pvgttm-web/src/pages/magic-items/wip.md

8.8 KiB

title description date_pub section content_type short_code status
Magic Items - WIP TBD 2023-02-19T20:59:00-05:00 magic items feature none draft

Armor of the Maestro

  • 2 5(3 2) 3 8 2 11
  • Touch
  • Roll Twice
    • Utility
    • Defense
  • 30'
  • 1 day
  • Animate
  • Sound

Bard armor that:

  • turns a song into a "music elemental" (possibly based on the type of music)
    • this could also function like a "summon X" spell
    • these aren't in the SRD, are they in the advanced book? If not, I'd like to maybe think about adding them
  • or something like the music fight in Doctor Strange 2 (turning music notes into weapons, or maybe little helpers?)
  • also may have some degree of versatility, allowing for slightly different results based on the type of music

Sword of Raining Stones

  • 3 1 1 7 9 6
  • Distance
  • Attack
  • 10'
  • 1-6 hours
  • Evoke
  • Earth

A sword that, once per day, can summon a small (10' radius) localized meteor storm over a point 10' away. Once summoned, it lasts 1d6 hours, can be moved at will (at a speed of 10' / round).

  • What effect would this have?
  • it's earth, so maybe something else? a large boulder?
  • Once per day, can summon 1d6 small meteors, each of which can land at any you can see.
  • Small, blazing orbs of earth and fire plummet to the ground at 1d6 points you can see. When the meteors hit, each deals 1d6 damage to every creature within 10' of where they land (save vs spells for half-damage).
  • Once per day, the weilder can speak the command words to summons a rain of falling stones for 1d6 rounds, and any creature caught in it takes 2d6 damage each round (save vs spells for half, roll once for the duration)

Helm of Halos

  • 2 3 6 8 8 18
  • Touch
  • utility
  • 60'
  • 1 day
  • divine
  • Humanoid

A helmet (+1 AC) for for lawful(-good) clerics and paladins that allows the wearer to see a halo around every friendly humanoid (human / demihuman) within 60'. The first time each humanoid with a halo is hit, that hit is negated, and their halo shatters, restored the next morning at dawn.

The Ring of Zozridiz

  • 2 6(2 1 3) 1 10 4 16
  • Touch
  • Thrice
    • Defense
    • Attack
    • Utility
  • 10'
  • Permanent
  • Conjure
  • Human

No idea.

  • Maybe a demon bound to a piece of armor / talisman / something (like a black, oily gauntlet) that spreads over it's wielder, granting them +1 attack, +1 AC, and +1 to all saving throws
  • a magic item with a hadar-like power to conjure tentacles (for attack / defense with an extra 10' reach)
  • Even better - a demon bound to a ring which will grant the user +1 Atk / +1 AC / +10' reach
    • makes their arms stretch, like Dhalsim (which looks weird and creepy)
    • may also give them a demonic visage
    • the demon keeps renegotiating their terms at the most inopportune moments
      • may try to take over during combat and go a bit berserk

Cloak of melting

  • 4 4 6 3 12 16
  • Area Effect
  • Transport
  • 60'
  • 1d6 rounds
  • Transmute
  • Human

Something that will allow everyone in 60' to melt and re-appear 60' away (in the same direction), and then which triggers again up to 1d6 times (at the beginning of each new round)

  • cloak, crown, ring, amulet

The Gauntlets of Balance

  • 2 5(3 1) 2 10 8 13

  • Touch

  • Twice

    • Utility
    • attack
  • 20'

  • Permanent

  • Divine

  • Infernal

  • what about a set of gloves - one divine, one infernal?

    • can only be wielded by neutral aligned beings
    • maybe the infernal one gives an attack bonus against divine beings, and the divine one does the opposite, but only while both are worn?
      • either can be used as a +1 weapon for 1d6+1 damage (1d6+3 vs opposite?)
      • what's the utility? lay on hands?
      • maybe the infernal one inflict wound (1d6), the divine one heals (1d6)
      • what's the limit for the healing?
      • maybe using one more that the other pulls you towards law or chaos?

Jadwirm's Shrinking Circle - 4 5(4 3) 7 8 12 3

  • Area Effect

  • Twice

    • Transport
    • Utility
  • 70'

  • 1 day

  • Transmute

  • Mineral

  • a black-iron ring with 4 small gems spaced evenly around the ring

  • Maybe something like drawmij's instant fortress? Can shrink all the non-organic material in a 70' radius down to a 7" circle, which can then be made bigger on command.

  • Set it down and say keyword 1 ("shrink?"), and all of the non-organic material within 70' gets pulled into it.

    • It has a very small representation of what was around it now in the middle (same places, diff scale)
  • each ability (shrink / grow) only works once per day

  • 2 6(4 3 4) 3 8 6 3

  • Touch

  • Thrice

    • Transport(x2)
    • Utility
  • 30'

  • 1 day

  • Dispel / Disappear

  • Mineral

The Soul Collector's Crossbow

  • a hellfire-imbued crossbow (black with veins of orange fire)

  • whenever a creature is killed with the crossbow, a strange coin appears near the wielder

    • It's a soulcoin (or a hellcoin)
    • May be useful for trade if / when the party goes to hell
  • Rolls

    • 2 2 6 6 12 7
  • Results

    • Touch
    • Defense
    • 60'
    • 1-6 hours
    • Transmute
    • Water
  • Ideas

    • turns up to 6 people into water - they mintain their basic shape, but become immune to non-agical damage
  • Rolls

    • 4 4 5 5 4 7
  • Results

    • AoE
    • Transport
    • 40
    • 1-6 turns
    • Conjure
    • Water
  • Ideas

    • conjure a great sea-turtle (made of water) to carry a group on it's back for 1-6 turns
  • Rolls

    • 3 5 (2 3) 1 5 7 15
  • Results

    • Distance
    • 1-4 x2
      • Defense
      • Utility
    • 10
    • 1-6 turns
    • Distort
    • Space/Dimension
  • Ideas

    • "Portal"-style portals - once activated, each gesture creates one or the other of a pair of portal - what goes into one comes out the other with the same speed ` - Once activated, portals can be made at will for the duration of the spell, and all remaining portals vanish when the spell ends. - portals can only be created up to 10' from caster, but once created, remain in place for the duration (or until dismissed)
  • Rolls

    • 2 3 3 5 1 13
  • Results

    • Touch
    • Utility
    • 30
    • 1-6 turns
    • Alter
    • Infernal
  • Ideas

    • turn someone into a demon / devil for up to 6 turns
  • Rolls

    • 2 1 6 9 12 17
  • Results

    • Touch
    • Attack
    • 60
    • 1-6 days
    • Transmute
    • Demi-human
  • Ideas

    • Something that transmutes things into demi-humans (or demi-humans into things)
  • Rolls

    • 4 2 2 3 10 5
  • Results

    • AoE
    • Defense
    • 20
    • 1-6 rounds
    • Shield
    • Fire
  • Ideas

    • This sounds like Eric's shield on the D&D cartoon - a cavilier's shield that could block vs/ magical attacks / AoEs
    • Maybe a 20' diameter ring of fire that grants some kind of AC bonus
  • Rolls

    • 4 1 8 6 3 2
  • Results

    • AoE
    • Attack
    • Sight
    • 1 hour
    • Compel
    • Vegetable
  • Ideas

    • grows saprolings / treefolk out of the ground - they live for an hour, and then return to the soil
    • or maybe just vines

2 4 4 7 7 14

  • Touch

  • Transport

  • 40'

  • 1-6 hours

  • distort

  • Time

  • This strikes me as something that puts people into suspended animation for 1-6 hours and allows you to carry them without them realizing any time has passed.

    • not sure how the touch / 40' come into it
    • what if it's a bracelet that can "store" all creatures within 40' in it (giving the crystals a particular shine), and then can be worn by someone else
    • after (1d)6 hours, the creatures reappear, the same distance they were from the bracelet when stored

2 4 3 5 10 9

  • Touch

  • Transport

  • 30'

  • 1-6 turns

  • Shield

  • Shadow

  • what about something that covers a transport in a shroud of shadow? Or... protects it with a shield of shadow?

    • why not both - generates a 30' diameter "shadow shield" that serves to both hide what's in the shield (and make it nearly invisible at night) AND protects it from harm (like a +2 to everything within the shield)?
    • save this for the void lords? Or make it another hint / piece of the void lord puzzle that the PCs find?
  • powerful, but fairly short duration (1d6 turns)

3 3 5 8 7 6

  • Distance

  • Utility

  • 50'

  • 1 day

  • Distort

  • Earth

  • first idea was to make soemthign that can "fold" earth, but I'm having trouble imagining that, so...

  • an item that turns a 10' wide cylinder of earth / rock (up to 50' long) into something passable - maybe it becomes liquid and you can swim it, maybe it turns it into an illusion?

    • the hard part is the day - is that how long it lasts? Is it a one-off?