pvgttm-web/src/pages/bestiary/nonhuman-modifiers.md

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Modifiers and Abilities for Non-humans Suggested modifiers and abilities for class-based, nonhuman NPCs. 2023-04-23T19:05:00-04:00 bestiary feature bnh

Most of the class-based NPCs listed in the bestiary are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats.

Automaton

  • +1 AC
  • +2 to save vs poisons
  • No need to eat, drink, breathe, or sleep.
  • Immunity to sleep spells and disease.

Bugbear

  • +2 to saves vs poison, spells, and wielded items.
  • Can see heat signatures up to 60', even in total darkness.
  • Can wield any two-handed melee weapon with only one hand.

Dracokin

  • Determine draconic ancestry and breath weapon
  • +2 to all saves vs Blasts of the same type as breath weapon.

Drow

  • Can see heat signatures up to 60', even in total darkness.
  • -2 to attacks and -1 AC in bright light (daylight, Continual Light, etc).
  • HD 2+ can cast Darkness once per day.
  • HD 4+ can cast Detect Magic once per day

Dwarf

  • +2 to saves vs poison, spells, and wielded items.
  • +1 AC
  • Can see heat signatures up to 60', even in total darkness.
  • Can't use longbows or 2-handed weapons.

Elekin

  • +2 bonus to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Trunk can be used for unarmed attack or for simple object manipulation.

Elf

  • Can see heat signatures up to 60', even in total darkness.
  • HD 2+ can cast Light once per day.
  • HD 4+ can cast Detect Magic once per day.

Elfaye

  • Can see heat signatures up to 60', even in total darkness.
  • HD 2+ can cast Hidden Step once per day.
  • HD 4+ can cast Detect Magic once per day.

Felinar

  • +1d2 damage on unarmed attacks from claws.
  • +1 AC
  • Can see heat signatures up to 60', even in total darkness.

Firfolk

  • +2 bonus to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Can cast glamour from 2nd level and invisibility from 4th level (once each per day).

Giantkin

  • +2 to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.

Gnome

  • +2 to saves vs spells and wielded items.
  • Can see heat signatures up to 60', even in total darkness.
  • Can't use longbows or 2-handed weapons.
  • 30% have burrowing mammal pet (badger, mole, etc.)

Halfling

  • Can reroll a missed attack or failed saving up to twice per day.
  • +1 AC

Mimikin

  • May be pretending to be another race.

Ogre

  • +2 to saves vs poison, spells, and wielded items.
  • Can see heat signatures up to 60', even in total darkness.
  • Can wield any two-handed melee weapon with only one hand.

Rhinokin

  • +2 bonus to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Horn can be used for attack as mace (1d6 blunt).

Stral

  • Can see heat signatures up to 60', even in total darkness.
  • Each carries at least one magical weapon or item with an elemental bound to it.

Tortokin

  • +1d2 damage on unarmed attacks from claws.
  • Determine AC:
HD Armor Class
1-4 13
5-8 15
9+ 17

[Tortokin Armor Class]