pvgttm-web/ose_backup/races/felinar.md

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title description date_pub section content_type short_code
Felinar TBD 2023-02-15T00:26:00-05:00 races feature rf1
Requirements None
Ability modifiers +DEX, -WIS
Languages Alignment, Common

INTRO

toc

Available Classes and Max Level

  • Acrobat: 10th
  • Assassin: 10th
  • Cleric1: 6th
  • Fighter: 8th
  • Knight: 7th
  • Magic-user: 9th
  • Ranger: 9th
  • Thief: 10th

Claw Attack

Felinar have natural claws that can be used to make an attack, dealing 1d4 damage on a successful hit.

Infravision

Felinar have infravision to 60 (see Darkness under Hazards and Challenges).


  1. At the referees option, felinar clerics may only exist as NPCs. ↩︎