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Wand of Druidcraft A magic wand for druids that creates various simple nature effects. 2023-07-04T13:45:00-04:00 magic items feature mwd

A Wand of Druidcraft, created with both Stable Diffusion Online and Dall-E, released under a CC0 license.

A simple, 16" wooden wand with a small green crystal at one end.

  • As long as at least one charge remains, the green crystal glows slightly.
  • May only be used by druids.

Activation

When the wand is waved in a certain way by a druid, one of the following effects occurs (with the effect determined by the gesture used):

  • Create a tiny, harmless sensory effect that predicts what the weather will be at the present location for the next 24 hours.
    • Examples: A golden orb for clear skies, a cloud for rain, falling snowflakes for snow, etc.
    • Persists for 1 round.
  • Instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
  • Create an instantaneous, harmless sensory effect.
    • Examples: Falling leaves, a puff of wind, the sound of a small animal, the faint odor of skunk, etc.
    • Must fit in a 5-foot cube.
  • Instantly light or snuff out a candle, a torch, or a small fire (ex: a campfire).
  • Manipulate a volume of water within 30' (and which fits within a 5-foot cube) in one of the following ways:
    • Instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction.
      • This movement doesnt have enough force to cause damage.
    • Cause the water to form into simple shapes and animate at your direction, for up to 1 hour.
    • Change the waters color or opacity for up to one hour.
      • The change must be uniform throughout.
    • Freeze the water, provided that there are no creatures in it.
      • It unfreezes in 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect in combat as an action.

Usage Die

  • Starts at d12.
  • After each use, roll the current die, and on a 1-2, the die drops one step (d12 -> d10 -> d8 -> d6 -> d4 -> 1), as the glow becomes dimmer.
  • When no more charges are left, it becomes inert.

!!!include(license/wotc-cc-by.md)!!!