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Master Vampire Neurovore The master vampire creature for OSR gaming. 2025-10-26T19:21:55-04:00 bestiary vampires feature bvmn 10

An ancient, undead creature that survives by drinking the blood of others, can cast spells with their blood, and is turning into a neurovore.

Hit Dice 10d10*** (55 hp)
Armor Class 20
Movement 40' any direction
Attacks 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze
Alignment Chaotic
Save 6 (10)
Morale 12

!!!include(bestiary/vampire.md)!!!

  • Must Save at the beginning of each round in direct sunlight or lose 2 HD.
    • Partly blinded while in sunlight (disadvantage on attack).

Spellcasting

  • Can cast any known spell by shedding blood (1 hp / spell level).
  • Carries a spell book (or equivalent) with known spells in it.

Known Spells

Transformation

The master vampire is transforming into a neurovore over the course of 3 "planar hours" (realtime gameplay hours, less time away from the table), gaining a new power at the end of each hour.

  • At the end of hour 1, they gain telepathy out to 120 feet, the ability to levitate vertically at will 20' / round, and the following psionic power (which can be used 3x per day):
    • Blast: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must Save or be paralyzed for 1d12 minutes.
  • At the end of hour 2, they gain advantage on all saves vs magic and all saves vs psionic / mental powers, along with the following psionic power (which can be used 3x per day):
    • Bolt: Target within 60' must Save vs Spells or take 3d6 damage.
  • At the end of hour 3, they gain the ability to make an attack with each tentacle for 1d2 damage (plus the chance to perform a Brain Grab), and the following psionic power (which can be used 3x per day):
    • Control: Target within 30' must Save or come under the mental control of the master vampire neurovore for 1d6 rounds.
      • Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive.

Brain Grab

On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.