pvgttm-web/src/pages/classes/firfolk.md

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Firfolk The Firfolk class for Old School Essentials. 2023-02-15T00:26:00-05:00 classes feature cf2
  • Needs Intro
Demihuman Class
Requirements Minimum WIS 9
Prime requisite STR and WIS
Hit Dice 1d8
Maximum Level 10
Armour Any appropriate to size, including shields
Weapons Any
Languages Alignment, Common, Firspeak

INTRO

Prime requisites: A firfolk with at least 13 STR and WIS gains a 5% bonus to experience. A firfolk with at least 13 STR and at least 16 WIS gains a 10% bonus.

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Combat

Firfolk can use all types of weapons and armour, but it must be tailored to their large size.

Two-handed melee weapons: A firfolk can wield any two-handed melee weapon, such as a battle axe, with only one hand.

Divine Magic

See Spells for full details on divine magic.

Holy symbol: A firfolk must carry a holy symbol: a sprig of mistletoe which the character must harvest.

Deity disfavour: Firfolk must be faithful to the tenets of their alignment and religion. Firfolk who fall from favour with their deity may incur penalties.

Magical research: A firfolk of any level may spend time and money on magical research. This allows them to create new spells or other magical effects associated with their deity. When a firfolk reaches 9th level, they are also able to create magic items.

Spell casting: A firfolk may pray to receive spells from nature. The power and number of spells available to a firfolk are determined by the characters experience level. Firfolk cast spells from the Druid spell list (see Magic in Old-School Essentials Advanced). At 1st level, a firfolk may only pray for the illusionist glamour spell, but from 2nd level, the character may pray for it or any spell on the spell list. Firfolk are also able to pray for the magic-user invisibility spell, from 3rd level.

Using magic items: As spell casters, firfolk can use magic scrolls of spells on their spell list. They can also use items that may only be used by divine spell casters (e.g. some staves). Firfolk may not use magical books or tomes.

Languages

Firfolk know Common, their alignment language, and Firspeak (the native language of the firfolk race).

Open Doors

Firfolk open even barred doors with ease. They are treated as the next highest STR category when it comes to determining their chance of opening doors (see Ability Scores in Old-School Essentials). For example, a firfolk with STR 12 is treated as if their STR were in the 1315 category instead.

After Reaching 8th Level

A firfolk has the option of creating a stronghold that will form the basis of a new community of firfolk. Firfolk communities are usually located in the wilderness (typically a forested or hilly area).

Firfolk Level Progression

| |||| Saving Throws ||||| Spells |||||

Level XP HD THAC0 D1 W1 P1 B1 S1 1 2 3 4 5
1 0 1d8 19 [0] 8 9 10 13 12 12 - - - -
2 4,000 2d8 19 [0] 8 9 10 13 12 2 - - - -
3 8,000 3d8 19 [0] 8 9 10 13 12 2 1 - - -
4 16,000 4d8 17 [+2] 6 7 8 10 10 2 2 - - -
5 32,000 5d8 17 [+2] 6 7 8 10 10 2 2 1 - -
6 64,000 6d8 17 [+2] 6 7 8 19 10 2 2 2 1 -
7 120,000 7d8 14 [+5] 4 5 6 7 8 3 3 2 2 1
8 250,000 8d8 14 [+5] 4 5 6 7 8 3 4 3 2 2
9 400,000 9d8 14 [+5] 4 5 6 7 8 4 4 3 3 2
10 600,000 9d8+13 12 [+7] 2 3 4 4 6 4 4 4 3 3

[Firfolk Level Progression]


  1. D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves. ↩︎

  2. At 1st level, a firfolk may only pray for the glamour spell. ↩︎

  3. Modifiers from CON no longer apply. ↩︎