Update JS, add versioning (for cache-busting updates) Clean up a bunch of unused files Add Rivertail community Add some new races
68 lines
1.7 KiB
Markdown
68 lines
1.7 KiB
Markdown
---
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title: Elf (Race)
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description: Thin, fey demihumans with sharp features and sensitivity to strong magic.
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date_pub: 2023-04-02T00:22:00-04:00
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section: races
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content_type: feature
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short_code: ref
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| --------------------- | --------------------------------------------------- |
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| **Requirements** | Minimum INT 9 |
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| **Ability modifiers** | -1 CON, +1 DEX |
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| **Languages** | Alignment, Common, Elvish, Gnoll, Hobgoblin, Orcish |
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</div>
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Thin, fey demihumans with sharp features and sensitivity to strong magic.
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### Available Classes and Max Level
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- **Assassin**: 10th
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- **Barbarian**: 8th
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- **Bard**: 7th
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- **Bloodmage**: 11th
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- **Cleric**: 7th
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- **Corsair**: 10th
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- **Druid**: 8th
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- **Fighter**: 7th
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- **Knight**: 11th
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- **Mystic**: 8th
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- **Paladin**: 9th
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- **Priest**: 7th
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- **Ranger**: 11th
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- **Sorcerer**: 11th
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- **Thief**: 10th
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- **Warlock**: 12th
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- **Wizard**: 11th
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### Detect Secrets
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2-in-6 chance of detecting secret doors, panels, etc. while underground.
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### Hear Noises
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2-in-6 chance (ex: when listening at a door).
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### Immune to Ghoul Paralysis
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Unaffected by the paralysis inflicted by ghouls.
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### Infravision
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Sees heat signatures up to 60', even in total darkness.
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### Innate Magic
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- From 2nd level, can cast [Light](/spells/light.html) once per day.
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- From 4th level, can cast [Detect Magic](/spells/detect-magic.html) once per day.
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### Sensitive to Evil
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-2 to attack rolls and -1 to AC when near powerful "evil" force (relic or sentient creature of level+3 HD or greater).
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