873 B
873 B
- Blunt: Can be wielded by cleric.
- Charge: Doubles any damage done after moving at least 60' while mounted before attacking.
- Entangle: On successful hit, target must Save vs Paralyze to be able to move or attack.
- Entangled victims can make new saves each round.
- Light: May be used in offhand when dual-wielding.
- Reach: Grants a extra 5' reach for determining melee range.
- Reload: Takes a round to reload, can only be fired every other round.
- Slow: Always attacks last in a round.
- Stealth: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
- Thrown: May be used as ranged weapon (short, medium, and long range indicated).
- Two-handed: Requires two hands to use.
- Versatile: May gain Slow and Two-handed to deal indicated damage.