pvgttm-web/src/pages/bestiary/racial-mods.md

2.7 KiB

Most of the (class-based) NPCs listed in the bestiary are assumed to be human.

If you want to use one of the player races to modify an NPC, use the rules below.

Automaton

  • +1 AC
  • +2 to save vs poisons

Bugbear

  • +2 to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Infravision 60'

Dracokin

  • Determine draconic ancestry and breath weapon
  • +2 to all saves vs Blasts of the same type as breath weapon.

Drow

  • HD 2+ can cast Darkness once per day.
  • HD 4+ can cast Detect Magic once per day
  • Infravision 60'
  • Light Sensitivity: -2 to attacks and -1 AC in bright light (daylight, Continual Light, etc).

Dwarf

  • +2 to saves vs poison, spells, and wielded items.
  • Can't use longbows or 2-handed weapons.
  • +1 AC
  • Infravision 60'

Elekin

  • +2 bonus to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Trunk: Can be used for unarmed attack or for simple object manipulation.

Elf

  • HD 2+ can cast Light once per day.
  • HD 4+ can cast Detect Magic once per day.
  • Infravision 60'

Elfaye

Felinar

  • +1d2 damage on unarmed attacks from claws.
  • +1 AC
  • Infravision 60'

Firfolk

  • +2 bonus to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Can cast glamour from 2nd level and invisibility from 4th level (once each per day).

Gnome

  • +2 to saves vs spells and wielded items.
  • Can't use longbows or 2-handed weapons.
  • Infravision 60'
  • 30% have burrowing mammal pet (badger, mole, etc.)

Halfling

  • Luck: 1d3 times per day, can reroll a missed attack or failed saving throw.
  • +1 AC

Mimikin

  • May be pretending to be another race.

Rhinokin

  • +2 bonus to saves vs poison, spells, and wielded items.
  • Can wield any two-handed melee weapon with only one hand.
  • Horn: Can be used for attack as mace (1d6 blunt).

Stral

  • Each carries at least one magical weapon or item with an elemental bound to it.
  • Infravision 60'

Tortokin

  • +1d2 damage on unarmed attacks from claws.
  • Determine AC:
HD Armor Class
1-4 13
5-8 15
9+ 17

[Tortokin Armor Class]