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pvgttm-web/src/pages/bestiary/nonhuman-modifiers.md
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---
title: Modifiers and Abilities for Non-humans
description: Suggested modifiers and abilities for class-based, nonhuman NPCs.
date_pub: 2023-04-23T19:05:00-04:00
section: bestiary
content_type: feature
short_code: bnh
---
Most of the class-based NPCs listed in the [bestiary](/bestiary/index.html) are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats.
### Automaton
- +1 AC
- +2 to save vs poisons
- No need to eat, drink, breathe, or sleep.
- Immunity to sleep spells and disease.
### Bugbear
- +2 to saves vs poison, spells, and wielded items.
- Can see heat signatures up to 60', even in total darkness.
- Can wield any two-handed melee weapon with only one hand.
### Dracokin
- Determine [draconic ancestry](/races/dracokin.html#draconic-ancestry) and breath weapon
- +2 to all saves vs Blasts of the same type as breath weapon.
### Drow
- Can see heat signatures up to 60', even in total darkness.
- -2 to attacks and -1 AC in bright light (daylight, [Continual Light](/spells/continual-light.html), etc).
- HD 2+ can cast [Darkness](/spells/light.html#darkness) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day
### Dwarf
- +2 to saves vs poison, spells, and wielded items.
- +1 AC
- Can see heat signatures up to 60', even in total darkness.
- Can't use longbows or 2-handed weapons.
### Elekin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Trunk can be used for unarmed attack or for simple object manipulation.
### Elf
- Can see heat signatures up to 60', even in total darkness.
- HD 2+ can cast [Light](/spells/light.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
### Elfaye
- Can see heat signatures up to 60', even in total darkness.
- HD 2+ can cast [Hidden Step](/spells/hiddenlight.html) once per day.
- HD 4+ can cast [Detect Magic](/spells/detect-magic.html) once per day.
### Felinar
- +1d2 damage on unarmed attacks from claws.
- +1 AC
- Can see heat signatures up to 60', even in total darkness.
### Firfolk
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Can cast _glamour_ from 2nd level and _invisibility_ from 4th level (once each per day).
### Giantkin
- +2 to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
### Gnome
- +2 to saves vs spells and wielded items.
- Can see heat signatures up to 60', even in total darkness.
- Can't use longbows or 2-handed weapons.
- 30% have burrowing mammal pet (badger, mole, etc.)
### Halfling
- Can reroll a missed attack or failed saving up to twice per day.
- +1 AC
### Mimikin
- May be pretending to be another race.
### Ogre
- +2 to saves vs poison, spells, and wielded items.
- Can see heat signatures up to 60', even in total darkness.
- Can wield any two-handed melee weapon with only one hand.
### Rhinokin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Horn can be used for attack as mace (1d6 blunt).
### Stral
- Can see heat signatures up to 60', even in total darkness.
- Each carries at least one magical weapon or item with an elemental bound to it.
### Tortokin
- +1d2 damage on unarmed attacks from claws.
- Determine AC:
<div class="dividedTableWrapper">
| HD | Armor Class |
| :-: | :---------: |
| 1-4 | 13 |
| 5-8 | 15 |
| 9+ | 17 |
[Tortokin Armor Class]
</div>