--- title: Master Vampire Neurovore description: The master vampire creature for OSR gaming. date_pub: 2025-10-26T19:21:55-04:00 section: bestiary subsection: vampires content_type: feature short_code: bvmn hd: 10 --- An ancient, undead creature that survives by drinking the blood of others, can cast spells with their blood, and is turning into a neurovore.
| | | | --------------- | ----------------------------------------------------- | | **Hit Dice** | 10d10\*\*\* (55 hp) | | **Armor Class** | 20 | | **Movement** | 40' any direction | | **Attacks** | 1 (+8) @ energy drain (touch, 1d6+4) or charming gaze | | **Alignment** | Chaotic | | **Save** | 6 (10) | | **Morale** | 12 |
!!!include(bestiary/vampire.md)!!! - Must **Save** at the beginning of each round in direct sunlight or lose 2 HD. - Partly blinded while in sunlight (disadvantage on attack). ### Spellcasting - Can cast any known spell by shedding blood (1 hp / spell level). - Carries a spell book (or equivalent) with known spells in it. #### Known Spells - First level: - [Read Languages](/spells/read-languages.html) - [Hold Portal](https://oldschoolessentials.necroticgnome.com/srd/index.php/Hold_Portal) - [Sleep](https://oldschoolessentials.necroticgnome.com/srd/index.php/Sleep) - Second level: - [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP) - [Invisibility](/spells/invisibility.html) - [Mirror Image](https://oldschoolessentials.necroticgnome.com/srd/index.php/Mirror_Image) - Third level: - [Fireball](https://oldschoolessentials.necroticgnome.com/srd/index.php/Fire_Ball) - [Hold Person]() - [Suggestion](/spells/suggestion.html) - Fourth level: - [Improved Invisibility](/spells/improved-invisibility.html) - [Polymorph Others](/spells/polymorph-others.html) - [Polymorph Self](/spells/polymorph-self.html) - Fifth level - [Animate Dead](https://oldschoolessentials.necroticgnome.com/srd/index.php/Animate_Dead) - [Telekinesis](https://oldschoolessentials.necroticgnome.com/srd/index.php/Telekinesis) ### Transformation The master vampire is transforming into a neurovore over the course of 3 "planar hours" (realtime gameplay hours, less time away from the table), gaining a new power at the end of each hour. - At the end of hour 1, they gain telepathy out to 120 feet, the ability to levitate vertically at will 20' / round, and the following psionic power (which can be used 3x per day): - **Blast**: All targets in 60' cone (5’ wide at the mouth, 20’ wide at far end) must **Save** or be paralyzed for 1d12 minutes. - At the end of hour 2, they gain advantage on all saves vs magic and all saves vs psionic / mental powers, along with the following psionic power (which can be used 3x per day): - **Bolt**: Target within 60' must **Save vs Spells** or take 3d6 damage. - At the end of hour 3, they gain the ability to make an attack with each tentacle for 1d2 damage (plus the chance to perform a [Brain Grab](#brain-grab)), and the following psionic power (which can be used 3x per day): - **Control**: Target within 30' must **Save** or come under the mental control of the master vampire neurovore for 1d6 rounds. - Target gets additional save to break the control when forced to commit acts that are against their alignment or self-destructive. #### Brain Grab On a critical hit while attacking with a tentacle, it latches onto the target, preventing their escape and extracting (and devouring) the their brain in 1d4 rounds.