pvgttm-web/ose_backup/races/firfolk.md

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title description date_pub section content_type short_code
Firfolk TBD 2023-02-15T00:26:00-05:00 races feature rf2
Requirements Minimum CON 9
Ability modifiers -1 INT, +1 WIS
Languages Alignment, Common, Firspeak

INTRO

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Available Classes and Max Level

  • Assassin: 6th
  • Druid1: 10th
  • Fighter: 8th
  • Knight: 7th
  • Ranger: 9th
  • Thief: 8th

Combat

Firfolk can use all types of weapons and armour, but it must be tailored to their large size.

Two-handed melee weapons: A firfolk can wield any two-handed melee weapon, such as a battle axe, with only one hand.

Innate Magic

At 2nd level, a firfolk is able to cast the glamour spell once per day and, at 4th level, invisibility once per day.

Languages

Firfolk know Common, their alignment language, and Firspeak (the native language of the firfolk race).

Open Doors

Firfolk open even barred doors with ease. They are treated as the next highest STR category when it comes to determining their chance of opening doors (see Ability Scores in Old-School Essentials). For example, a firfolk with STR 12 is treated as if their STR were in the 1315 category instead.

Resilience

Firfolk's natural constitution and resistance to magic grants them a +2 bonus to saving throws versus poison, spells, and magic wands, rods, and staves.


  1. At the referees option, firfolk druids may only exist as NPCs. ↩︎