update tp v0.22.0 of rules and code add "Vessels" to rules add restriction on "super" attack usage for martial classes remove minimum ability requirements from races
5.4 KiB
5.4 KiB
title, description, date_pub, section, content_type, short_code
| title | description | date_pub | section | content_type | short_code |
|---|---|---|---|---|---|
| Bard | The Bard class for OSR gaming. | 2023-09-15T11:54:00-04:00 | classes | feature | cbd |
A warrior-performer with a deep knowledge of lore and some spellcasting ability.
| Hit Dice | 1d8 |
| Armor | Leather, chainmail, no shields |
| Weapons | Missile weapons, one-handed melee weapons |
| Languages | Alignment, Common |
| Spellcasting Ability | Charisma (CHA) |
Core Features
| Level | HD | Atk | Save | Spells / Day |
|---|---|---|---|---|
| 1 | 1d8 | 0 | 13 | - |
| 2 | 2d8 | 0 | 13 | 1 |
| 3 | 3d8 | 0 | 13 | 2 |
| 4 | 4d8 | 0 | 13 | 2 |
| 5 | 5d8 | +2 | 12 | 3 |
| 6 | 6d8 | +2 | 12 | 3 |
| 7 | 7d8 | +2 | 12 | 4 |
| 8 | 9d8 | +2 | 12 | 4 |
| 9 | 9d8 | +5 | 10 | 5 |
| 10 | 9d8+2 | +5 | 10 | 5 |
| 11 | 9d8+4 | +5 | 10 | 6 |
| 12 | 9d8+6 | +5 | 10 | 6 |
| 13 | 9d8+8 | +7 | 8 | 7 |
| 14 | 9d8+10 | +7 | 8 | 7 |
[Bard Features]
Saving Throw Mods
- +2 to Save vs Spells (-2 overall)
Captivating Performance
By singing, playing music, or otherwise performing, can make a skilled CHA check to captivate subjects in a 30' radius.
- Only works outside of combat.
- Up to 2 HD per bard level may be targeted (performer's choice).
- Types of subjects affected is determined by bard level:
- 1st level: humanoids only
- 4th level: animals or humanoids only
- 7th level: any creatures
- Targeted subjects must Save vs Spells or be captivated.
- The attention of affected subjects is fully focused on the performer.
- Affected subjects will follow the performer.
- Continues until performance ends or is interrupted (ex: by violence or a loud noise).
Charming Captivated Subject
If the performance lasts for at least one turn and ends without interruption:
- Each subject must Save vs Spells or be charmed for one turn per bard level.
- Charmed subjects treat performer as trusted friend and ally (including defending performer).
- Charmed subjects will obey performer's commands (if they can understand the language).
- Commands that contradict the subject's nature or alignment (or that will lead to self-harm) are ignored.
Class Skills
- Bardic Lore: INT or WIS check to recall lore pertaining to magic items, heroes, legends, and myths (including knowing some of the powers of a magic item).
- Prestidigitation: Can use a combat action to make a skilled INT check to create a small, instant, illusory effect that inflicts no damage.
- Ritual Casting: Some rituals require a skilled check.
- Swashbuckling: Describe intended outcome, make a skilled check as indicated by GM.
- May only be used successfully once per 10 minutes (1 turn).
- ex: jump on a banquet table, kicking the drinks over the stunned guards, before making a leaping strike at the nearest opponent.
Divine Magic
- Can pray to nature to cast spells.
- Must remain faithful to alignment and bardic faith.
- At level 2, gains spell casting and learns how to conduct magical research.
- May cast a number of spells each day up to to bard level - 1.
- Bard Spell List
Casting Spells
To cast a spell, the bard prays to nature.
- Make a skilled CHA check reduced by the level of the spell being attempted.
- On a fumble, causes Doubt.
- On a failure, nothing happens, and it doesn't count towards casts for the day.
- On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen.
- On a complete success, the spell casts as expected.
- On a critical success, the spell works exceptionally well (ex: player may choose to double spell duration, range, or targets).
Doubt
Occurs whenever a fumble occurs while casting a spell.
- Next attempt to cast spell gets -2 on roll.
- Cleared by a successful cast.
- Fumbling while already having Doubt severs connection to nature, preventing spell casting until next day.
Languages
- With each even-numbered level beyond 3rd, may learn to speak an additional language.
- May learn "Druidic", the secret language of Druids, this way.
Musical Defense
While singing, playing music, or otherwise performing:
- Allies within 30' are immune to music-based magical effects and the charms of Fae creatures.
- Allies already charmed or under a music-based magical effect may make a saving throw at +4 to end the charm or effect.
Scene
After 12th level, can establish a scene (ex: a venue, club, theater, manor, or traveling roadshow) with 2d6 apprentices of level 1.