sorcery point per level to cast a copy of a memorized spell.
- Allows spell to be cast without removing from memory.
- Can only be used once per combat round.
Metamagic
Pick one at 2nd, 5th, 9th, and 14th level.
- Blasted Spell: When casting a spell that deals damage to a creature, spend 1 sorcery point to push up to one of the spell's targets 10 feet away from you.
- Careful Spell: When casting a spell that forces other creatures to make a saving throw, spend 1 sorcery point and choose up to 1d6 creatures to automatically succeed.
- Distant Spell: Spend 1 sorcery point to double the range of target spell or increase the range of that spell from "touch" to 30 feet.
- Empowered Spell1: After rolling damage for target spell, spend 1 sorcery point to reroll up to 1d6 damage dice (new rolls must be used).
- Heightened Spell: When casting a spell forces a creature to make a saving throw, spend 3 sorcery points to give one target of that spell disadvantage on its first saving throw made against the spell.
- Prolonged Spell: Spend 1 sorcery point to double the duration of target spell with a duration of 1 minute or longer (24 hour maximum duration).
- Quickened Spell: When casting a spell with a casting time of 1 combat action, spend 2 sorcery points to change the casting time to 1 second for this casting.
- Reverberating Spell: When casting a damaging spell with a duration of "instant", spend a number of sorcery points equal to the spell's level to automatically duplicate the effects of that spell during the next round.
- Subtle Spell: When casting a spell, spend 1 sorcery point to cast it stealthily (without any somatic or verbal components).
- Twinned Spell: When casting a spell that targets only one creature and doesn’t have a range of "self", spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell.
1 Can be used in addition to other Metamagic options on the same spell.
Chaos
- May invoke chaos before casting a spell to roll 1d20 + INT bonus on table below:
1d20 | Result |
---|---|
1 | Mishap |
2-6 | Failure |
7-15 | Success |
16-19 | Excellent |
20+ | Perfect |
- Mishap: Spell fizzles and is expended, 1% chance of Disaster per spell level, -2 next time you invoke chaos.
- Failure: Spell fizzles but is not expended.
- Success: Spell works as normal.
- Excellent: Succeeds in notable manner as determined by referee (double duration, range, targets, etc.)
- Perfect: Succeeds as well as possible (player chooses up to two effects from Excellent, possibly without expending spell), +2 next time you invoke chaos.
Disaster
Stronghold
- After 9th level, may construct a stronghold (usually a tower).
- 1d6 apprentices of levels 1–3 will then arrive to study under them.
Advancement
| Level | XP | HD | Atk Mod | Saving Throws ||||| Spells Per Day ||||||||
^^ | ^^ | ^^ | ^^ | D1 | W1 | P1 | B1 | S1 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - | - | - |
2 | 2,500 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - | - | - |
3 | 5,000 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | 1 | - | - | - | - |
4 | 10,000 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | 2 | - | - | - | - |
5 | 20,000 | 5d6 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | 2 | 1 | - | - | - |
6 | 40,000 | 6d6 | +2 | 11 | 12 | 11 | 14 | 12 | 2 | 2 | 2 | - | - | - |
7 | 80,000 | 7d6 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | 2 | 2 | 1 | - | - |
8 | 150,000 | 8d6 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | 3 | 2 | 2 | - | - |
9 | 300,000 | 9d6 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | 3 | 3 | 2 | 1 | - |
10 | 450,000 | 9d6+1 | +2 | 11 | 12 | 11 | 14 | 12 | 3 | 3 | 3 | 3 | 2 | - |
11 | 600,000 | 9d6+2 | +5 | 8 | 9 | 8 | 11 | 8 | 4 | 3 | 3 | 3 | 2 | 1 |
12 | 750,000 | 9d6+3 | +5 | 8 | 9 | 8 | 11 | 8 | 4 | 4 | 3 | 3 | 3 | 2 |
13 | 900,000 | 9d6+4 | +5 | 8 | 9 | 8 | 11 | 8 | 4 | 4 | 4 | 3 | 3 | 3 |
14 | 1,050,000 | 9d6+5 | +5 | 8 | 9 | 8 | 11 | 8 | 4 | 4 | 4 | 4 | 3 | 3 |
[Level Advancement]
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D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells ↩︎