--- title: Law Elemental (Angel) description: The law elemental (angel) creature for OSR gaming. date_pub: 2023-05-04T18:10:00-04:00 section: bestiary content_type: feature short_code: be1 status: draft --- An [elemental](./index.html) from [Ange, the plane of Law](/planes/elemental/index.html), also known as a angel, typically created by a god of law to perform a specific function, and whose form and powers are determined by that function.
| | | | --------------- | ----------------------- | | **Hit Dice** | 1 (4hp) | | **Armor Class** | 14 (natural) | | **Attacks** | 1 (0) @ 1d2 (blow) | | **Movement** | 120' flying | | **Save** | D12 W13 P14 B15 S16 (1) | | **Alignment** | Lawful | | **Morale** | 10 | | **Size** | Tiny (up to 3' tall) | | **XP** | 13 |
- If attack hits a chaos elemental of the same size or smaller, victim is destroyed. - If both are equal in size, both are destroyed. - When dealing damage, may choose whether the wound inflicts pain. 1. Cherub - can also be "recruits", like souls acting as psychopomp. 2. Choir (Preacher) - or maybe this is the celestial chorus? And their songs count as prayers, preachings, and things which cause "faith" damage. - Seldom used, because they can do weird things to _other_ angels. - If an angel serving a different god happens across a choir, the Faith damage can cause them to doubt and lose their connection to their god. - This state of opposing lawful forces causes confusion and, ultimately, a (tiny) crack of chaos, corrupting the purity of the angel. - fallen angels lose their immaculate protection. 3. Ophan - Throne 4. Seraphs - Serpent - do like righteous dragons (or maybe wyrms) 5. Hassar - Prince 6. Metatron ### Sight of Judgement When meeting a creature's gaze, can learn all of that creature's sins and good deeds. - Creature may **Save vs Spells** to prevent. - "Sins" are defined as actions that violate the laws of the god that created the angel. - "Good deeds" are defined as actions that further the laws of the god that created the angel. - Information is learned over 1 turn. - Doesn't reveal a creature's intentions or thoughts, just specific previous actions. ### At Higher Levels
| HD | HP | AC | Atk Mod | Damage | Morale | Size | | :--: | :-: | :-: | :-----: | :----: | :----: | :------------: | | 2\* | 9 | 14 | +1 | 1d4 | 10 | Up to 6' tall | | 4\* | 18 | 16 | +3 | 1d6 | 10 | Up to 12' tall | | 8\* | 36 | 17 | +7 | 1d8 | 11 | Up to 24’ tall | | 12\* | 54 | 19 | +9 | 2d8 | 11 | Up to 48’ tall | | 16\* | 72 | 21 | +11 | 3d8 | 12 | Up to 96’ tall | [Higher-Level Law Elementals]
#### Short Stat Blocks ``` > HD 1* (4 hp), AC 14; MV 120' flying; Atk 3 (0) @ 1d1 (blow); AL N; ML 8 > HD 2* (9 hp), AC 15; MV 120' flying; Atk 3 (+1) @ 1d2 (blow); AL N; ML 9 > HD 4* (18 hp), AC 16; MV 120' flying; Atk 3 (+3) @ 1d3 (blow); AL N; ML 9 > HD 8* (36 hp), AC 17; MV 120' flying; Atk 3 (+7) @ 1d4 (blow); AL N; ML 10 > HD 12* (54 hp), AC 19; MV 120' flying; Atk 3 (+9) @ 1d6 (blow); AL N; ML 10 > HD 16* (72 hp), AC 21; MV 120' flying; Atk 3 (+11) @ 1d8 (blow); AL N; ML 10 ```