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Law Elemental (Angel) The law elemental (angel) creature for OSR gaming. 2023-05-04T18:10:00-04:00 bestiary feature be1 draft

An elemental from Ange, the plane of Law, also known as a angel, typically created by a god of law to perform a specific function, and whose form and powers are determined by that function.

Hit Dice 1 (4hp)
Armor Class 14 (natural)
Attacks 1 (0) @ 1d2 (blow)
Movement 120' flying
Save D12 W13 P14 B15 S16 (1)
Alignment Lawful
Morale 10
Size Tiny (up to 3' tall)
XP 13
  • If attack hits a chaos elemental of the same size or smaller, victim is destroyed.
    • If both are equal in size, both are destroyed.
  • When dealing damage, may choose whether the wound inflicts pain.
  1. Cherub - can also be "recruits", like souls acting as psychopomp.
  2. Choir (Preacher) - or maybe this is the celestial chorus? And their songs count as prayers, preachings, and things which cause "faith" damage.
    • Seldom used, because they can do weird things to other angels.
      • If an angel serving a different god happens across a choir, the Faith damage can cause them to doubt and lose their connection to their god.
        • This state of opposing lawful forces causes confusion and, ultimately, a (tiny) crack of chaos, corrupting the purity of the angel.
        • fallen angels lose their immaculate protection.
  3. Ophan - Throne
  4. Seraphs - Serpent - do like righteous dragons (or maybe wyrms)
  5. Hassar - Prince
  6. Metatron

Sight of Judgement

When meeting a creature's gaze, can learn all of that creature's sins and good deeds.

  • Creature may Save vs Spells to prevent.
  • "Sins" are defined as actions that violate the laws of the god that created the angel.
  • "Good deeds" are defined as actions that further the laws of the god that created the angel.
  • Information is learned over 1 turn.
  • Doesn't reveal a creature's intentions or thoughts, just specific previous actions.

At Higher Levels

HD HP AC Atk Mod Damage Morale Size
2* 9 14 +1 1d4 10 Up to 6' tall
4* 18 16 +3 1d6 10 Up to 12' tall
8* 36 17 +7 1d8 11 Up to 24’ tall
12* 54 19 +9 2d8 11 Up to 48’ tall
16* 72 21 +11 3d8 12 Up to 96’ tall

[Higher-Level Law Elementals]

Short Stat Blocks

> HD 1* (4 hp), AC 14; MV 120' flying; Atk 3 (0) @ 1d1 (blow); AL N; ML 8
> HD 2* (9 hp), AC 15; MV 120' flying; Atk 3 (+1) @ 1d2 (blow); AL N; ML 9
> HD 4* (18 hp), AC 16; MV 120' flying; Atk 3 (+3) @ 1d3 (blow); AL N; ML 9
> HD 8* (36 hp), AC 17; MV 120' flying; Atk 3 (+7) @ 1d4 (blow); AL N; ML 10
> HD 12* (54 hp), AC 19; MV 120' flying; Atk 3 (+9) @ 1d6 (blow); AL N; ML 10
> HD 16* (72 hp), AC 21; MV 120' flying; Atk 3 (+11) @ 1d8 (blow); AL N; ML 10