More stuff

This commit is contained in:
Eric Woodward 2023-05-18 10:22:59 -04:00
parent 623eae45e9
commit ed6df271d4
28 changed files with 564 additions and 105 deletions

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{
"name": "planar-vagabond",
"version": "0.10.4",
"version": "0.10.5",
"description": "",
"main": "index.js",
"scripts": {

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@ -1,6 +1,6 @@
<div class="rulesMenu">
Version 0.9.2 / 2023-05-07
Version 0.9.3 / 2023-05-18
- [Basics](/rules/basics.html)
- [Combat](/rules/combat.html)

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@ -1,7 +1,8 @@
---
title: Astral Vessels
description: TBD
description: Information about the various ships found in the astral plane.
date_pub: 2023-02-15T00:26:00-05:00
date_upd: 2023-05-18T10:13:00-04:00
section: astral
content_type: feature
short_code: av1
@ -38,12 +39,10 @@ short_code: av1
- For two consoles (or similar devices), make a contested CHA check between the two pilots, with the loser being locked-out of controlling the ship.
- For one console and an inert device (like a Fire Engine), the pilot should make a CHA check to override the device and take control of the vessel.
<!--
##### Usage with a Planar Compass
+ Using an astral console while wearing a planar compass provides the pilot with an enhanced ability to see the ship, its surrounding area, and even distant targets.
+ The compass can be focused on any ship or location within one day's travel of the wearer at their current speed.
-->
- Using an astral console while wearing a planar compass provides the pilot with an enhanced ability to see the ship, its surrounding area, and even distant targets.
- The compass can be focused on any ship or location within one day's travel of the wearer at their current speed.
#### Other Types of Engines
@ -205,3 +204,75 @@ Can be used against ships or giant creatures. Small individuals cannot be target
**Large ships**: Deals 1d6+5 x 10 hull points damage against ships and 6d6 hit points damage against creatures.
**Small ships**: Deals 1d4+4 x 10 hull points damage against ships and 3d8 hit points damage against creatures.
### Determining Crew
AstralJammer crew may be determined randomly through a series of dice rolls.
#### Crew Makeup
Roll 1d10 and consult the Crew Makeup Table to determine how many times to roll on the [Crew Type Table](#crew-types)
<div class="dividedTableWrapper">
| 1d10 | # of Times to Roll on CTT |
| :--: | :---------------------------: |
| 1-4 | 1 |
| 5-7 | 2 |
| 8-9 | 3 |
| 10 | 3 + roll again and add result |
[Crew Makeup Table]
</div>
#### Crew Types
<div class="dividedTableWrapper">
| 2d6 | Type |
| :-: | :---------------------------------------------: |
| 2 | Elves |
| 3 | Feyfolk (Nixies, Fairies, Sprites, etc.) |
| 4 | Dwarves |
| 5 | Automatons (roll for size / shape?) |
| 6 | Drahki (roll for color / breath weapons) |
| 7 | Humans |
| 8 | Lyffa |
| 9 | Stral |
| 10 | Gnomes |
| 11 | Drow |
| 12 | Other (Halflings, Half-Orcs, Deep Gnomes, etc.) |
[Crew Type Table]
</div>
#### Ship Purpose
<div class="dividedTableWrapper">
| 1d6 | Type |
| --- | --------- |
| 1-2 | Merchant |
| 3-4 | Military |
| 5 | Religious |
| 6 | Other |
[Ship Purpose Table]
</div>
#### Crew Alignment
<div class="dividedTableWrapper">
| 1d6 | Type |
| --- | ------- |
| 1-2 | Lawful |
| 3-4 | Neutral |
| 5-6 | Chaotic |
[Crew Alignment Table]
</div>

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---
title: Bugbear, Wild (Creature)
description: The Bugbear creature for OSR gaming.
date_pub: 2023-05-12T15:21:00-04:00
section: bestiary
content_type: feature
short_code: bbu
---
Large, hairy goblin-like creatures.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------ |
| **Hit Dice** | 3+1 (14hp) |
| **Armor Class** | 14 (natural + leather) |
| **Movement** | 30' |
| **Attacks** | 1 (+3) @ 2d4 (weapon +1) |
| **Alignment** | Chaotic |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 9 |
</div>
- Stealth Check succeeds on 1-3.

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---
title: Air Elemental
description: The air elemental creature for OSR gaming.
title: Air Elemental (Aerian)
description: The air elemental (aerian) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature

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---
title: Chaos Elemental (Demon)
description: The chaos elemental (demon) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature
short_code: bea
status: draft
---
An [elemental](./index.html) from [the plane of Chaos](/planes/elemental/index.html), also known as a demon.
The form(s) of a demon and their powers are determined by their type.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 1d8 (4hp) |
| **Armor Class** | 12 (natural) |
| **Attacks** | 1 (0) @ 1d2 (blow) |
| **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Alignment** | Chaotic |
| **Morale** | 7 |
</div>
### Types of Demons
#### Demon of Combat
Demons who specialize in fighting, conflict, and war.
- _Desires_: To physically dominate, cause harm, or win.
- _Ability_: Strength
- _Gifts_: Accuracy, Damage, Armor Penetration, Poison, Inflict Pain, Restrain, Extra Attacks, Elemental Attacks
- _Example Forms_: A black rune sword, a death knight on a skeletal horse, an ornate black dagger with blood-red veins on the blade.
#### Demon of Travel
- _Desires_: To be free, and to overcome obstacles, both physical and metaphysical.
- _Ability_: Dexterity.
- _Gifts_: Teleport, Carry Weight, Leaping, Flight, Pass Wall, Climbing, Open Lock.
- _Example Forms_: A boat with a skeletal ferryman, a rune-etched planar gateway, a pair of silver-tipped boots that grant a teleporting step, a misshapen bird with 3 heads.
#### Demon of Protection
- _Desires_: To guard, keep safe, and outlast.
- _Ability_: Constitution.
- _Gifts_: Manipulate Damage (soak, deflect, or redirect), Grant Immunity or Resistance, Hide, Mislead, Warn, Guard
- _Example Forms_: A blackened bone shield, a cloak of eyes, a hulking zombie guard, a suit of black metal armor with a horned helmet, a ring of invisibility.
#### Demon of Knowledge
- _Desires_: To understand, witness, and know the truth.
- _Ability_: Intelligence.
- _Gifts_: Foresight, Divination, Prophecy, Scrying, Telepathy, Information about another time or place.
- _Example Forms_: The preserved head of a sage, a talking face on the palm of one's hand, a book bound in human flesh and inked in blood, a deck of cards with terrifying visions of the future.
#### Desire
- _Desires_: To want, to dream, to understand (and satisfy) the wants of others.
- _Ability_: Wisdom.
- _Gifts_: Obtain, conjure, steal, or alter something, heal or provide stimulation to someone.
- _Example Forms_: An expensive suit with a luminous lining, a stunning youth with pitch-black eyes, a briefcase with an interior that shines of gold, a crystal bird that sings a sweet song.
#### Possession
- _Desires_: To control and dominate others.
- _Ability_: Charisma.
- _Gifts_: Control a creature or thing, sow fear or doubt, Mental Domination, Command, Create Illusions, Goad, Inflict Emotion.
- _Example Forms_: An emerald scarab, a slender bald human in a suit, a cloud of black smoke, a cracked hand-mirror.
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale |
| :-: | :-: | :-: | :-----: | :----: | :----: |
| 3 | 16 | 14 | +2 | 1d6 | 7 |
| 5 | 27 | 15 | +4 | 1d6+1 | 8 |
| 7 | 38 | 16 | +6 | 1d6+1 | 8 |
| 9 | 49 | 17 | +7 | 1d6+1 | 9 |
| 11 | 53 | 18 | +9 | 1d6+2 | 9 |
| 13 | 66 | 19 | +10 | 1d6+2 | 10 |
[Higher-Level Fighters]
</div>
#### Short Stat Blocks
```
> HD 1+1 (5 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 7
> HD 3+3 (16 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL Any; ML 7
> HD 5+5 (27 hp), AC 15; MV 40'; Atk 1 (+3) @ 1d6+1 (weapon); AL Any; ML 8
> HD 7+7 (38 hp), AC 16; MV 40'; Atk 1 (+5) @ 1d6+1 (weapon); AL Any; ML 8
> HD 9+9 (49 hp), AC 17; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11+11 (53 hp), AC 18; MV 40'; Atk 1 (+9) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13+13 (66 hp), AC 19; MV 40'; Atk 1 (+11) @ 1d6+2 (weapon); AL Any; ML 10
```

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---
title: Earth Elemental (Terrun)
description: The law elemental (terrun) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature
short_code: be1
status: draft
---

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---
title: Earth Elemental (Terrun)
description: The law elemental (terrun) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature
short_code: be1
status: draft
---

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@ -10,4 +10,20 @@ status: draft
Beings formed of pure, elemental matter (air, earth, fire, water, law, or chaos). Some can be summoned from their plane of origin to serve a spellcaster, potentially binding them to a piece of equipment to make a magic item.
Can only be harmed by magical attacks.
- Can only be harmed by magical attacks.
- Typically found in one of 6 power levels:
- Nether (HD 1\*),
- Lower (HD 2\*),
- Minor (HD 4\*),
- Lesser (HD 8\*),
- Intermediate (HD 12\*), or
- Greater (HD 16\*).
Come in 6 different power levels:
Nether: HD 1*, AC 12, Atk 1 (0) @ 1d2 (blow), SV D12 W13 P14 B15 S16 (1)
Lower: HD 2*, AC 13, Atk 1 (+1) @ 1d4 (blow), SV D12 W13 P14 B15 S16 (2)
Minor: HD 4*, AC 14, Atk 1 (+3) @ 1d6 (blow), SV D10 W11 P12 B13 S14 (4)
Lesser: HD 8*, AC 17, Atk 1 (+7) @ 1d8 (blow), SV D8 W9 P10 B10 S12 (8).
Intermediate: HD 12*, AC 19, Atk 1 (+9) @ 2d8 (blow), SV D6 W7 P8 B8 S10 (12).
Greater: HD 16*, AC 21, Atk 1 (+11) @ 3d8 (blow), SV D2 W3 P4 B3 S6 (16).

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@ -0,0 +1,9 @@
---
title: Law Elemental (Angel)
description: The law elemental (angel) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature
short_code: be1
status: draft
---

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@ -0,0 +1,9 @@
---
title: Earth Elemental (Terrun)
description: The law elemental (terrun) creature for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: bestiary
content_type: feature
short_code: be1
status: draft
---

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title: Fighter (Creature)
description: The fighter creature for OSR gaming.
date_pub: 2023-04-23T18:54:00-04:00
date_upd: 2023-05-11T22:25:00-04:00
section: bestiary
content_type: feature
short_code: bfr
@ -12,12 +13,11 @@ An adventurer that specializes in combat.
<div class='headlessTableWrapper'>
| | |
| ------------------- | -------------------------------------------- |
| --------------- | -------------------------------------------- |
| **Hit Dice** | 1d10 (5hp) |
| **Armor Class** | 13 (leather) |
| **Movement** | 40' |
| **Attacks** | 1 @ weapon (1d6) |
| **Attack Modifier** | 0 |
| **Attacks** | 1(0) @ 1d6 (weapon) |
| **Alignment** | Any |
| **Save As** | [Fighter](/classes/fighter.html#advancement) |
| **Morale** | 7 |

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@ -1,9 +1,31 @@
---
title: Dog, Flicker
description: TBD
date_pub: 2023-02-17T00:26:00-05:00
title: Flicker Dog
description: The Flicker Dog creature for OSR gaming.
date_pub: 2023-05-12T18:17:00-04:00
section: bestiary
content_type: feature
short_code: bfd
status: draft
---
Intelligent, aloof, and often friendly wolf-like hounds native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------ |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+3) @ 1d6 (bite) |
| **Movement** | (40' / 300' astral) + teleport |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 6 |
| **Alignment** | Lawful |
| **XP** | 125 |
</div>
- Pack hunters, 1d6 in total.
- During combat, will teleport next to an enemy at the start of the round.
- On their initiative, will attack before teleporting 1d4 x 10' away.
- On morale failure, pack will disappear entirely.
- Hate [warp cats](./warp-cat.html), attack on sight.

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@ -2,7 +2,7 @@
title: Bestiary
description: A small collection of bestiary that can be encountered in the astral plane.
date_pub: 2023-02-17T00:26:00-05:00
date_upd: 2023-04-32T23:18:00-04:00
date_upd: 2023-05-12T15:21:00-04:00
section: bestiary
content_type: feature
short_code: mm1
@ -15,12 +15,12 @@ Below you'll find a small sampling of the various humanoids and other creatures
- [Corsair](./corsair.html)[^1]: A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Dragons](./dragons/index.html): Huge, proud, flying lizards with massive wings and the ability to spew one or more types of attack from their mouths.
- [Fighter](./fighter.html)[^1]: Someone who earns their keep via combat.
- [Flicker Dog](./flicker-dog.html): Intelligent, aloof, and often friendly wolf-like hounds native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
- [Mylark](./mylark.html): 2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
- [Pirate](./pirate.html)[^1]: A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Priest](./priest.html)[^1]: A priest on a mission for their deity.
- [Thief](./thief.html)[^1]: Someone skilled at stealing things.
- [Warp Cat](./warp-cat.html): Black, human-sized, panther-like creatures with six legs and a razor-sharp tentacle growing from each front shoulder.
- [Warp Kitten](./warp-kitten.html): Juvenile Warp Cats.
- [Warp Cat](./warp-cat.html): A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
- [Wizard](./wizard.html)[^1]: A magic user, often in robes, who memorizes spells from their spellbooks.

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---
title: Raknitaur
description: The Raknitaur creature for OSR gaming.
date_pub: 2023-05-12T15:21:00-04:00
section: bestiary
content_type: feature
short_code: brk
status: hidden
---
Has the legs and body of a giant spider with a humanoid upper body, poisonous fangs, and a dozen eyes. A dying race of highly intelligent, thoroughly evil magic users.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------- |
| **Hit Dice** | 5\*\*\* (23hp) |
| **Armor Class** | 15 (natural) |
| **Attacks** | 1 (+4) @ 1d6 (weapon) or 1 (+4) @ 1d4 + poison (bite) |
| **Movement** | 40' / 300' astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 550 |
</div>
- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns
- **Spells**: 1d6-1 spells available of 3rd level or less.
- Available spells:
- 1d3-1 1st level spells
- 1d3-1 2nd level spells
- 1d2-1 3rd level spells
- 10% chance to be accompanied by 2d6 giant spiders.
- 10% chance to be protecting 3d8 eggs.

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---
title: Ravager Slime
description: The Ravager Slime creature for OSR gaming.
date_pub: 2023-05-14T01:04:00-04:00
section: bestiary
content_type: feature
short_code: brs
---
Tens-of-thousands of 2-3" long silver slimes that serve as both a repair and defense system for the Ravager and it's lair.
### Megalloid Phase Statistics
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------------------------------- |
| **Hit Dice** | 4 (18hp) |
| **Armor Class** | 13 (natural) |
| **Movement** | 40' |
| **Attacks** | 1 per PC (+3) @ 1d10 + corrosion ([corrosive clobber](#corrosive-clobber)) |
| **Alignment** | Neutral |
| **Saving Throws** | D10 W11 P12 B13 S14 |
| **Morale** | 8 |
</div>
### Multiple Forms
The Ravager Slime has 3 phases of existence:
- **Stalks**: Completely inert, the slimes stiffen into straight half-tubes that resemble silvery stalks, and appear as vegetation within the central chamber of the Ravager's Lair.
- **Plasmoid**: Appears as silver blobs of varying sizes.
- Each individual slime can join with others into a larger plasmoid form.
- Every few years in the lair (and the entire time the Ravager is active), the deer-sized plasmoids roam the surface, rolling over any cracks it finds, and filling the gaps with its own substance, which then breaks off from the rest of the mass and becomes a powerful bonding agent.
- **Megalloid**: While the Ravager is active, the plasmoidia can merge together, becoming this unified form.
- It's normally the size of an elephant, but against a ship, can grow to 100' in diameter
- Fights by sending silver tentacles at each party member, with the equivalent stats listed above.
- Once each tentacle is defeated, the control room is destoryed, or the queen's eye is destroyed, the remaining slimes fail to hold together and literally melt away.
### Damage Immunities
Has the following damage immunities in all forms:
- Immune to damage from acid, cold, and poison.
- Normal weapon blows divide slime into 2 slimes of half size / HD.
- Fire, lightning, Magic weapons, and other direct magic damage ( ex: magic missile) deal normal damage.
### Corrosive Clobber
- Dissolve leather (including studded leather) or wood (2" depth) after one round of contact, regardless of magical bonuses.
- Dissolve metal armor after prolonged contact:
- Chainmail: 2 rounds
- Plate: 4 rounds
- Add an additional round for each +1 on the armor
_Adapted from [Wildspace! by Allen Varney](https://www.drivethrurpg.com/product/17245/SJA1-Wildspace-2e)_

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@ -2,12 +2,13 @@
title: Warp Cat
description: The Warp Cat creature for OSR gaming.
date_pub: 2023-04-23T19:18:00-04:00
date_upd: 2023-05-12T15:21:00-04:00
section: bestiary
content_type: feature
short_code: bwc
---
Black, human-sized, panther-like creatures with six legs and a razor-sharp tentacle growing from each front shoulder.
A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
<div class='headlessTableWrapper'>
@ -15,7 +16,7 @@ Black, human-sized, panther-like creatures with six legs and a razor-sharp tenta
| ----------------- | ----------------------- |
| **Hit Dice** | 6 (27hp) |
| **Armor Class** | 15 |
| **Attacks** | 2 (+5) @ tentacle (2d4) |
| **Attacks** | 2 (+5) @ 2d4 (tentacle) |
| **Movement** | 50' / 300' astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 (10 with kittens) |
@ -24,5 +25,14 @@ Black, human-sized, panther-like creatures with six legs and a razor-sharp tenta
</div>
- **Warping effect** - Appear 3 from actual location, -2 to hit them.
- **Hate flicker dogs** - Attack on sight.
- Appear 3' from actual location, -2 to hit.
- Hate flicker dogs, attack on sight.
- 10% chance to have a litter of 1d6 kittens with the following stat changes:
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 1+1 (6hp) |
| **Attacks** | 2 (0) @ tentacle (1d4) |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 6 |
| **XP** | 20 |

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@ -1,28 +0,0 @@
---
title: Warp Kitten
description: The fighter creature for OSR gaming.
date_pub: 2023-02-17T00:26:00-05:00
date_upd: 2023-04-23T19:19:00-04:00
section: bestiary
content_type: feature
short_code: bwk
---
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 1+2 (6hp) |
| **Armor Class** | 15 |
| **Attacks** | 2 (+1) @ tentacle (1d4) |
| **Movement** | 40' / 200' astral |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 6 |
| **Alignment** | Chaotic |
| **XP** | 20 |
</div>
- **Lairs** - Usually guarded by 1d4 Warp Cats
- **Warping effect** - Appear 3 from actual location, -2 to hit them.
- **Hate flicker dogs** - Attack on sight.

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@ -2,6 +2,7 @@
title: Wizard (Creature)
description: The wizard creature for OSR gaming.
date_pub: 2023-04-23T18:52:00-04:00
date_upd: 2023-05-12T22:59:00-04:00
section: bestiary
content_type: feature
short_code: bwz
@ -13,7 +14,7 @@ A magic user, often in robes, who memorizes spells from their spellbooks.
| | |
| ------------------- | ------------------------------------------ |
| **Hit Dice** | 1-1 (3hp) |
| **Hit Dice** | 1d4\* (3hp) |
| **Armor Class** | 10 |
| **Movement** | 40' |
| **Attacks** | 1 @ dagger (1d4) or spell |
@ -30,13 +31,13 @@ A magic user, often in robes, who memorizes spells from their spellbooks.
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Damage | Morale | Spells Available |
| :---: | :-: | :-: | :-----: | :----: | :----: | :--------------: |
| 3-3 | 10 | 11 | +1 | 1d4 | 7 | 1d6-1 |
| 5-5 | 17 | 12 | +2 | 1d4+1 | 8 | 1d8-1 |
| 7-7 | 24 | 13 | +3 | 1d4+1 | 8 | 1d10-1 |
| 9-9 | 31 | 14 | +4 | 1d6+1 | 9 | 2d6-2 |
| 11-11 | 38 | 15 | +6 | 1d6+2 | 9 | 2d8-2 |
| 13-13 | 45 | 17 | +8 | 1d6+2 | 10 | 2d10-2 |
| :----------: | :-: | :-: | :-----: | :----: | :----: | :--------------: |
| 3d4\* | 10 | 11 | +1 | 1d4 | 7 | 1d6-1 |
| 5d4\*\* | 17 | 12 | +2 | 1d4+1 | 8 | 1d8-1 |
| 7d4\*\* | 24 | 13 | +3 | 1d4+1 | 8 | 1d10-1 |
| 9d4\*\*\* | 31 | 14 | +4 | 1d6+1 | 9 | 2d6-2 |
| 11d4\*\*\* | 38 | 15 | +6 | 1d6+2 | 9 | 2d8-2 |
| 13d4\*\*\*\* | 45 | 17 | +8 | 1d6+2 | 10 | 2d10-2 |
[Higher-Level Wizards]
@ -45,11 +46,11 @@ A magic user, often in robes, who memorizes spells from their spellbooks.
#### Short Stat Blocks
```
> HD 1-1 (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3-3 (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 7
> HD 5-5 (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7-7 (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 8
> HD 9-9 (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11-11 (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13-13 (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 10
> HD 1d4* (3 hp), AC 10; MV 40'; Atk 1 (0) @ 1d4 (dagger); AL Any; ML 7
> HD 3d4* (10 hp), AC 11; MV 40'; Atk 1 (+1) @ 1d4 (dagger); AL Any; ML 7
> HD 5d4** (17 hp), AC 12; MV 40'; Atk 1 (+2) @ 1d4+1 (dagger); AL Any; ML 8
> HD 7d4** (24 hp), AC 13; MV 40'; Atk 1 (+3) @ 1d4+1 (dagger); AL Any; ML 8
> HD 9d4*** (31 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 9
> HD 11d4*** (38 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+2 (weapon); AL Any; ML 9
> HD 13d4**** (45 hp), AC 17; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL Any; ML 10
```

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@ -1,12 +1,11 @@
---
title: Chamber of Lightning Bolts
description:
description: A small cube that fires bolts of lightning.
date_pub: 2023-03-13T01:22:00-04:00
date_upd: 2023-03-19T19:47:00-04:00
date_upd: 2023-05-09T22:20:00-04:00
section: magic items
content_type: feature
short_code: mcolb
status: hidden
short_code: mc1b
---
<div class="imgWrapper">
@ -15,12 +14,17 @@ status: hidden
</div>
A small cube (1" per side) of smooth, black stone which has been carved with runes before being hollowed out and having one face of the cube removed (so it looks like an open box). The inside of the cube is lined with mirrors. As long as there is at least one charge remaining, a tiny ball of blue-white lightning appears to float in the middle of the box, but it cannot be touched.
A small cube (1" per side) of smooth, black stone which has been carved with runes before being hollowed out and having one face of the cube removed (so it looks like an open box). The inside of the cube is lined with mirrors. As long as there is at least one charge remaining, a tiny ball of blue-white lightning appears to float in the middle of the box, although it cannot be touched. The bottom of the cube is inscribed with the word "bolt" in archaic common.
**Activation**: When the command word is spoken, a lightning bolt leaps from it, landing at a point up to 180' distant, and continuing in a 5'-wide path for up to 60'.
### Activation
**Creatures caught in the lightning bolt**: Suffer 6d6 damage, with a successful save versus wands indicating half damage.
When the command word ("bolt") is spoken, a lightning bolt leaps from it, landing at target point up to 180' away, and continuing in a 5'-wide path for 60'.
**Bouncing**: If the lightning bolt hits a solid barrier before its full length is reached, it is reflected and travels for any remaining distance of its full length in the direction of the wielder of the wand.
- Deals 6d6 damage to creatures caught in it (**Save vs Wielded** for half damage).
- If the bolt hits a solid barrier before it reaches its full length, it is reflected, traveling back towards the chamber for the remaining distance.
**Usage die**: Starts as a d10. After each use, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1). After it drops to one, the next use finishes it off, and the cube becomes inert.
### Usage Die
- Starts at d10.
- After each use of the chamber, roll the current die, and on a 1-2, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1), as the glow inside becomes dimmer.
- After it drops to one, the next use finishes it off, and the cube becomes inert.

View File

@ -9,6 +9,6 @@ short_code: mdk
A dagger with tiny, blood red veins on its blackened-metal blade and an ornately-carved blackened-bone handle.
_Azir claims that the dagger is actually a demon named Darklurker. According to him, it needs to be fed a blood sacrifice every day (3 phases), and can become "quite persistent" when it gets hungry. Apparently, it has a preference for the blood of lawful creatures._
- +2 to attack and damage rolls (1d4+2) with additional +2 to attack and damage rolls against a lawful target.
**Bonus**: Grants +2 to attack and damage rolls (1d4+2), and an additional +2 to attack and damage rolls against a lawful target.
_Azir claims that the dagger is actually a demon named Darklurker. According to him, it needs to be fed a blood sacrifice every day (3 phases), and can become "quite persistent" when it gets hungry. Apparently, it has a preference for the blood of lawful creatures._

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@ -1,26 +1,46 @@
---
title: Flaming Sword of Lorwin
description:
date_pub: 2023-05-01T17:57:00-04:00
title: Vah'ki, Flametongue of Dulara
description: A legendary longsword with a fire elemental bound to it.
date_pub: 2023-05-15T21:32:00-04:00
section: magic items
content_type: feature
short_code: mfs
status: draft
status: hidden
---
A high-quality bastard sword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
Previously wielded by Prince Lorwin of Dulara, The name means "Flametongue" in Dularan, and was named for a great dragon that his grandfather, King Drannyl (his grandfather), often rode into battle.
Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametongue" in Dularan, and was named for a great dragon that his grandfather, King Drannyl, often rode into battle.
### Flame
### Flaming
Bursts into flame when the command word ("Aegyt") is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
- Can be ignited as a free action in combat.
While flaming:
- Casts light in 30' radius
- Can set things alight as a torch
- +1 to attack and damage rolls (1d8+1 / 1d10+1).
- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
- Can set things alight as a torch.
- Casts light as a torch (30' radius).
- +2 vs flammable creatures or undead
### Flare
oher abilities based on flame elelmental
When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target.
- May be used up to 4 times a day, but the 4th use kills the elemental.
- Counts as an action in combat.
- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
- **Save vs Wielded** for half damage.
### Sense Enemy
The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see.
- Can take a 10 seconds to try and find an enemy.
- Counts as an action in combat.
- 1-in-6 chance of success.
- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
- Doesn't work through greater than 1' of stone or metal.
- If enemy is hidden or unknown, referee should roll check in secret.

View File

@ -2,13 +2,14 @@
title: Flaming Sword of Lorwin
description:
date_pub: 2023-05-01T17:57:00-04:00
date_upd: 2023-05-18T10:15:00-04:00
section: magic items
content_type: feature
short_code: mfs
status: hidden
---
A high-quality bastard sword, exquisitely decorated with fire and dragon iconography.
A high-quality longsword, exquisitely decorated with fire and dragon iconography.
### Flame
@ -16,5 +17,6 @@ Bursts into flame when the command word ("Aegyt") is spoken, burning for up to 1
While flaming:
- +1 to attack and damage rolls (1d8+1 / 1d10+1)
- Casts light in 30' radius
- Can set things alight as a torch

View File

@ -2,7 +2,7 @@
title: Magic Items
description: A growing list of magic items that can be found across the multiverse.
date_pub: 2023-02-19T18:50:00-05:00
date_upd: 2023-05-07T13:22:00-04:00
date_upd: 2023-05-07T14:53:00-04:00
section: magic items
content_type: feature
short_code: m11
@ -11,6 +11,7 @@ short_code: m11
Below you'll find a growing list of magic items that can be found across the multiverse.
- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.

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@ -2,6 +2,7 @@
title: Tyrhung, Wolf Hunter
description: A magical sword that specializes in identifying and killing lycanthropes.
date_pub: 2023-02-20T22:43:00-05:00
date_upd: 2023-05-18T10:15:00-04:00
section: magic items
content_type: feature
short_code: mtwh
@ -15,5 +16,6 @@ short_code: mtwh
A finely-crafted silver longsword, acid-etched with moon iconography and the name _Tyrhung_ in an ancient elvish script, held by an ornately-carved grip.
- **Sword +1, +2 vs Lycanthropes**
- **Moon-blessed** - When a moon-blessed sword is unsheathed in darkness (or its command word is spoken), it illuminates an area of 30 foot radius with moonlight. While illuminated this way, any lycanthropes within the light appear as their animal forms.
- +1 to attack and damage rolls (1d8+1 / 1d10+1), +3 vs Lycanthropes (1d8+3 / 1d10+3).
- When unsheathed in darkness, or the command word ("Lu'ar") is spoken, illuminates an area of 30 foot radius with moonlight.
- Any lycanthropes within the light appear as their animal forms.

View File

@ -0,0 +1,16 @@
---
title: Venger
description: A magical longsword that automatically attacks any opponent that attacked its wielder.
date_pub: 2023-05-15T22:04:00-04:00
section: magic items
content_type: feature
short_code: mvg
state: hidden
---
A magical longsword that magically counter-attacks any opponent that attacked its wielder.
- +2 to attack and damage rolls (1d8+2 / 1d10+2).
- Wielder always attacks at the end of the round.
- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round.
- Each revenge attack is rolled separately.

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@ -2,6 +2,7 @@
title: "HOSR Core Rules: Adventuring"
description:
date_pub: 2023-04-26T23:02:00-04:00
date_upd: 2023-05-18T10:16:00-04:00
section: rules
content_type: feature
short_code: rha
@ -17,7 +18,7 @@ Starting HP is based class and race. When damage is taken, HP is lost.
- Monsters and NPCs usually die at 0 HP.
- PCs at 0 HP (or lower) make a **Saving Throw vs Death** each round of combat.
- PCs at 0 HP (or lower) make a **Saving Throw vs Death** at the end of each round of combat.
- On success, stabilize at 1 HP (no need to continue saving vs death), but can't fight and can only move 1/2 speed until treated or healed.
- On fail, lose 1 HP to blood loss and try again next round.

View File

@ -2,7 +2,7 @@
title: "HOSR Core Rules: Combat"
description:
date_pub: 2023-04-22T16:42:00-04:00
date_upd: 2023-04-26T23:02:00-04:00
date_upd: 2023-05-18T10:16:00-04:00
section: rules
content_type: feature
short_code: rhc
@ -198,9 +198,76 @@ Most characters can move 40' in a combat round.
Engaged characters that wish to move away can either make a fighting retreat, or a full retreat.
- **Fighting Retreat** - Can move backwards at 1/2 their normal movement rate while still taking an attack or defend action, while avoiding giving enemies a free attack.
- **Fighting Retreat** - Can move backwards at 1/2 their normal movement rate and take an attack or defend action, while avoiding giving enemies a free attack.
- **Full Retreat** - Turning and fleeing from combat at their full movement rate, enemies can make a free attack at +2 bonus.
### Weapons
#### Melee Weapons
<div class="dividedTableWrapper">
| Weapon | Damage | [Properties](#weapon-properties) |
| :-----------------------------: | :----: | :----------------------------------------: |
| Battleaxe | 1d8 | Versatile (1d10) |
| Club | 1d4 | Blunt, Light |
| Dagger | 1d4 | Light, Thrown (10' / 20' / 30') |
| Flail | 1d6 | |
| Greatsword | 1d10 | Slow, Two-handed |
| Greatclub | 1d8 | Blunt, Two-handed |
| Handaxe | 1d6 | Light, Thrown (10' / 20' / 30') |
| Javelin | 1d6 | Thrown (30'/ 60' / 90') |
| Lance | 1d6 | Charge |
| Light Hammer | 1d4 | Blunt, Light, Thrown (10' / 20' / 30') |
| Longsword | 1d8 | Versatile (1d10) |
| Mace | 1d6 | Blunt |
| Morningstar | 1d8 | |
| Polearm (Glaive, Halberd, Pike) | 1d10 | Reach, Slow, Two-handed |
| Quarterstaff | 1d4 | Blunt, Two-handed |
| Rapier | 1d8 | |
| Scimitar | 1d6 | |
| Sickle | 1d4 | Light |
| Shortsword | 1d6 | |
| Spear | 1d6 | Thrown (20' / 40' / 60') , Versatile (1d8) |
| Trident | 1d6 | Thrown (10' / 20' / 30') , Versatile (!d8) |
| Warhammer | 1d8 | Versatile (1d10) |
| Whip | 1d4 | Reach |
[Melee Weapon Table]
</div>
#### Ranged Weapons
<div class="dividedTableWrapper">
| Weapon | Damage | Range | [Properties](#weapon-properties) |
| :-------------: | :----: | :---------------: | :------------------------------: |
| Blowgun | 1 | 25' / 50' / 100' | Reload |
| Crossbow, Hand | 1d4 | 20' / 40' / 80' | Light, Reload |
| Crossbow, Heavy | 1d8 | 80' / 160' / 240' | Reload, Slow, Two-handed |
| Crossbow, Light | 1d6 | 40' / 80' / 120' | Reload, Two-handed |
| Great Bow | 1d8 | 70' / 140' / 210' | Slow, Two-handed |
| Longbow | 1d6 | 70' / 140' / 210' | Two-handed |
| Shortbow | 1d6 | 50' / 100' / 150' | Two-handed |
| Sling | 1d4 | 40' / 80' / 160' | Blunt |
[Ranged Weapon Table]
</div>
#### Weapon Properties
- **Blunt**: Can be wielded by cleric.
- **Charge**: Doubles any damage done after moving at least 60' while mounted before attacking.
- **Light**: May be used in an off-hand to dual-wield.
- **Reach**: Grants a extra 5' reach for determining melee range.
- **Reload**: Takes a round to reload, can only be fired every other round.
- **Slow**: Always attacks last.
- **Thrown**: May be used as ranged weapon (short and medium range indicated).
- **Two-handed**: Requires two hands to use.
- **Versatile**: May gain _Slow_ and _Two-handed_ to deal indicated damage.
### Legal Information
> This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.