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pvgttm-web/src/pages/bestiary/neurovores/neurovore-vampire.md
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Neurovore Vampire The neurovore vampire creature for OSR gaming. 2025-10-26T14:58:52-04:00 bestiary neurovores feature bnrv 8 hidden

A feral, psionic, bipedal cephalopod from another universe, cursed with vampirism.

Hit Dice 8**** (36 hp)
Armor Class 15
Attacks 4 (+7) @ 1d2 + energy drain + brain grab (tentacle) or 1 psionic power
Movement 40' any direction / 20' levitate
Save 8 (8)
Morale 7
Alignment Any

!!!include(bestiary/neurovores/base-info.md)!!!

  • Only communicates in strong emotions projected empathically.
  • Immune to damage from non-magical weapons.
  • Regenerates 3 hp at the start of each round until destroyed.
  • At 0 hp, changes into cloud of mist and flees to coffin.
  • Can walk along vertical surfaces and upside down across ceilings without using hands at normal movement speed.
  • Despises light sources, must attack any creature holding a light if possible (disadvantage if attacking others).

!!!include(bestiary/neurovores/brain-grab.md)!!!

!!!include(bestiary/neurovores/psionic-powers.md)!!!

!!!include(bestiary/vampires/energy-drain.md)!!!

Shapeshift

Can change into other forms at will.

  • Each change takes 1 round.
  • Can take humanoid form, or form listed below.
  • Clothes and equipment carried remain in possession but inaccessible while in non-humanoid form.

Cloud of Mist

Hit Dice 7** (31 hp)
Armor Class 17
Movement 60' flying
Attacks None
Saving Throws D8 W9 P10 B10 S12 (7)
Morale 11
  • Immune to all weapons while in this form.
  • Unable to attack while in this form.

!!!include(bestiary/vampires/weaknesses.md)!!!

Notes

  • The process of becoming a vampire shatters the neurovores sanity, limiting access to certain vampiric abilities (ex: Charming Gaze).
  • Prefers to hide in shadows, paralyzing victims with psionic blast before leaping on them and using their tentacles to devour their victim's brain.