98 lines
3.6 KiB
Markdown
98 lines
3.6 KiB
Markdown
---
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title: Bloodmage
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description: The Bloodmage class for OSR gaming.
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date_pub: 2023-02-26T17:46:00-05:00
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section: classes
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content_type: feature
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short_code: cbm
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---
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Bloodmages are arcane spellcasters that use their own life force, rather than their memories, to cast spells.
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[[toc]]
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<div class='headlessTableWrapper'>
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| | |
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| ------------- | ------------------- |
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| **Hit Dice** | 1d8 |
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| **Armor** | Leather, no shields |
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| **Weapons** | One-handed weapons |
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| **Languages** | Alignment, Common |
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</div>
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### Core Features
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<div class="dividedTableWrapper levelTable">
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| Level | HD | Atk | Save |
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| :---: | :---: | :-: | :--: |
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| 1 | 1d8 | 0 | 13 |
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| 2 | 2d8 | 0 | 13 |
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| 3 | 3d8 | 0 | 13 |
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| 4 | 4d8 | 0 | 13 |
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| 5 | 5d8 | +2 | 13 |
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| 6 | 6d8 | +2 | 11 |
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| 7 | 7d8 | +2 | 11 |
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| 8 | 9d8 | +2 | 11 |
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| 9 | 9d8 | +5 | 11 |
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| 10 | 9d8+1 | +5 | 11 |
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| 11 | 9d8+2 | +5 | 8 |
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| 12 | 9d8+3 | +5 | 8 |
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| 13 | 9d8+4 | +7 | 8 |
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| 14 | 9d8+5 | +7 | 8 |
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[Bloodmage Features]
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</div>
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#### Saving Throw Mods
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- +2 to **Save vs Spells** (-2 overall)
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### Arcane Magic
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- Can cast any known spell by shedding blood at a rate of 1 HP / spell level.
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- Carries a spell book (or equivalent) with known spells in it.
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- Starts with [at least one spell](/rules/magic.html#starting-spells) in book.
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- Can cast any spell in book.
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- Can cast a number of spells per day equal to bloodmage level.
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- Can conduct magical research.
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- Gains a new spell every level, in addition to any found and added to spell book.
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- [Known arcane spells](./arcane-spellcasters/known-arcane-spells.html)
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#### Casting Spells
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To cast a spell, make a [skilled INT check](/rules/adventuring.html#skilled-ability-checks) reduced by the level of the spell being attempted.
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- On a fumble, a [blunder](/rules/magic.html#blunders) may occur, and the next attempt to cast a spell (before a long rest) gets -2.
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- On a failure, the spell fizzles, and nothing else happens (it doesn't count towards spells per day limit).
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- On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen.
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- On a complete success, the spell is cast as desired.
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- On a critical success, the spell is cast in a notable manner as determined by GM (ex: double duration, range, or targets), and the next attempt to cast a spell (before a long rest) gets +2.
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### Class Skills
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- **Arcane Lore**: Can make a skilled INT check to recall information about arcane magic or recognize a spell or magic item.
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- **Prestidigitation**: Can use a combat action to make a skilled INT check to create a small, instant, illusory effect that inflicts no damage.
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- **Ritual Casting**: Some rituals require a skilled check.
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- **Advanced Skills**: After reaching level 4, may add skills modifier to appropriate non-skilled checks (ex: intimidation, stabilizing wounds).
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### Healing
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Can make animal sacrifices to heal self.
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- Intelligent or magical creatures work best.
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- Creature must be slain with dagger or other bladed weapon.
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- Restores HP equal to creatures HD.
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- Creatures that are innocent, powerful, or dear to the caster work better.
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- GM may roll 1d6 for each fallen enemy, each 1 is still alive and may be sacrificed
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### Stronghold
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- After 9th level, may construct a stronghold (usually, a tower).
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- 1d6 apprentices of levels 1–3 will then arrive to study under them.
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Adapted from _[Alternate Magic](https://www.drivethrurpg.com/product/397412/Alternate-Magic-OSR)_ by [Eric Diaz](http://methodsetmadness.blogspot.com/)
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