pvgttm-web/src/assets/fragments/rules/weapon-properties.md

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  • Blunt: Can be wielded by cleric.
  • Charge: Doubles any damage done after moving at least 60' while mounted before attacking.
  • Entangle: On successful hit, target must Save vs Paralyze to be able to move or attack.
    • Entangled victims can make new saves each round.
  • Light: May be used in offhand when dual-wielding.
  • Reach: Grants a extra 5' reach for determining melee range.
  • Reload: Takes a round to reload, can only be fired every other round.
  • Slow: Always attacks last in a round.
  • Stealth: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
  • Thrown: May be used as ranged weapon (short, medium, and long range indicated).
  • Two-handed: Requires two hands to use.
  • Versatile: May gain Slow and Two-handed to deal indicated damage.