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pvgttm-web/src/pages/bestiary/racial-mods.md
Eric Woodward 5c58d7d051 Add Referee's Tools
Update JS, add versioning (for cache-busting updates)
Clean up a bunch of unused files
Add Rivertail community
Add some new races
2023-08-27 23:54:42 -04:00

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Markdown

Most of the (class-based) NPCs listed in the [bestiary](/bestiary/index.html) are assumed to be human.
If you want to use one of the player races to modify an NPC, use the rules below.
### Automaton
- +1 AC
- +2 to save vs poisons
### Bugbear
- +2 to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Infravision 60'
### Dracokin
- Determine [draconic ancestry](/races/dracokin.html#draconic-ancestry) and breath weapon
- +2 to all saves vs Blasts of the same type as breath weapon.
### Drow
- HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day
- Infravision 60'
- Light Sensitivity: -2 to attacks and -1 AC in bright light (daylight, _Continual Light_, etc).
### Dwarf
- +2 to saves vs poison, spells, and wielded items.
- Can't use longbows or 2-handed weapons.
- +1 AC
- Infravision 60'
### Elekin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Trunk: Can be used for unarmed attack or for simple object manipulation.
### Elf
- HD 2+ can cast [Light](/spells/light.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
- Infravision 60'
### Elfaye
- HD 2+ can cast [Hidden Step](/spells/hiddenlight.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
- Infravision 60'
### Felinar
- +1d2 damage on unarmed attacks from claws.
- +1 AC
- Infravision 60'
### Firfolk
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Can cast _glamour_ from 2nd level and _invisibility_ from 4th level (once each per day).
### Gnome
- +2 to saves vs spells and wielded items.
- Can't use longbows or 2-handed weapons.
- Infravision 60'
- 30% have burrowing mammal pet (badger, mole, etc.)
### Halfling
- Luck: 1d3 times per day, can reroll a missed attack or failed saving throw.
- +1 AC
### Mimikin
- May be pretending to be another race.
### Rhinokin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Horn: Can be used for attack as mace (1d6 blunt).
### Stral
- Each carries at least one magical weapon or item with an elemental bound to it.
- Infravision 60'
### Tortokin
- +1d2 damage on unarmed attacks from claws.
- Determine AC:
<div class="dividedTableWrapper">
| HD | Armor Class |
| :-: | :---------: |
| 1-4 | 13 |
| 5-8 | 15 |
| 9+ | 17 |
[Tortokin Armor Class]
</div>